cosmicg: MAME ROM Information. History:
Cosmic Guerilla (c) 1979 Universal.
For some reason you have 2 of your ships placed in the middle of the playing field and aliens all around them. Luckily, they're protected by 5 rows of barriers and you're on the bottom, doing your job to protect them.
- TECHNICAL -
This game had great cabinet artwork, a white base, with purple, yellow and black overlaid artwork. It shows a horned demon and lots of swirls. Most interestingly, this has to be the only game to have a politically incorrect slogan plastered on the side -- SUPER VIOLENCE!. The artwork on the sides (and front) was varnished or lacquered, which gives it a shiny and incredibly strong coat, protecting it from scratches and any kind of fading! The control panel had backlit 1- and 2-player info panels. Insert one coin, '1 player' lit up; insert two and '2 player' lit up. This looks real nice on the brushed chrome control panel.
Game ID : 7907
Main CPU : TMS9980A/TMS9981 (@ 1.2285 Mhz)
Sound Chips : Samples, DAC
Screen orientation : Vertical
Video resolution : 192 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 16
Players : 2
Control : 2-way joystick
Buttons : 1
- TRIVIA -
Released in November 1979.
According to Replay Magazine, Cosmic Guerilla brings that unique world of Japanese cartoonists onto a TV game via a deal with the famous cartoonist Shotaro Ishimori. Ishimori was a pioneering manga/anime artist. It is not know if his art was used in the game itself, on the cabinet, or both.
- SCORING -
Enemy on sides : 20 points
Bonus ships : 50-200 points
- SERIES -
Cosmic Series
1. Cosmic Monsters (1979)
2. Cosmic Monsters 2 (1979)
3. Cosmic Guerilla (1979)
4. Cosmic Alien (1980)
5. Devil Zone (1980)
6. Zero Hour (1980)
7. Space Panic (1980)
8. Cosmic Avenger (1981)
- PORTS -
* Computers :
Sinclair ZX Spectrum (1983, "Cosmic Guerilla", Crystal Computing)
BBC B (1983, "Cosmic Kidnap", Superior Software)
- SOURCES -
Game's rom.
Machine's picture.
MAME Info:
0.35b2 [Mike Coates]
Samples required
WIP:
- 23rd February 2000: Mike Coates fixed Cosmic Guerrilla.
- 0.36b13: Replaced TMS9900 CPU with TMS9980A/TMS9981.
- 0.36b11: Raphael Nabet made some changes to the TMS9900 emulation that completely screw up Cosmic Guerilla.
- 0.35b13: Added sample (CG_GOTB.wav).
- 0.35b3: Samples support in Cosmic Guerilla [Mike Coates]. Added DAC sound and Samples (cg_m0 - cg_m7, cg_att, cg_chnc, cg_ext, cg_dest, cg_gun and cg_gotm.wav).
- 0.35b2: Mike Coates and Andy Jones added Cosmic Guerilla (Universal 1979).
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Romset: 9 kb / 9 files / 7.25 zip
MAME XML Output:
   | <game name="cosmicg" sourcefile="cosmic.c" sampleof="cosmicg"> |
   |    | <description>Cosmic Guerilla</description> |
   |    | <year>1979</year> |
   |    | <manufacturer>Universal</manufacturer> |
   |    | <rom name="cosmicg1.bin" size="1024" crc="e1b9f894" sha1="bab7fd9b3db145a889542653191905b6efc5ce75" region="maincpu" offset="0"/> |
   |    | <rom name="cosmicg2.bin" size="1024" crc="35c75346" sha1="4e50eaa0b50ab04802dc63992ad2600c227301ad" region="maincpu" offset="400"/> |
   |    | <rom name="cosmicg3.bin" size="1024" crc="82a49b48" sha1="4cf9f684f3eb18b99a88ca879bb7083b1334f0cc" region="maincpu" offset="800"/> |
   |    | <rom name="cosmicg4.bin" size="1024" crc="1c1c934c" sha1="011b2b3ec4d31869fda13a3654c7bc51f3ce4dc2" region="maincpu" offset="c00"/> |
   |    | <rom name="cosmicg5.bin" size="1024" crc="b1c00fbf" sha1="136267f75e2d5b445695cabef4538f986e6f1b10" region="maincpu" offset="1000"/> |
   |    | <rom name="cosmicg6.bin" size="1024" crc="f03454ce" sha1="32c87f369475c7154fe3243d2c7be4a25444e530" region="maincpu" offset="1400"/> |
   |    | <rom name="cosmicg7.bin" size="1024" crc="f33ebae7" sha1="915bca53d5356e12c94ec765103ceced7306d1dd" region="maincpu" offset="1800"/> |
   |    | <rom name="cosmicg8.bin" size="1024" crc="472e4990" sha1="d5797b9d89446aa6533f7515e6a5fc8368d82f91" region="maincpu" offset="1c00"/> |
   |    | <rom name="cosmicg9.bin" size="1024" crc="689c2c96" sha1="ddfdc3fd29c56fdebd3b1c3443a7c39f567d5355" region="user1" offset="0"/> |
   |    | <sample name="cg_m0"/> |
   |    | <sample name="cg_m1"/> |
   |    | <sample name="cg_m2"/> |
   |    | <sample name="cg_m3"/> |
   |    | <sample name="cg_m4"/> |
   |    | <sample name="cg_m5"/> |
   |    | <sample name="cg_m6"/> |
   |    | <sample name="cg_m7"/> |
   |    | <sample name="cg_att"/> |
   |    | <sample name="cg_chnc"/> |
   |    | <sample name="cg_gotb"/> |
   |    | <sample name="cg_dest"/> |
   |    | <sample name="cg_gun"/> |
   |    | <sample name="cg_gotm"/> |
   |    | <sample name="cg_ext"/> |
   |    | <chip type="cpu" tag="maincpu" name="TMS9980A/TMS9981" clock="1228500"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="samples" name="Samples"/> |
   |    | <chip type="audio" tag="dac" name="DAC"/> |
   |    | <display tag="screen" type="raster" rotate="270" width="256" height="192" refresh="60.000000" pixclock="3932160" htotal="256" hbend="0" hbstart="256" vtotal="256" vbend="32" vbstart="224" /> |
   |    | <sound channels="1"/> |
   |    | <input players="2" buttons="1" coins="1"> |
   |    |    | <control type="joy" ways="2"/> |
   |    | </input> |
   |    | <dipswitch name="Bonus Life" tag="IN1" mask="48"> |
   |    |    | <dipvalue name="1000" value="16"/> |
   |    |    | <dipvalue name="1500" value="32"/> |
   |    |    | <dipvalue name="2000" value="48" default="yes"/> |
   |    |    | <dipvalue name="None" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coinage" tag="IN1" mask="64"> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="64"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Lives" tag="IN1" mask="128"> |
   |    |    | <dipvalue name="3" value="0" default="yes"/> |
   |    |    | <dipvalue name="5" value="128"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Cabinet" tag="IN2" mask="2"> |
   |    |    | <dipvalue name="Upright" value="0" default="yes"/> |
   |    |    | <dipvalue name="Cocktail" value="2"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="IN2" mask="4"> |
   |    |    | <dipvalue name="Off" value="0" default="yes"/> |
   |    |    | <dipvalue name="On" value="4"/> |
   |    | </dipswitch> |
   |    | <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" cocktail="preliminary" savestate="supported" palettesize="16"/> |
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