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firehawk: MAME ROM Information.


History:

Fire Hawk (c) 2001 ESD.


A vertical scrolling jet shoot them up, featuring both single & co-operative gameplay as well as a myriad of power ups. The players get to choose from 5 different jets each with it's own unique attributes & weapons. By collecting varies power ups during the missions the player's jet with be transformed into a stronger, more powerful version.


- TECHNICAL -


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : (2x) OKI6295 (@ 7.575 Khz)


Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Shoot, [B] Bomb


- TRIVIA -


Released in February 2001.


The jet selection screen music was ripped from the first stage music of the early SNK Neo-Geo MVS shoot-em-up game "Andro Dunos".


- TIPS AND TRICKS -


To enter test mode, hold on Button1 at boot up.


- STAFF -


Director : James Park

R&D Manager : Cho Nam Jun

Main Program : Oh Kyung Hun

Sub Program : Lee Hyun Chul

Main Graphic : Seo Min Gun

Sub Graphic : Kim Sun Yung, Lee Won Hee, Lee Youl

DB Setting : Han Ji Ho


- SOURCES -


Game's rom.




MAME Info:

0.82 [Guru]


TEST MODE:

- To enter test mode, hold on button 1 at boot up.


WIP:

- 0.133u1: Brian Troha added DIP locations to Fire Hawk.

- 0.122u1: David Haywood and Tomasz Slanina fixed Fire Hawk - Game now playable. Changed visible area to 256x224.

- 0.82u1: Pierpaolo Prazzoli moved Fire Hawk to the Afega driver and make it playable. But the game is actually still marked as non-working due to standard 'afega' hardware protection issues in attract mode. Added Z80 (4MHz) CPU2, changed visible area to 240x224 and palettesize to 768 colors. Added dipswitches 'Show Dip-Switch Settings', 'Difficulty', 'Demo Sounds', 'Number of Bombs', 'Lives', 'Region', 'Free Play', 'Continue Coins' and 'Coinage'.

- 0.82: Guru added Fire Hawk (ESD 2001).

- 27th April 2004: Guru - Received Fire Hawk from Randy, Gin, Smitdogg and many MAMEworld donators.


LEVELS: 8


Other Emulators:

* FB Alpha


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Romset: 7808 kb / 8 files / 2.27 zip




MAME XML Output:

       <game name="firehawk" sourcefile="nmk16.c">
              <description>Fire Hawk</description>
              <year>2001</year>
              <manufacturer>ESD</manufacturer>
              <rom name="fhawk_p1.u59" size="524288" crc="d6d71a50" sha1="e947720a0600d049b7ea9486442e1ba5582536c2" region="maincpu" offset="1"/>
              <rom name="fhawk_p2.u60" size="524288" crc="9f35d245" sha1="5a22146f16bff7db924550970ed2a3048bc3edab" region="maincpu" offset="0"/>
              <rom name="fhawk_s1.u40" size="131072" crc="c6609c39" sha1="fe9b5f6c3ab42c48cb493fecb1181901efabdb58" region="audiocpu" offset="0"/>
              <rom name="fhawk_g3.uc2" size="2097152" crc="cae72ff4" sha1="7dca7164015228ea039deffd234778d0133971ab" region="gfx1" offset="0"/>
              <rom name="fhawk_g1.uc6" size="2097152" crc="2ab0b06b" sha1="25362f6a517f188c62bac28b1a7b7b49622b1518" region="gfx2" offset="0"/>
              <rom name="fhawk_g2.uc5" size="2097152" crc="d11bfa20" sha1="15142004ab49f7f1e666098211dff0835c61df8d" region="gfx2" offset="200000"/>
              <rom name="fhawk_s2.u36" size="262144" crc="d16aaaad" sha1="96ca173ca433164ed0ae51b41b42343bd3cfb5fe" region="oki1" offset="0"/>
              <rom name="fhawk_s3.u41" size="262144" crc="3fdcfac2" sha1="c331f2ea6fd682cfb00f73f9a5b995408eaab5cf" region="oki2" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki1" name="OKI6295" clock="1000000"/>
              <chip type="audio" tag="oki2" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="180" flipx="yes" width="256" height="224" refresh="56.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="14">
                     <dipvalue name="Very Easy" value="6"/>
                     <dipvalue name="Easy" value="8"/>
                     <dipvalue name="Normal" value="14" default="yes"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Hardest" value="4"/>
                     <dipvalue name="Very Hard" value="12"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Number of Bombs" tag="DSW1" mask="32">
                     <dipvalue name="2" value="32" default="yes"/>
                     <dipvalue name="3" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="192">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="128"/>
                     <dipvalue name="3" value="192" default="yes"/>
                     <dipvalue name="4" value="64"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="256">
                     <dipvalue name="Off" value="256" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Region" tag="DSW1" mask="512">
                     <dipvalue name="World" value="512" default="yes"/>
                     <dipvalue name="China" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSW1" mask="1024">
                     <dipvalue name="Off" value="1024" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Continue Coins" tag="DSW1" mask="6144">
                     <dipvalue name="1 Coin" value="6144" default="yes"/>
                     <dipvalue name="2 Coins" value="2048"/>
                     <dipvalue name="3 Coins" value="4096"/>
                     <dipvalue name="4 Coins" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW1" mask="57344">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="32768"/>
                     <dipvalue name="2 Coins/1 Credit" value="16384"/>
                     <dipvalue name="3 Coins/2 Credits" value="49152"/>
                     <dipvalue name="1 Coin/1 Credit" value="57344" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="8192"/>
                     <dipvalue name="1 Coin/2 Credits" value="24576"/>
                     <dipvalue name="1 Coin/3 Credits" value="40960"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="768"/>
       </game>
 
 


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