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cutieq: MAME ROM Information.


History:

Cutie Q (c) 1979 Namco.


An old ball and paddle / pinball game with a ghost theme.


- TECHNICAL -


Main CPU : 8080 (@ 2.048 Mhz)

Sound Chips : Custom (@ 2.048 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 272 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 2

Control : paddle

Buttons : 1


- TRIVIA -


Released in November 1979.


Upon joining Namco, Mr. Iwatani wanted to design pinball games. Gee Bee, Cutie Q and Bomb Bee were his early video game/pinball hybrids. Toru Iwatani would achieve later, greater fame by designing "Pac-Man".


- SCORING -


EXTRA rollovers : 100 points.

Drop Targets : 10 points.

Faces : 50 points.

Spinner : 10 points.

Side Traps : X amount of points, in 100 point increments.

Ghosts in middle roll-through : number of points listed above targets.


Adjustments to scoring :

Finishing all drop targets in an area brings up a ghost. Hit it, and you get a certain number of points (shown near the ghost) multiplied by a number which changes quickly. If the ghost is hit (or if it makes it to the edge of the area), the drop targets return with an extra row of two drops to work on each time.

Make all faces into smiley faces increases bonus multiplier up to 3X

Light up 'EXTRA' on either side will give you a shot in one of the side drains for an extra ball. Once gotten, the 'Extra' rollovers will disappear.


- SERIES -


1. Gee Bee (1978)

2. Bomb Bee (1979)

3. Cutie Q (1979)


- STAFF -


Designed by : Toru Iwatani


- PORTS -


* Consoles :

Sony PlayStation [JP] (Feb 09, 1996; "Namco Museum Vol.2 [Model SLPS-00209]")

Sony PlayStation [JP] (Feb 09, 1996; "Namco Museum Vol.2 [Model SLPS-00210]")

Nintendo Wii (2007, "Namco Museum Remix")


- SOURCES -


Game's rom.




MAME Info:

0.36b16 [Nicola Salmoria]


WIP:

- 0.129u4: Changed Custom sound to Warp Warp Custom.

- 0.123u2: Changed palettesize to 513 colors.

- 0.36b16: Nicola Salmoria added Cutie Q (Namco 1979).

- 23rd January 2000: Nicola Salmoria added a new romset of Cutie Q to the GeeBee driver.


LEVELS: 1 (endless)


Recommended Games (Pinball):

Gee Bee

Bomb Bee

Cutie Q

Video Pinball

Pinbo

Vs. Pinball

Pinball Action

Super Wing

Panic Road

Speed Ball

Time Scanner

PinBot (PlayChoice-10)

Alien Crush

Super Pinball Action

Witch

Grand Cross

Hot Pinball

Gals Pinball


Recommended Games (Breakout):

Gee Bee

Super Breakout

Tournament Table

Bomb Bee

Cutie Q

Field Goal

Straight Flush

Wall Crash

Cannon Ball (Pacman Hardware)

Flying Ball (DECO Cassette)

Wink

Arkanoid

Tournament Arkanoid

Arkanoid - Revenge of DOH

Arkanoid Returns

Gigas

Gigas Mark II

Riddle of Pythagoras

Block Gal

Free Kick

Super Free Kick

Goindol

Mahjong Block Jongbou

Quester

Reaktor

Thunder & Lightning

Block Block

Ghox

Off the Wall

Twin Squash

Block Carnival / Thunder & Lightning 2

Play Girls

Peek-a-Boo!

Blocken

Wiggie Waggie

Cuby Bop

Zip & Zap

Bal Cube

Domino Block

Pop 'n Bounce

Puchi Carat

Puzzle Break

VS Block Breaker

Bestri

Mad Ball

Jumping Break

The Block Kuzushi

Gunbarich


Romset: 10 kb / 2 files / 7.36 zip




MAME XML Output:

       <game name="cutieq" sourcefile="warpwarp.c">
              <description>Cutie Q</description>
              <year>1979</year>
              <manufacturer>Namco</manufacturer>
              <rom name="cutieq.1k" size="8192" crc="6486cdca" sha1="914c36487fba2dd57c3fd1f011b2225d2baac2bf" region="maincpu" offset="0"/>
              <rom name="cutieq.4c" size="2048" crc="0e1618c9" sha1="456e9b3d6bae8b4af7778a38e4f40bb6736b0690" region="gfx1" offset="0"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="2048000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="warpwarp" name="Warp Warp Custom"/>
              <display tag="screen" type="raster" rotate="90" width="272" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="272" vtotal="264" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="paddle" minimum="20" maximum="172" sensitivity="30" keydelta="10" reverse="yes"/>
              </input>
              <dipswitch name="Service Mode" tag="IN0" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN0" mask="64">
                     <dipvalue name="Upright" value="64" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW1" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="1"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="12">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="5" value="12"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="224">
                     <dipvalue name="50000" value="0" default="yes"/>
                     <dipvalue name="60000" value="32"/>
                     <dipvalue name="80000" value="64"/>
                     <dipvalue name="100000" value="96"/>
                     <dipvalue name="120000" value="128"/>
                     <dipvalue name="150000" value="160"/>
                     <dipvalue name="200000" value="192"/>
                     <dipvalue name="None" value="224"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="513"/>
       </game>
 
 


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