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dday: MAME ROM Information.


History:

D-Day (c) 1982 Olympia.


You control a gun that shoots at tanks and other enemies.


- TECHNICAL -


Main CPU : Z80 (@ 2 Mhz)

Sound Chips : (2x) AY8910 (@ 1 Mhz)


Players : 2

Control : paddle

Buttons : 1 (JUMP)


- TRIVIA -


Released in April 1982.


The technical director of Olympia, Livio Leante, had the biggest arcade in Milan, the 'Astragames'. It was situated in the centre of the city near the Dome. Astragames closed around mid 90s, while Olympia stopped cloning games mid 80s.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.35b11 [Zsolt Vasvari]

0.31 [Zsolt Vasvari]


NOTE:

- Press Button 1 to fire. Press and hold Button 2 to determine the distance of the shot fired.


Bugs:

- Once the score exceeds 98,000 points, you start receiving extra lives at an extremely rapid rate. Misc (ID 01213)


WIP:

- 0.143u5: Corrado Tomaselli and Brian Troha added dipswitch locations to the D-Day sets.

- 0.135u4: Fabio Priuli enabled GAME_SUPPORTS_SAVE flag to D-Day because some of the core changes have fixed the sound problem at loading.

- 0.135u2: Fabio Priuli added driver data structs to D-Day.

- 0.135: David Haywood re-added 2nd button back to clone D-Day (Centuri).

- 0.133u5: MASH fixed access violation after coin insertion in D-Day.

- 0.131u1: MooglyGuy merged memory maps in D-Day.

- 0.100: James Wallace updated D-Day dipswitches to use conditionals.

- 0.77u2: Added 'Start with 20000 Pts' dipswitch.

- 15th November 2003: El Condor fixed some inputs in D-Day.

- 0.53: Fixed gfx1/4 roms loading and changed d2_67.bin to a user1 rom. Changed palettesize from 512 to 256 colors.

- 4th August 2001: Zsolt Vasvari converted D-Day to tilemap system and added shadow support to it.

- 11th March 2000: Zsolt Vasvari wrote functions for global sound enable and modified MCR and D-Day drivers to use them.

- 27th April 1999: Zsolt Vasvari made D-Day much faster.

- 0.35b11: Zsolt Vasvari added D-Day (Olympia 1982). Several fixes and improvements to D-Day [Zsolt Vasvari]. Changed palettesize to 512 colors. Changed 'D-Day' to clone '(Centuri)'. Renamed (dday) to (ddayc).

- 0.33b4: Zsolt Vasvari fixed sound in D-Day.

- 0.31: Zsolt Vasvari added D-Day (Centuri 1982). This game doesn't seem to support cocktail mode, which is not too suprising for a gun game.

- 27th January 1997: Dumped D-Day (Centuri).


Recommended Games:

Missile X / Guided Missile

Tora Tora

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D-Day

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D-Day (Jaleco)

Combat

Danger Zone

SDI - Strategic Defense Initiative

Agress

Fortress 2 Blue Arcade


Romset: 37 kb / 16 files / 17.3 zip




MAME XML Output:

       <game name="dday" sourcefile="dday.c">
              <description>D-Day</description>
              <year>1982</year>
              <manufacturer>Olympia</manufacturer>
              <rom name="e8_63co.bin" size="4096" crc="13d53793" sha1="045f4b02803cb24305f90593777bb4a59f1bbb34" region="maincpu" offset="0"/>
              <rom name="e7_64co.bin" size="4096" crc="e1ef2a70" sha1="946ef20e2cd441ca858f969e7f25ab7c940671f8" region="maincpu" offset="1000"/>
              <rom name="e6_65co.bin" size="4096" crc="fe414a83" sha1="1ca1d30b71b62af5230dfe862a67c4cff5a71f41" region="maincpu" offset="2000"/>
              <rom name="e5_66co.bin" size="4096" crc="fc9f7774" sha1="1071d05e2f0ee8869eeeb46ad219303b417f4c90" region="maincpu" offset="3000"/>
              <rom name="k4_73.bin" size="2048" crc="fa6237e4" sha1="0dfe2a0079324a78b462203fe93f7fb186a42122" region="gfx1" offset="0"/>
              <rom name="k2_71.bin" size="2048" crc="f85461de" sha1="e2ed34e993cd657681124df5531e35afd7d8c34b" region="gfx1" offset="800"/>
              <rom name="k3_72.bin" size="2048" crc="fdfe88b6" sha1="cdc37d90500f4ce813b6efee31139e6776aa2bff" region="gfx1" offset="1000"/>
              <rom name="j8_70co.bin" size="2048" crc="0c60e94c" sha1="136df37b858a7fd399acc89e59917a068165d749" region="gfx2" offset="0"/>
              <rom name="j9_69co.bin" size="2048" crc="ba341c10" sha1="c2c7350f87d5e47ac47cb19020681f0e7340e427" region="gfx2" offset="800"/>
              <rom name="k6_74o.bin" size="2048" crc="66719aea" sha1="dd29f8d079868af3c7fd16dc8c383f1eba4543d2" region="gfx3" offset="0"/>
              <rom name="k7_75o.bin" size="2048" crc="5f8772e2" sha1="16194a02bc7d5248dea7a80bf6d6d263ec8a7fd6" region="gfx3" offset="800"/>
              <rom name="d4_68.bin" size="2048" crc="f3649264" sha1="5486a33fa1f7803e68d141992d6105206da1beba" region="gfx4" offset="0"/>
              <rom name="d2_67.bin" size="4096" crc="2b693e42" sha1="e52b987cf929ddfc7916b05456b1114076956d12" region="user1" offset="0"/>
              <rom name="dday.m11" size="256" crc="aef6bbfc" sha1="9e07729a4389221bc120af91d8275e1d05f3be7a" region="proms" offset="0"/>
              <rom name="dday.m8" size="256" crc="ad3314b9" sha1="d103f4f6103987ea85f0791ffc66a1cf9c711031" region="proms" offset="100"/>
              <rom name="dday.m3" size="256" crc="e877ab82" sha1="03e3905aee37f6743e7a4a87338f9504c832a55b" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="2000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1000000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="2">
                     <control type="paddle" minimum="0" maximum="191" sensitivity="20" keydelta="10"/>
              </input>
              <dipswitch name="Lives" tag="DSW0" mask="3">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="3"/>
                     <dipvalue name="5" value="0"/>
                     <dipvalue name="6" value="1" default="yes"/>
                     <dipvalue name="7" value="2"/>
                     <dipvalue name="8" value="3"/>
              </dipswitch>
              <dipswitch name="Extended Play At" tag="DSW0" mask="12">
                     <dipvalue name="10000" value="0" default="yes"/>
                     <dipvalue name="15000" value="4"/>
                     <dipvalue name="20000" value="8"/>
                     <dipvalue name="25000" value="12"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="32">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="32"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Start with 20000 Pts" tag="DSW0" mask="128">
                     <dipvalue name="No" value="128" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="2 Coins/1 Credit" value="14"/>
                     <dipvalue name="2 Coins/2 Credits" value="12"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="10"/>
                     <dipvalue name="2 Coins/4 Credits" value="8"/>
                     <dipvalue name="1 Coin/2 Credits" value="13"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="2 Coins/6 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="11"/>
                     <dipvalue name="2 Coins/7 Credits" value="2"/>
                     <dipvalue name="2 Coins/8 Credits" value="0"/>
                     <dipvalue name="1 Coin/4 Credits" value="9"/>
                     <dipvalue name="1 Coin/5 Credits" value="7"/>
                     <dipvalue name="1 Coin/6 Credits" value="5"/>
                     <dipvalue name="1 Coin/7 Credits" value="3"/>
                     <dipvalue name="1 Coin/8 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="2 Coins/1 Credit" value="224"/>
                     <dipvalue name="2 Coins/2 Credits" value="192"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="160"/>
                     <dipvalue name="2 Coins/4 Credits" value="128"/>
                     <dipvalue name="1 Coin/2 Credits" value="208"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="2 Coins/6 Credits" value="64"/>
                     <dipvalue name="1 Coin/3 Credits" value="176"/>
                     <dipvalue name="2 Coins/7 Credits" value="32"/>
                     <dipvalue name="2 Coins/8 Credits" value="0"/>
                     <dipvalue name="1 Coin/4 Credits" value="144"/>
                     <dipvalue name="1 Coin/5 Credits" value="112"/>
                     <dipvalue name="1 Coin/6 Credits" value="80"/>
                     <dipvalue name="1 Coin/7 Credits" value="48"/>
                     <dipvalue name="1 Coin/8 Credits" value="16"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="imperfect" sound="good" graphic="good" savestate="supported" palettesize="256"/>
       </game>
 
 


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