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firetrap: MAME ROM Information.


History:

Fire Trap (c) 1986 Data East USA, Inc.


- TECHNICAL -


[Model 1US24K] Conversion Kit


- TRIVIA -


Released in November 1986 in the USA by Data East USA under license from Wood Place, Inc. For more information about the game, please see the original Wood Place version entry.


- SOURCES -


Game's ROM.




MAME Info:

0.30 [Nicola Salmoria]


Artwork available


Bugs:

- The giant fireball appears cut for some instant. Scuore (ID 00431)


WIP:

- 0.143u3: Brian Troha added DIP locations to Fire Trap.

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Fire Trap.

- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Fire Trap and clones (after verification of the Z80 code). Fixed coin insertion which now correctly supports "Coin A" and "Coin B" settings. Fixed MCU simulation for clone Fire Trap (Japan) (only the initialisation was different) so the game is now playable.

- 0.138u3: Guru added clone Fire Trap (Japan). Also added PCB documentation, corrected ROM names and clocks in Fire Trap. Added prom ($200 - ?) to parent set and changed M6502 CPU2 clock speed to 1.5MHz, MSM5205 to 375000 Hz and VSync to 57.403400 Hz.

- 0.136u3: Renamed (firetpbl) to (firetrapbl).

- 0.135u2: Fabio Priuli added driver data and save state support to Fire Trap.

- 21st November 2009: Guru - Thanks to a member of Team Japump for sending Fire Trap PCB (original Japanese version with MCU for decapping).

- 0.131u1: MooglyGuy merged memory maps in Fire Trap.

- 15th July 2007: Mr. Do - We have a lovely vectored Firetrap bezel by Jcroach, which was a LOT of work, courtesy of the BYOAC/CAG artwork.

- 0.64: Simulated the 8751 protection in Fire Trap [Bryan McPhail]. Changed description to 'Fire Trap (US)'. Changed YM3526 clock speed to 3MHz. Removed 3rd coin slot.

- 0.37b7: Fixed gfx2/3 rom loading. Changed palettesize from 257 to 256 colors.

- 25th August 2000: Zsolt Vasvari converted Fire Trap, '1943' and Gun Smoke to the tilemap system.

- 0.34b8: Changed YM-3812 sound to YM-3526.

- 0.34b7: Added new gfx1 rom di03.bin.

- 0.34b3: Nicola Salmoria fixed transparency in Fire Trap.

- 0.34b1: Added color proms ($0, 100).

- 0.33b7: Changed of clone 'Fire Trap (Japanese bootleg)' to '(Japan bootleg)'.

- 0.31: Nicola Salmoria added sound to Fire Trap (Sound Blaster needed). Dani Portillo added high score saving to Fire Trap.

- 0.30: Nicola Salmoria added Fire Trap (Data East 1986) and clone (Japanese bootleg). Known issues: Due to copy protection, the original version doesn't work. Use the bootleg instead.

- 16th November 1997: Dumped Fire Trap (US).


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Romset: 553 kb / 21 files / 243.3 zip




MAME XML Output:

       <game name="firetrap" sourcefile="firetrap.c">
              <description>Fire Trap (US)</description>
              <year>1986</year>
              <manufacturer>Wood Place Inc. (Data East USA license)</manufacturer>
              <rom name="di-02.4a" size="32768" crc="3d1e4bf7" sha1="ee903b469619f49edb1727fb545c9a6085f50746" region="maincpu" offset="0"/>
              <rom name="di-01.3a" size="32768" crc="9bbae38b" sha1="dc1d3ed5da71bfb104fd54fc70c56833f31d281f" region="maincpu" offset="10000"/>
              <rom name="di-00.2a" size="32768" crc="d0dad7de" sha1="8783ebf6ddfef32f6036913d403f76c1545b813d" region="maincpu" offset="18000"/>
              <rom name="di-17.10j" size="32768" crc="8605f6b9" sha1="4fba88f34afd91d2cbc578b3b70f5399b8844390" region="audiocpu" offset="8000"/>
              <rom name="di-18.12j" size="32768" crc="49508c93" sha1="3812b0b1a33a1506d2896d2b676ed6aabb29dac0" region="audiocpu" offset="10000"/>
              <rom name="di-12.16h" size="4096" status="nodump" region="mcu" offset="0"/>
              <rom name="di-03.17c" size="8192" crc="46721930" sha1="a605fe993166e95c1602a35b548649ceae77bff2" region="gfx1" offset="0"/>
              <rom name="di-06.3e" size="32768" crc="441d9154" sha1="340804e82d4aba8e9fcdd08cce0cfecefd2f77a9" region="gfx2" offset="0"/>
              <rom name="di-04.2e" size="32768" crc="8e6e7eec" sha1="9cff147702620987346449e2f83ef9b2efef7798" region="gfx2" offset="4000"/>
              <rom name="di-07.6e" size="32768" crc="ef0a7e23" sha1="7c67ac27e6bde0f4943e8bed9898e730ae7ddd75" region="gfx2" offset="10000"/>
              <rom name="di-05.4e" size="32768" crc="ec080082" sha1="3b034496bfa2aba9ed58ceba670d0364a9c2211d" region="gfx2" offset="14000"/>
              <rom name="di-09.3j" size="32768" crc="d11e28e8" sha1="3e91764f74d551e0984bac92daeab4e094e8dc13" region="gfx3" offset="0"/>
              <rom name="di-08.2j" size="32768" crc="c32a21d8" sha1="01898abf24aa40b13939afed96c990f430eb3bf1" region="gfx3" offset="4000"/>
              <rom name="di-11.6j" size="32768" crc="6424d5c3" sha1="9ad6cfe6effca795709f90839a338f2a9148128f" region="gfx3" offset="10000"/>
              <rom name="di-10.4j" size="32768" crc="9b89300a" sha1="5575daa226188cb1ea7d7a23f4966252bfb748e0" region="gfx3" offset="14000"/>
              <rom name="di-16.17h" size="32768" crc="0de055d7" sha1="ef763237c317545520c659f438b572b11c342d5a" region="gfx4" offset="0"/>
              <rom name="di-13.13h" size="32768" crc="869219da" sha1="9ab2439d6d1c62fce24c4f78ac7887f34c86cd75" region="gfx4" offset="8000"/>
              <rom name="di-14.14h" size="32768" crc="6b65812e" sha1="209e07b2fced6b033c6d5398a998374588a35f46" region="gfx4" offset="10000"/>
              <rom name="di-15.15h" size="32768" crc="3e27f77d" sha1="9ceccb1f56a8d0e05f6dea45d102690a1370624e" region="gfx4" offset="18000"/>
              <rom name="firetrap.3b" size="256" crc="8bb45337" sha1="deaf6ea53eb3955230db1fdcb870079758a0c996" region="proms" offset="0"/>
              <rom name="firetrap.4b" size="256" crc="d5abfc64" sha1="6c808c1d6087804214dc29d35280f42382c40b18" region="proms" offset="100"/>
              <rom name="firetrap.1a" size="256" crc="d67f3514" sha1="afadda6111fea663fe1373a81e184e51afc601df" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="audiocpu" name="M6502" clock="1500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3526" clock="3000000"/>
              <chip type="audio" tag="msm" name="MSM5205" clock="375000"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="240" refresh="57.403400" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="doublejoy" ways="4" ways2="4"/>
              </input>
              <dipswitch name="Coin A" tag="DSW0" mask="7">
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/6 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW0" mask="24">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="24" default="yes"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW0" mask="32">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="32"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Normal" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="12">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="5" value="4"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="48">
                     <dipvalue name="30k and 70k" value="16"/>
                     <dipvalue name="50k and 100k" value="0"/>
                     <dipvalue name="30k only" value="48" default="yes"/>
                     <dipvalue name="50k only" value="32"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW1" mask="64">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="256"/>
       </game>
 
 


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