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darkplnt: MAME ROM Information.


History:

Dark Planet (c) 1982 Stern Electronics.


A 3-D space shoot'em up game that takes place on a mysterious planet. Prevent enemies from building bases.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.61 Hz

Palette colors : 98


Players : 2

Control : dial

Buttons : 3

=> FIRE, THRUST, LASER


The cabinet features richly detailed 50's sci-fi style artwork.


- TRIVIA -


Released in October 1982.


The game was programmed by Jurich (see 'Staff' section for more information) and was one of two video games he ever made. The other was a pool game for the IBM PC Jr.


Scott Young holds the official record for this game with 9,954,900 points on March 1, 1983.


- STAFF -


Designed by : Erickson, Langlois

Software by : Dale Jurich, Jahnke


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.31 [Mike Balfour]


Bugs:

- Incorrect graphic placement and no 3D. Source (ID 03826)


WIP:

- 0.122u6: Atari Ace fixed left side of screen has wrapped over to be viewed partially on the right side in Dark Planet.

- 0.109: Changed palettesize to 98 colors (32 for characters, 64 (buffer) for stars and 2 for bullets).

- 0.65: Removed 2nd and 3rd player.

- 0.53: Changed palettesize from 35 to 34 colors.

- 0.37b16: Changed palettesize from 97 to 35 colors.

- 0.37b15: Zsolt Vasvari fixed the spinner in Dark Planet. Changed 8-way Joystick to DIAL.

- 22nd April 2001: Zsolt Vasvari fixed the colors in Dark Planet and added the spinner emulation.

- 0.37b3: Added dipswitches 'Bonus Occurrence' and 'Bonus Life'.

- 0.31: Mike Balfour added Dark Planet (Stern 1982), preliminary.

- 13th February 1998: Kevin Klopp dumped Dark Planet.


LEVELS: 1 (endless)


Other Emulators:

* FB Alpha


Recommended Games (Starfighter 2):

Galaxy Game

Space Wars

Star Cruiser

Orbit

Star Castle

Eliminator

Omega Race

Solar Quest

Space Fury

Dark Planet

Zektor


Romset: 41 kb / 12 files / 25.2 zip




MAME XML Output:

       <game name="darkplnt" sourcefile="scobra.c">
              <description>Dark Planet</description>
              <year>1982</year>
              <manufacturer>Stern Electronics</manufacturer>
              <rom name="drkplt2c.dat" size="4096" crc="5a0ca559" sha1="cf77bda30bb08633d274c22734a8f186520ddf7d" region="maincpu" offset="0"/>
              <rom name="drkplt2e.dat" size="4096" crc="52e2117d" sha1="774e8ee84316135313c4b66c51d21c1661f345b3" region="maincpu" offset="1000"/>
              <rom name="drkplt2g.dat" size="4096" crc="4093219c" sha1="cc92ec4ec8661993173daedfa521252a6e34073d" region="maincpu" offset="2000"/>
              <rom name="drkplt2j.dat" size="4096" crc="b974c78d" sha1="af4c1b21ca8651bfc343a24a106db4c82f0052e7" region="maincpu" offset="3000"/>
              <rom name="drkplt2k.dat" size="4096" crc="71a37385" sha1="a6a358b2f7daa2eaa5bdf96aa903619376473b20" region="maincpu" offset="4000"/>
              <rom name="drkplt2l.dat" size="4096" crc="5ad25154" sha1="20b1347ed5fca108303132d28ae73fc4d71b4e5a" region="maincpu" offset="5000"/>
              <rom name="drkplt2m.dat" size="4096" crc="8d2f0122" sha1="59280abca22fd3d7af53aebf56a9e37eeb7cb11c" region="maincpu" offset="6000"/>
              <rom name="drkplt2p.dat" size="4096" crc="2d66253b" sha1="445c00a74551732fd02df2d5879688f9984931b5" region="maincpu" offset="7000"/>
              <rom name="5c.snd" size="4096" crc="672b9454" sha1="2b2ec06d62ff5f19a1c802152c798940631fb1d6" region="audiocpu" offset="0"/>
              <rom name="drkplt5f.dat" size="2048" crc="2af0ee66" sha1="a4f32c256c393a18afde5e3f3c67d7df1223999a" region="gfx1" offset="0"/>
              <rom name="drkplt5h.dat" size="2048" crc="66ef3225" sha1="87f36a853c4a8ae40d1e3f0482b6e31c86f834f3" region="gfx1" offset="800"/>
              <rom name="6e.cpu" size="32" crc="86b6e124" sha1="76cc422aeb53a4970f91bd5eb00a3e24a76c09d1" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1789750"/>
              <display tag="screen" type="raster" rotate="180" width="256" height="224" refresh="60.606061" />
              <sound channels="1"/>
              <input players="1" buttons="3" coins="2">
                     <control type="dial" minimum="0" maximum="252" sensitivity="25" keydelta="10"/>
              </input>
              <dipswitch name="Bonus Occurrence" tag="IN1" mask="1">
                     <dipvalue name="Once" value="1" default="yes"/>
                     <dipvalue name="Every" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="IN1" mask="2">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="5" value="2"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN2" mask="6">
                     <dipvalue name="1 Coin/1 Credit" value="2" default="yes"/>
                     <dipvalue name="Coin A 1/2 Coin B 2/1" value="0"/>
                     <dipvalue name="Coin A 1/3 Coin B 3/1" value="4"/>
                     <dipvalue name="Coin A 1/4 Coin B 4/1" value="6"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="IN2" mask="8">
                     <dipvalue name="100k" value="0" default="yes"/>
                     <dipvalue name="200k" value="8"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="98"/>
       </game>
 
 


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