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galaxyr: MAME ROM Information.


History:

Galaxy Ranger (c) 1984 Bally Midway.


Fly through the universe battling alien ships to make your way to fight the main Alien Battle Cruiser. Along the way, you fly across alien deserts, through tunnels, over alien cities, and get involved in a few "astro-dogfights" with enemy space fighters.


- TECHNICAL -


Game No. 0A36


- TRIVIA -


Released in December 1983 in US.


Developed by Sega.


The game is known in Japan as "Star Blazer".


Some of the video came from a 1979 Toei SciFi space film. The rest was made specially for the game.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.117u3 [Andrew Gardner]


TODO:

* Dump Laserdisc


WIP:

- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000'.

- 0.143u4: Changed VSync to 59.940057 Hz.

- 0.143: Re-added Z80 (2.5MHz) CPU2.

- 0.142u3: Removed Z80 CPU2.

- 0.129u4: Changed Custom sound to Laserdisc Analog.

- 0.127u7: Added 2nd Z80 (2.5MHz) CPU.

- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480 and VSync to 59.940052.

- 0.126u2: Added 2 channel Custom sound.

- 0.117u3: Andrew Gardner added Galaxy Ranger (SEGA 1983) and clones Galaxy Ranger (Pioneer LDV1000) and Star Blazer (Pioneer LDV1000).

- 1st April 2000: Guru - Dumped Star Blazer (Sega 1983).


Other Emulators:

* DAPHNE


Romset: 134 kb / 15 files / 47.6 zip




MAME XML Output:

       <game name="galaxyr" sourcefile="segald.c">
              <description>Galaxy Ranger</description>
              <year>1983</year>
              <manufacturer>Sega</manufacturer>
              <rom name="gr5633.bin" size="16384" crc="398f6b23" sha1="10f4bac2face29c2fb2422b70ba1b100acd0e968" region="maincpu" offset="0"/>
              <rom name="gr5634.bin" size="16384" crc="2c5be1b7" sha1="03375729aa00fece8b938fd1672a700157a7f710" region="maincpu" offset="4000"/>
              <rom name="gr5592.bin" size="16384" crc="d13715f8" sha1="72e2570a1fa437faac0c52e24f801020b6e5a110" region="maincpu" offset="8000"/>
              <rom name="gr5593.bin" size="16384" crc="b0a557aa" sha1="5baacbaa25cdc0ee414bafe24d50a256631601aa" region="maincpu" offset="c000"/>
              <rom name="5280" size="2048" crc="583af1ff" sha1="64259e955a04ee44d716870864f86011a709f2db" region="gfx1" offset="0"/>
              <rom name="5281" size="2048" crc="7b5c820c" sha1="ddac82cea4d795011bd48d15bc6e2a0ee864429f" region="gfx1" offset="800"/>
              <rom name="gr5594.bin" size="16384" crc="4403ef5a" sha1="f8c879ea22cc48bc06608ff7bad3408378ef5162" region="gfx2" offset="0"/>
              <rom name="gr5611.bin" size="16384" crc="b16bdfe4" sha1="565725189d0b124f8de148f343e67a177ca056f6" region="gfx2" offset="4000"/>
              <rom name="gr5595.bin" size="16384" crc="ccbaec4f" sha1="b6750543a0875e7cdc71ecb06575783b7e0ba457" region="gfx2" offset="8000"/>
              <rom name="gr5612.bin" size="16384" crc="e312d080" sha1="24eea718aa1914b87145da9990cb833b9621576c" region="gfx2" offset="c000"/>
              <rom name="5279" size="512" crc="8716aeb5" sha1="9a8bf599d025d039b12bc616850386f280b4df11" region="proms" offset="0"/>
              <rom name="pr-5278.bin" size="256" crc="e81613da" sha1="fc32141f7c0c8c0c1ed623636af3862a4ef0e940" region="user1" offset="0"/>
              <rom name="pr-5277.bin" size="256" crc="bf2c33ab" sha1="4a83b3e9b74b900621e8f42edf94cc04b791cdd0" region="user1" offset="100"/>
              <rom name="pr-5276.bin" size="32" crc="91267e8a" sha1="ae5bd8efea5322c4d9986d06680a781392f9a642" region="user1" offset="200"/>
              <rom name="pr-5275.bin" size="32" crc="0c872a9b" sha1="eaabce5d867a4e896bd356abc94429f9a4eec372" region="user1" offset="220"/>
              <disk name="galaxyr" status="nodump" region="laserdisc" index="0" writable="no"/>
              <device_ref name="ldv1000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="5000000"/>
              <chip type="cpu" tag="laserdisc:ldv1000" name="Z80" clock="2500000"/>
              <chip type="audio" tag="laserdisc" name="Pioneer LD-V1000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <display tag="screen" type="raster" rotate="0" width="704" height="480" refresh="59.940057" pixclock="28636362" htotal="910" hbend="0" hbstart="704" vtotal="525" vbend="44" vbstart="524" />
              <sound channels="2"/>
              <input players="1" buttons="2" coins="1" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin B" tag="DSWA" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="14"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2C/1C 4C/2C 5C/3C 6C/4C" value="10"/>
                     <dipvalue name="2C/1C 4C/3C" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1C/1C 2C/1C 3C/3C 4C/4C 5C/6C" value="12"/>
                     <dipvalue name="1C/1C 2C/1C 3C/3C 4C/5C" value="4"/>
                     <dipvalue name="1C/1C 2C/3C" value="8"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="7"/>
                     <dipvalue name="1C/2C 2C/4C 3C/6C 4C/8C 5C/11C" value="0"/>
                     <dipvalue name="1 Coin/3 Credits" value="11"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/5 Credits" value="13"/>
                     <dipvalue name="1 Coin/6 Credits" value="5"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="224"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2C/1C 4C/2C 5C/3C 6C/4C" value="160"/>
                     <dipvalue name="2C/1C 4C/3C" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1C/1C 2C/1C 3C/3C 4C/4C 5C/6C" value="192"/>
                     <dipvalue name="1C/1C 2C/1C 3C/3C 4C/5C" value="64"/>
                     <dipvalue name="1C/1C 2C/3C" value="128"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="112"/>
                     <dipvalue name="1C/2C 2C/4C 3C/6C 4C/8C 5C/11C" value="0"/>
                     <dipvalue name="1 Coin/3 Credits" value="176"/>
                     <dipvalue name="1 Coin/4 Credits" value="48"/>
                     <dipvalue name="1 Coin/5 Credits" value="208"/>
                     <dipvalue name="1 Coin/6 Credits" value="80"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWB" mask="2">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Reserve Ships Score" tag="DSWB" mask="12">
                     <dipvalue name="5000, 10000, 20000" value="12" default="yes"/>
                     <dipvalue name="5000, 20000, 40000" value="4"/>
                     <dipvalue name="10000, 20000, 30000" value="8"/>
                     <dipvalue name="10000, 20000, 40000" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="16">
                     <dipvalue name="Normal" value="16" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Play Timer" tag="DSWB" mask="96">
                     <dipvalue name="60 SEC" value="96" default="yes"/>
                     <dipvalue name="50 SEC" value="32"/>
                     <dipvalue name="40 SEC" value="64"/>
                     <dipvalue name="Infinite SEC" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWB" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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