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flytiger: MAME ROM Information.


History:

Flying Tiger (c) 1992 Dooyong.


A vertically scrolling shoot-em-up.


- TECHNICAL -


Main CPU : Z80 (@ 8 Mhz), Z80 (@ 4 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.575 Khz)


Screen orientation : Vertical

Video resolution : 240 x 384 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way Joystick

Buttons : 2


- TRIVIA -


Flying Tiger is a very rare South Korean video game.


- SOURCES -


Game's rom.




MAME Info:

0.95u3 [David Haywood]


Bugs:

- Bad colors in service mode. Kale (ID 04008)

- [possible] Service Mode problems. Tafoid (ID 01810)


WIP:

- 0.139u2: Robiza and Angelo Salese fixed colors in Flying Tiger.

- 24th August 2010: Robiza - Kale and I noticed that the palette was written almost two times consecutively, since during the first copy was a bit of a register to zero and the second copy at the same bit was one we assumed was a sort of protection, so dropped to 0-bit values we obtained colors seem correct (valid for the whole game including the intro). Finally Fixed? However, some testing would be appropriate on the hardware.

- 0.106u3: Added 'Auto Fire' dipswitch.

- 0.99u1: Pierpaolo Prazzoli fixed tilemap priorities and sprites in Flying Tiger. Swapped gfx3/4 roms.

- 0.96u1: Fixed input and added 'Coin Type' dipswitch.

- 0.95u6: Sonikos fixed dipswitches in Flying Tiger. Added 3rd button. Added dipswitches 'Service Mode', 'Demo Sounds', 'Flip Screen', 'Coin A/B', 'Lives', 'Difficulty' and 'Allow Continue'.

- 0.95u3: David Haywood added Flying Tiger (Dooyong 1992).

- 10th April 2005: David Haywood - Made a little progress on Flying Tiger a few days ago, but the tilemap colours are still wrong and I've had little time to look into it.

- 7th April 2005: Guru - Flying Tiger (Dooyong) arrived, purchased from two private sellers by Randy.

- 4th April 2005: Dumping Project - Randy have won a Dooyong 'Flying Tiger' board (the last known undumped Dooyong game).


LEVELS: 8


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Romset: 1920 kb / 10 files / 700.4 zip




MAME XML Output:

       <game name="flytiger" sourcefile="dooyong.c">
              <description>Flying Tiger</description>
              <year>1992</year>
              <manufacturer>Dooyong</manufacturer>
              <rom name="1.3c" size="131072" crc="2d634c8e" sha1="012ad31c0edc67d727d216e2ede321c1d1f27226" region="maincpu" offset="0"/>
              <rom name="3.6p" size="65536" crc="d238df5e" sha1="428fd7abd78238089c0c0fd73de57102f4f65a74" region="audiocpu" offset="0"/>
              <rom name="2.4h" size="65536" crc="2fb72912" sha1="34453e2b49cf3a6bc9e87a8400428d95f626b97a" region="gfx1" offset="8000"/>
              <rom name="13.4h" size="131072" crc="8a158b95" sha1="ed09d9c40b76a27e06601381e463a00b16555f1e" region="gfx2" offset="0"/>
              <rom name="15.2h" size="131072" crc="399f6043" sha1="ea0debd6d0f8c61f0078809c2828734fc15e891d" region="gfx2" offset="1"/>
              <rom name="14.4k" size="131072" crc="df66b6f3" sha1="3a29ae69a09306c5a2a2786acbf227832b408152" region="gfx2" offset="40000"/>
              <rom name="16.2k" size="131072" crc="f24a5099" sha1="408559057989a40ca298baa85d5fe7cbde72d2b8" region="gfx2" offset="40001"/>
              <rom name="dy-ft-m1.11n" size="524288" crc="f06589c2" sha1="fb4aa12257e2e0162f2219ebea5177e8bb15e3f0" region="gfx3" offset="0"/>
              <rom name="dy-ft-m2.11g" size="524288" crc="7545f9c9" sha1="dcab4d64a8fada5afd4a352f5a30c868676d2b57" region="gfx4" offset="0"/>
              <rom name="4.9n" size="131072" crc="cd95cf9a" sha1="d79e3aeda6a13d7b87369453bcf668778135b7fe" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="8000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="270" width="384" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="DSWA" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin Type" tag="DSWA" mask="2">
                     <dipvalue name="A" value="2" default="yes"/>
                     <dipvalue name="B" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="48">
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="32"/>
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="192" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
                     <dipvalue name="1 Coin/2 Credits" value="192" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/4 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSWB" mask="3">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="2"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="1"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="12">
                     <dipvalue name="Easy" value="8"/>
                     <dipvalue name="Normal" value="12" default="yes"/>
                     <dipvalue name="Hard" value="4"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Auto Fire" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWB" mask="128">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="128" default="yes"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="supported" palettesize="1024"/>
       </game>
 
 


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