fstarfrc: MAME ROM Information. History:
Final Star Force (c) 1992 Tecmo.
A sequel to Tehkan's 1984 shoot-em-up classic, "Star Force", featuring improved graphics and sound and a new weapons power-up system. The player's ship is equipped with three smart bombs and the fire button can be held down for rapid fire. At regular intervals, a red ship will appear which will release a power-up capsule; the three power-ups available are as follows :
* A-Pulsator :
Fire : Thunder + Homing
Bomb : S-Bomb
* B-Pulsator :
Fire : Wide Shot + Missile
Bomb : M-Bomb
* C-Pulsator :
Fire : Spraygun + Synch-Fire
Bomb : T-Bomb
- TECHNICAL -
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Released in September 1992.
- UPDATES -
The US versions have the 'Winners Don't Use Drugs' and the 'Recycle It, Don't Trash It!' screens.
- TIPS AND TRICKS -
Pulsator capsules and fire power will automatically be increased after a period of time, So do not hesitate use the smart bomb if you are in a dangerous situation. Always choose the Thunder Cannon as this is the most powerful of the three primary weapons available. Try to position your ship to the right of the screen as enemy craft tend to appear on this side.
- SERIES -
1. Star Force (1984)
2. Final Star Force (1992)
- STAFF -
Programmers : Mae-Yan, Laplace, Jun
Mechanical designers : Kazu Tomita, Bon, Hamali Tel, Sato Dou!, Kotoe Murasaki
Background designers : Nawa Lin, Satoru, A. Haruno, Bon, Hamali Tel, Sato Dou!, Kazu Tomita, B. F. R
BGM composers : Wakasugi Matsuri, Yamasan, Kaorin, Rikarin BZ, Rio
Sound effects : Wakasugi Matsuri
Artwork Designer : Maru-Kata
- SOURCES -
Game's rom.
Machine's picture.
MAME Info:
0.37b5 [Eisuke Watanabe]
TEST MODE:
- To enter into service mode press and hold start buttons 1 and 2 during P.O.S.T.
Bugs:
- In the intro, when the screen scolls very fast, some garbage will float by a few times. Jonemaan (ID 00954)
- The blending effect isn't quite working correctly. Twisty (ID 00196)
WIP:
- 0.131u1: Uki added clone Final Star Force (Japan).
- 0.118: BisonSAS fixed 'Difficulty' dipswitch in Final Star Force. Also added DIP locations to the tecmo16 driver.
- 0.90: Changed palettesize to 4096 colors.
- 0.63: Added dipswitches 'Flip Screen', 'Difficulty', 'Level Up Speed' and 'Bonus Life'.
- 11th January 2003: Angelo Salese fixed the dipswitch settings in Final Star Force.
- 10th April 2002: David Haywood fixed Final Star Force from crashing.
- 0.37b5: Eisuke Watanabe added Final Star Force (US) (Tecmo 1992). TODO: Wrong background in fstarfrc title.
- 24th June 2000: Eisuke Watanabe submitted a Tecmo16 driver, which supports Ganbare Ginkun and Final Star Force. Nicola Salmoria fixed some graphics glitches in the Tecmo16 driver.
LEVELS: 10
Other Emulators:
* FB Alpha
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Romset: 2880 kb / 9 files / 903.9 zip
MAME XML Output:
   | <game name="fstarfrc" sourcefile="tecmo16.c"> |
   |    | <description>Final Star Force (US)</description> |
   |    | <year>1992</year> |
   |    | <manufacturer>Tecmo</manufacturer> |
   |    | <rom name="fstarf01.rom" size="262144" crc="94c71de6" sha1="7637aee89034d60ef74d0015db6fcbcc8689b88b" region="maincpu" offset="0"/> |
   |    | <rom name="fstarf02.rom" size="262144" crc="b1a07761" sha1="efd580e06a134a8b6ed6e836eec3203c41ed03c5" region="maincpu" offset="1"/> |
   |    | <rom name="fstarf07.rom" size="65536" crc="e0ad5de1" sha1="677237341e837061b6cc02200c0752964caed907" region="audiocpu" offset="0"/> |
   |    | <rom name="fstarf03.rom" size="131072" crc="54375335" sha1="d1af56a7c7fff877066dad3144d0b5147da28c6a" region="gfx1" offset="0"/> |
   |    | <rom name="fstarf05.rom" size="524288" crc="77a281e7" sha1="a87a90c2c856d45785cb56185b1a7dff3404b5cb" region="gfx2" offset="0"/> |
   |    | <rom name="fstarf04.rom" size="524288" crc="398a920d" sha1="eecc167803f48517348d68ce70f15e87eac204bb" region="gfx2" offset="1"/> |
   |    | <rom name="fstarf09.rom" size="524288" crc="d51341d2" sha1="e46c319158046d407d4387cb2d8f0b6cfd7be576" region="gfx3" offset="0"/> |
   |    | <rom name="fstarf06.rom" size="524288" crc="07e40e87" sha1="22867e52a8267ae8ae0ff0dba6bb846cb3e1b63d" region="gfx3" offset="1"/> |
   |    | <rom name="fstarf08.rom" size="131072" crc="f0ad5693" sha1="a0202801bb9f9c86175ca7989fbc9efa47183188" region="oki" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/> |
   |    | <chip type="audio" tag="lspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="rspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/> |
   |    | <chip type="audio" tag="oki" name="OKI6295" clock="999900"/> |
   |    | <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.000000" /> |
   |    | <sound channels="2"/> |
   |    | <input players="2" buttons="2" coins="2"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Coin A" tag="DSW1" mask="3"> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="2"/> |
   |    |    | <dipvalue name="1 Coin/3 Credits" value="1"/> |
   |    |    | <dipvalue name="1 Coin/4 Credits" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coin B" tag="DSW1" mask="12"> |
   |    |    | <dipvalue name="4 Coins/1 Credit" value="0"/> |
   |    |    | <dipvalue name="3 Coins/1 Credit" value="4"/> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="8"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Flip Screen" tag="DSW1" mask="16"> |
   |    |    | <dipvalue name="Off" value="16" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Demo Sounds" tag="DSW1" mask="32"> |
   |    |    | <dipvalue name="Off" value="0"/> |
   |    |    | <dipvalue name="On" value="32" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Allow Continue" tag="DSW1" mask="64"> |
   |    |    | <dipvalue name="No" value="0"/> |
   |    |    | <dipvalue name="Yes" value="64" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Free Play" tag="DSW1" mask="128"> |
   |    |    | <dipvalue name="Off" value="128" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Lives" tag="DSW2" mask="3"> |
   |    |    | <dipvalue name="2" value="0"/> |
   |    |    | <dipvalue name="3" value="3" default="yes"/> |
   |    |    | <dipvalue name="4" value="2"/> |
   |    |    | <dipvalue name="5" value="1"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Difficulty" tag="DSW2" mask="12"> |
   |    |    | <dipvalue name="Easy" value="8"/> |
   |    |    | <dipvalue name="Medium" value="12" default="yes"/> |
   |    |    | <dipvalue name="Hard" value="4"/> |
   |    |    | <dipvalue name="Hardest" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Level Up Speed" tag="DSW2" mask="48"> |
   |    |    | <dipvalue name="Fast" value="48" default="yes"/> |
   |    |    | <dipvalue name="Fastest" value="32"/> |
   |    |    | <dipvalue name="Slow" value="16"/> |
   |    |    | <dipvalue name="Slowest" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Bonus Life" tag="DSW2" mask="192"> |
   |    |    | <dipvalue name="200000,1000000" value="192" default="yes"/> |
   |    |    | <dipvalue name="220000,1200000" value="128"/> |
   |    |    | <dipvalue name="240000,1400000" value="64"/> |
   |    |    | <dipvalue name="every 500000,once at highest score" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="4096"/> |
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