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duckhunt: MAME ROM Information.


History:

Vs. Duck Hunt (c) 1985 Nintendo.


- TECHNICAL -


Main CPU : N2A03 (@ 1.789772 Mhz)

Sound Chips : N2A03 (@ 1.789772 Mhz), DAC


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 64


Players : 1

Control : lightgun

Buttons : 1


- TRIVIA -


Released in March 1985.


The arcade version of Duck Hunt has many differences compared to the NES version.

It has more animations, a slightly different palette and zero game modes. Instead the game starts with the duck hunting game (with multiple ducks, just like Game B on the NES version), the second stage is the clay pigeon shooting game (the dog makes an appearance if you miss), a bonus stage follows where you can shoot lots of ducks for bonus points (as an even bigger bonus you can shoot the dog to make him appear with a cast and crutches and yell at you), then both levels and bonus repeat again followed by an intermission (called "Break Time") where the dog is chasing a duck.


- STAFF -


Music by : Hirokazu Tanaka (HIP)

Produced by : Gunpei Yokoi


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.37b11 [Howie Cohen]


Artwork available


Bugs:

- [possible] Missing duck sound. MASH (ID 02859)


WIP:

- 0.141: Changed description to 'Vs. Duck Hunt (Set E)'.

- 0.133u2: Fixed rom names in 'Vs. Duck Hunt'.

- 0.79u1: Fixed rom names.

- 0.66: Added dipswitches 'Difficulty' and 'Bonus Life'.

- 0.60: Changed description to 'Vs. Duck Hunt'.

- 0.37b11: Howie Cohen added Duck Hunt (Nintendo 1985).

- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong.

- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound.


LEVELS: 99 (endless)


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Desert Gun

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Unknown Model Racing gun game

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Mole Attack

Mogura Desse

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Exciting Animal Land Jr.

Pooyan

Teeter Torture

Cloud 9

Great Guns

Razzmatazz

Duck Hunt (PlayChoice-10)

Vs. Duck Hunt

Shooting Gallery

Clay Pigeon

Vs. Gumshoe

Hit 'n Miss

The First Funky Fighter

One Shot One Kill

Egg Venture

Trap Shoot Classic

Mallet Madness

Deer Hunting USA

Turkey Hunting

Wing Shooting Championship

Trophy Hunting - Bear & Moose

Extreme Hunting

Extreme Hunting 2

Hammer

Pye-nage Taikai

Sports Shooting USA


Romset: 49 kb / 7 files / 27.8 zip




MAME XML Output:

       <game name="duckhunt" sourcefile="vsnes.c">
              <description>Vs. Duck Hunt (set E)</description>
              <year>1985</year>
              <manufacturer>Nintendo</manufacturer>
              <rom name="mds-dh3 e.1d or 6d" size="8192" crc="3f51f0ed" sha1="984d8a5cecddde776ffd4f718ee0ca7a9959228b" region="maincpu" offset="8000"/>
              <rom name="mds-dh3 e.1c or 6c" size="8192" crc="8bc7376c" sha1="d90d663c5e5b6d5247089c8ba618912305049b19" region="maincpu" offset="a000"/>
              <rom name="mds-dh3 e.1b or 6b" size="8192" crc="a042b6e1" sha1="df571c31a6a52df56869eda0621f7615a625e66d" region="maincpu" offset="c000"/>
              <rom name="mds-dh3 e.1a or 6a" size="8192" crc="1906e3ab" sha1="bff68829a96e2d251dd12129f84bdf1dbdf61d06" region="maincpu" offset="e000"/>
              <rom name="mds-dh3 e.2b or 8b" size="8192" crc="0c52ec28" sha1="c8fb6a5d4c13a7075d313326e2da9ce88780a88d" region="gfx1" offset="0"/>
              <rom name="mds-dh3 e.2a or 8a" size="8192" crc="3d238df3" sha1="e868ef3d5357ef5294e4faeecc9dbf801c5253e8" region="gfx1" offset="2000"/>
              <rom name="rp2c0x.pal" size="192" crc="48de65dc" sha1="d10acafc8da9ff479c270ec01180cca61efe62f5" region="palette" offset="0"/>
              <chip type="cpu" tag="maincpu" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="nes1" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="dac1" name="DAC"/>
              <display tag="screen1" type="raster" rotate="0" width="256" height="240" refresh="60.000000" pixclock="4024320" htotal="256" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="2">
                     <control type="lightgun" minimum="0" maximum="255" sensitivity="50" keydelta="30"/>
              </input>
              <dipswitch name="Coinage" tag="DSW0" mask="7">
                     <dipvalue name="5 Coins/1 Credit" value="3"/>
                     <dipvalue name="4 Coins/1 Credit" value="5"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="6"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="Free Play" value="7"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW0" mask="24">
                     <dipvalue name="Easy" value="0"/>
                     <dipvalue name="Normal" value="8" default="yes"/>
                     <dipvalue name="Medium" value="16"/>
                     <dipvalue name="Hard" value="24"/>
              </dipswitch>
              <dipswitch name="Misses per game" tag="DSW0" mask="32">
                     <dipvalue name="3" value="0"/>
                     <dipvalue name="5" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW0" mask="192">
                     <dipvalue name="30000" value="0" default="yes"/>
                     <dipvalue name="50000" value="64"/>
                     <dipvalue name="80000" value="128"/>
                     <dipvalue name="100000" value="192"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="512"/>
       </game>
 
 


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