cp_16: MAME ROM Information. History:
The Champion Pub (c) 1998 Midway Mfg. Co.
- TECHNICAL -
Midway WPC-95
Model Number : 50063
Main CPU : M6809 (@ 2 MHz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound chip : DMA-driven DAC
- TRIVIA -
Released in February 1998. 1,369 units were produced.
The 14th collected jackpot is a 'Cow of a jackpot!'.
Sometimes when the Barfly gets swatted, it will be a Cowfly and a 'moo' is heard.
The boxing man assembly was modeled after programmer Duncan Brown.
- UPDATES -
Version 1.0 (changes from version 0.10)
Date : February 3, 1998
- This is the first production release
- Added Speed bag test
- Improved LED test - User can now move between left, right, or both.
- Fixed LED test - they no longer blink during the test.
- Fixed ROPE or SPEED BAG disabled. The corresponding lamp will no longer light after the player has completed all training.
- Fixed Boxer disabled. It is no longer possible to enter an infinite loop after hitting the heavy bag when the boxer is disabled.
- The ball will always return to the player if it drains while the flippers are off.
- Added difficulties. The various difficulties will now modify the adjustments to make the game harder or easier.
- Fixed double purse value bug - doubling a large purse will no longer rap around.
- Added Ordered lamp test
- Hurry up awards are now instantaneous instead of a short delay.
- Arrange Display effect priorities so that an increase purse awards are displayed during jumps rope
- Added Rope error detection.
- The rope magnet will not turn on if the rope motor is broke or disabled.
- Added Total page to Ultimate challenge.
- Added Translations.
- Added Error message for the boxer mech.
Version 1.1
Date : February 10, 1998
- Fixed ball search during game over problem. The Scoops will no longer stay down.
- The slings now turn of for short periods of time when the ball is on its way down a lane or out of a lock up device.
- All training lamps re-light after all are complete allowing the player to complete all training again and again.
- Fixed post third fight with full bar of life. There will no longer be a new fight and Raid mixed together.
Version 1.2
Date : February 20, 1998
- Fixed training bug from v1.1. You can now complete all training as many times as you please.
- Cash fights now risk percents of the players score instead of flat scores.
- The Rope magnet will no longer energize during game over or tilt.
- The ball will no longer reserve after a tilt.
- The Power Shot feature was enhanced.
- Fisticuffs multiball used the wrong adjustment to set it-self to HARD. It now works correctly.
Version 1.3
Date : April 8, 1998
- Added improved missing ball compensation.
- Fixed Cash fight so it percentages the players millions correctly.
- Fixed Ultimate challenge so multiple hits at the end of each fight do not create extra wins.
- Added Poker night awards so they will not be as redundant.
- Changed Spittn gallery so the extra ball could come from any spatter.
- Fixed speed bag test so neither speed flipper stays on.
- Fixed the poker night hand calculator; hands will not falsely be flushes.
- Fisticuffs Multiball was added to the end of ultimate challenge if the player was still in Multiball
- Victory laps were added to the end of ultimate challenge if the player beats all five boxers.
Version 1.4
Date : May 22, 1998
- Fixed German Pricing, 6 for 5 DM.
- Improved corner eject coil strength.
- Improved playfield test.
Version 1.5
Date : July 2, 1998
- Trough Jam switch will no longer kick out extra balls.
- The lock pin properly releases a ball during ball search.
- Improvements to game software performance.
- Speed Bags are not allowed during multiballs.
- Extra Ball alarm sound fixed.
- Eliminated delay after third ball bonus.
- Ball saves are preserved if no scoring has taken place.
- Broken shooter switch compensation improved, including multiple balls kicked out at the start of a new ball.
- 'Fight is Lit' lamp fixed to work during ball start.
Version 1.6
Date : September 14, 1998
- Fixed bug after Ultimate Challenge, training lamps are now set correctly.
- Fixed Cash Fight scores when the player has over 200 million.
- TIPS AND TRICKS -
If you hear an insect buzzing when the heavy bag is hit, quickly hit the launch button. This will give you a Barfly, Cowfly or Bobfly. 100k and a Smart Punch is also awarded.
- STAFF -
Concept by : Pete Piotrowski
Art by : Paul Barker, Linda Deal (aka Doane)
Mechanics by : Brad Cornell
Music & Sound by : Rich Carle
Software by : Dwight Sullivan
- SOURCES -
Game's rom.
MAME Info:
0.141u1 [PinMAME]
WIP:
- 0.141u1: Added The Champion Pub (1.6) (Bally 1998) and clone The Champion Pub (1.5).
Romset: 6144 kb / 7 files / 5.57 zip
MAME XML Output:
   | <game name="cp_16" sourcefile="wpc_95.c" ismechanical="yes"> |
   |    | <description>The Champion Pub (1.6)</description> |
   |    | <year>1998</year> |
   |    | <manufacturer>Bally</manufacturer> |
   |    | <rom name="cp_g11.1_6" size="524288" crc="d6d0b921" sha1="6784bd5116d239f307310d4a1ddac1068292dd60" region="user2" offset="0"/> |
   |    | <rom name="cp_s2.bin" size="524288" crc="e0b67f6f" sha1="48fbf01eca4fd6250df18bb5f35959100f40f6e0" region="sound1" offset="0"/> |
   |    | <rom name="cp_s3.bin" size="1048576" crc="68accf24" sha1="9f86ac84ef8130592e471f1da0e05ba811dbc38b" region="sound1" offset="100000"/> |
   |    | <rom name="cp_s4.bin" size="1048576" crc="50d1c920" sha1="00b247853ef1f91c6245746c9311f8463b9335d1" region="sound1" offset="200000"/> |
   |    | <rom name="cp_s5.bin" size="1048576" crc="69af347a" sha1="d15683e6297603104e4ba777224331c24565be7c" region="sound1" offset="300000"/> |
   |    | <rom name="cp_s6.bin" size="1048576" crc="76ca4fed" sha1="8995e518c8dafbdd8bf994533b71f42172057b27" region="sound1" offset="400000"/> |
   |    | <rom name="cp_s7.bin" size="1048576" crc="be619157" sha1="b18acde4f683b5f8b2248b46bb3dc7c3e0ab1c26" region="sound1" offset="500000"/> |
   |    | <chip type="cpu" tag="maincpu" name="M6809" clock="2000000"/> |
   |    | <sound channels="0"/> |
   |    | <input players="0"> |
   |    | </input> |
   |    | <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="0"/> |
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