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ffight2b: MAME ROM Information.


History:

Final Fight 2 (c) 1996 Fight Co., Ltd.


- STAFF -


Original staff:

Game design: Tatsuya Minami

Producer: Tokuro Fujiwara

Composers: Yasuaki Fujita, Mari Yamaguchi, Yuki Iwai, Setsuo Yamamoto, Yuko Takehara, Tatsuya Nishimura


- PORTS -


* Consoles :

Super Famicom [JP] (May.1993)

Super Nintendo [NA] (Aug.1993)

Super Nintendo [EU] (Dec.1993)

Nintendo Wii [Virtual Console] (Oct.2009)


- SOURCES -


Game's ROM




MAME Info:

0.126u5 [Tomasz Slanina, Kowal, David Haywood]


Bugs:

- Two DIP/Input issues. LastNinja2 (ID 02132)


WIP:

- 0.145u7: Added dipswitches 'Coinage', 'Difficulty', 'Bonus Life' and 8x 'Unused'.

- 0.137u2: Angelo Salese fixed graphics glitch in Final Fight 2 (SNES bootleg).

- 0.129u4: Changed Custom sound to SNES Custom.

- 0.127: R. Belmont added save states to G65C816 CPU.

- 0.126u5: Tomasz Slanina, Kowal and David Haywood added Final Fight 2 (SNES bootleg) (bootleg 1996).

- 2nd August 2008: Tomasz Slanina - Final Fight 2 SNES bootleg, another SNES hack. This time with weak, but still annoying protection (xor, address/data lines swap, modded boot vector, extra I/O). Credits: Kowal (PCB donation), Haze (ROM decryption) and Me (ROM patching).


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Romset: 1281 kb / 4 files / 783.7 zip




MAME XML Output:

       <game name="ffight2b" sourcefile="snesb.c">
              <description>Final Fight 2 (SNES bootleg)</description>
              <year>1996</year>
              <manufacturer>bootleg</manufacturer>
              <rom name="ff2_3.u6" size="524288" crc="343bf582" sha1="cc6b7219bb2fe61f0b377b606ad28b0e5a78be0b" region="user3" offset="0"/>
              <rom name="ff2_2.u7" size="524288" crc="b2078ae5" sha1="e7bc3ad26ed672707d0dcfcaff238aad74986532" region="user3" offset="80000"/>
              <rom name="ff2_1.u8" size="262144" crc="ea315ac1" sha1="a85de091882d35bc77dc99677511828ff7c20350" region="user3" offset="100000"/>
              <rom name="spc700.rom" size="64" crc="44bb3a40" sha1="97e352553e94242ae823547cd853eecda55c20f0" region="user5" offset="0"/>
              <chip type="cpu" tag="maincpu" name="5A22" clock="21480000"/>
              <chip type="cpu" tag="soundcpu" name="SPC700" clock="1024000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="spc700" name="SNES Custom DSP (SPC700)"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.098476" pixclock="5369318" htotal="341" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW1" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="24">
                     <dipvalue name="1" value="24"/>
                     <dipvalue name="2" value="16"/>
                     <dipvalue name="3" value="8" default="yes"/>
                     <dipvalue name="4" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="96">
                     <dipvalue name="Easy" value="96" default="yes"/>
                     <dipvalue name="Normal" value="64"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="128">
                     <dipvalue name="100k 300k 200k+" value="0"/>
                     <dipvalue name="None" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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