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fcombat: MAME ROM Information.


History:

Field Combat (c) 1985 Jaleco.


An early shoot'em up game.


- TECHNICAL -


Main CPU : (2x) Z80 (@ 3.333333 Mhz)

Sound Chips : (3x) AY8910 (@ 1.5 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in May 1985.


The game plays Wagner's 'Flight of the Valkyries' throughout the various stages.


- PORTS -


* Consoles :

Nintendo Famicom (1985)

Sony PlayStation [Port of Famicom version] (2003, Included in "Jaleco Collection Vol. 1")

Nintendo Wii [Virtual Console] [Port of NES version] - 2007


- SOURCES -


Game's rom.




MAME Info:

0.74u2 [David Haywood]

0.62 [David Haywood]


NOTE:

- Press buttons 1+2 at the same time, to release 'army'.


WIP:

- 0.135u3: Fabio Priuli fixed segmentation fault after OK in Field Combat.

- 0.135u2: Fabio Priuli added driver data and save state support to Field Combat.

- 0.130u4: Added new gfx1 rom ($0).

- 0.123u4: Zsolt Vasvari updated Field Combat to use PORT_CHANGED. Combined memory maps where applicable.

- 0.123u1: Zsolt Vasvari removed color tables from Field Combat. Added RESNET color computations where appropriate. Changed palettesize to 768 colors.

- 0.113u2: Changed VSync to 61.419019 Hz.

- 28th July 2006: Guru - Field Combat (Jaleco 1985, maybe bootleg?) and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes.

- 0.88: Tomasz Slanina fixed sprite issues and added backgrounds and terrain info (external roms) - Game now playable. Fixed gfx3, user1/2 and proms loading.

- 0.74u2: Added Field Combat (Jaleco 1985).

- 0.62: David Haywood added Field Combat (Testdriver). TODO: Fix colours, sprites, backgrounds and unknown reads/writes. See if it can be merged with Exerion, its currently made from bits of it.

- 12th October 2002: David Haywood sent in a preliminary driver for Field Combat, it's missing background graphics and sprites and colors aren't correct, but it has sound and is mostly playable.


Recommended Games (Army Fighter 2):

Borderline

Front Line

Commando

Field Combat

Ikari Warriors

Guerrilla War

Ikari III - The Rescue

Jackal

Land Sea Air Squad

Mighty Guy

Heavy Barrel

Rescue Raider

Thundercade

Time Soldiers

Gain Ground

Caliber 50

Mercs

Gulf Storm

Thunder Zone

Desert Breaker

Ninja Commando

Total Carnage

Gundhara

Shock Troopers

Shock Troopers - 2nd Squad


Romset: 153 kb / 14 files / 52.5 zip




MAME XML Output:

       <game name="fcombat" sourcefile="fcombat.c">
              <description>Field Combat</description>
              <year>1985</year>
              <manufacturer>Jaleco</manufacturer>
              <rom name="fcombat2.t9" size="16384" crc="30cb0c14" sha1="8b5b6a4efaca2f138709184725e9e0e0b9cfc4c7" region="maincpu" offset="0"/>
              <rom name="fcombat3.10t" size="16384" crc="e8511da0" sha1="bab5c9244c970b97c025381c37ad372aa3b5cddf" region="maincpu" offset="4000"/>
              <rom name="fcombat1.t5" size="16384" crc="a0cc1216" sha1="3a8963ffde2ff4a3f428369133f94bb37717cae5" region="audiocpu" offset="0"/>
              <rom name="fcombat7.l11" size="8192" crc="401061b5" sha1="09dd23e86a56db8021e14432aced0eaf013fefe2" region="gfx1" offset="0"/>
              <rom name="fcombat8.d10" size="16384" crc="e810941e" sha1="19ae85af0bf245caf3afe10d65e618cfb47d33c2" region="gfx2" offset="0"/>
              <rom name="fcombat9.d11" size="16384" crc="f95988e6" sha1="25876652decca7ec1e9b37a16536c15ca2d1cb12" region="gfx2" offset="4000"/>
              <rom name="fcomba10.d12" size="16384" crc="908f154c" sha1="b3761ee60d4a5ea36376759875105d23c57b4bf2" region="gfx2" offset="8000"/>
              <rom name="fcombat6.f3" size="16384" crc="97282729" sha1="72db0593551c2d15631341bf621b96013b46ce72" region="gfx3" offset="0"/>
              <rom name="fcombat5.l3" size="16384" crc="96194ca7" sha1="087d6ac8f93f087cb5e378dbe9a8cfcffa2cdddc" region="user1" offset="0"/>
              <rom name="fcombat4.p3" size="16384" crc="efe098ab" sha1="fe64a5e9170835d242368109b1b221b0f8090e7e" region="user2" offset="0"/>
              <rom name="fcprom_a.c2" size="32" crc="7ac480f0" sha1="f491fe4da19d8c037e3733a5836de35cc438907e" region="proms" offset="0"/>
              <rom name="fcprom_d.k12" size="256" crc="9a348250" sha1="faf8db4c42adee07795d06bea20704f8c51090ff" region="proms" offset="20"/>
              <rom name="fcprom_b.c4" size="256" crc="ac9049f6" sha1="57aa5b5df3e181bad76149745a422c3dd1edad49" region="proms" offset="120"/>
              <rom name="fcprom_c.a9" size="256" crc="768ac120" sha1="ceede1d6cbeae08da96ef52bdca2718a839d88ab" region="proms" offset="220"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3333333"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3333333"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="ay3" name="AY-3-8910A" clock="1500000"/>
              <display tag="screen" type="raster" rotate="90" width="320" height="224" refresh="61.419019" pixclock="6666666" htotal="424" hbend="96" hbstart="416" vtotal="256" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="1">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Lives" tag="DSW0" mask="7">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="1"/>
                     <dipvalue name="3" value="2" default="yes"/>
                     <dipvalue name="4" value="3"/>
                     <dipvalue name="5" value="4"/>
                     <dipvalue name="Infinite (Cheat)" value="7"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW0" mask="24">
                     <dipvalue name="10000" value="0" default="yes"/>
                     <dipvalue name="20000" value="8"/>
                     <dipvalue name="30000" value="16"/>
                     <dipvalue name="40000" value="24"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW0" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW0" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW1" mask="12">
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="8"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
              </dipswitch>
              <driver status="preliminary" emulation="good" color="preliminary" sound="good" graphic="good" savestate="supported" palettesize="768"/>
       </game>
 
 


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