gdfs: MAME ROM Information. History:
Final Shooting - Mobile Suit Gundam (c) 1995 Banpresto.
- TECHNICAL -
Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)
Screen orientation : Horizontal
Video resolution : 336 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768
Players : 2
Control : Lightgun
Buttons : 3
- SERIES -
1. Mobile Suit Gundam (1993)
2. Mobile Suit Gundam EX Revue (1994)
3. Kidou Butouden Gundam (1994, Nintendo Super Famicom)
4. Final Shooting - Mobile Suit Gundam (1995)
5. Kidou Senshi Gundam W - Endless Duel (1996, Nintendo Super Famicom)
6. Gundam Battle Assault (1998, Sony PlayStation)
7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, Sony PlayStation)
8. Mobile Suit Gundam - Journey to Jaburo (2000, Sony PS2)
9. Mobile Suit Gundam - Federation Vs. Zeon (2001)
10. Mobile Suit Gundam - Federation Vs. Zeon DX (2001)
11. Mobile Suit Gundam - Jionic Front (2001, Sony PS2)
12. Mobile Suit Z-Gundam - AEUG Vs. Titan (2003)
13. Mobile Suit Gundam SEED (2003, Sony PS2)
14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2)
15. Mobile Suit Gundam - Pilots Locus (2004, Nintendo GameCube)
16. Mobile Suit Gundam Vs. Z-Gundam (2004, Nintendo GameCube)
17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, Sony PS2)
18. Mobile Suit Gundam - One Year War (2005, Sony PS2)
19. Mobile Suit Gundam SEED - Federation VS ZAFT (2005)
20. Mobile Suit Gundam Climax U.C. (2006, Sony PlayStation 2)
21. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006)
23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, Sony PS2)
24. Mobile Suit Gundam - Gundam VS. Gundam (2008)
- SOURCES -
Game's rom.
MAME Info:
0.96u2 [David Haywood]
TEST MODE:
- Hold 1P Start on startup to enter test mode.
WIP:
- 0.106u3: Added dipswitches 'Damage From Machine Gun', 'Damage From Beam Cannon' and 'Damage From Missle'. Changed 'Unknown' dipswitches to 'Unused'.
- 0.97u5: Luca Elia fixed rom loading and dipswitches in Mobil Suit Gundam Final Shooting - Game now playable. Changed description to 'Mobil Suit Gundam Final Shooting (Japan)'. Fixed gfx1/2/3 and sound1 rom loading. Replaced 8-way Joystick with Light gun and 3x buttons. Added dipswitches 'Controls', 'Light Gun Calibration', 'Stage Select', 'Coinage', 'Save Scores', 'Invert X Axis', 'Language', 'Unknown 1-7' and '"Unknown 2-1/2/5/6/7'.
- 2nd July 2005: Luca Elia - I sent a fix for the V60 CPU that stopped Eagle Shot Golf from crashing later in game, and got Mobil Suit Gundam Final Shooting (1995) to boot. The latter is a light gun game, that uses two unemulated chips (ST-0009 & ST-0020) in addition to the standard SSV hardware, to generate a tilemap and zooming sprites. Zoom is a feature SSV lacks, but this game definetely needs it! Getting these to work was not difficult, but the tiles for the zooming sprites were all messed up. After some head scratching I found out that this game also decodes tiles from ram. But not written by the cpu, but by a DMA device that copies the needed tiles in place.
- 0.96u2: David Haywood added 'Mobile Suit Gundam Final Shooting' (Banpresto 1995).
- 18th February 2005: Guru - Gundam Final Shooting arrived from Japan.
LEVELS: 5
Recommended Games:
SD Gundam Psycho Salamander no Kyoui
SD Gundam Neo Battling
SD Gundam Sangokushi Rainbow Tairiku Senki
Mobile Suit Gundam
Mobile Suit Gundam EX Revue
Mobil Suit Gundam Final Shooting
Mobile Suit Gundam: Federation VS Zeon (GDL-0001)
Mobile Suit Gundam: Federation vs. Zeon (2001-02-08)
Mobile Suit Gundam: Federation VS Zeon DX
Mobile Suit Z-Gundam: A.E.U.G. vs Titans
Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX
Gundam Battle Operating Simulator
Gundam Seed: Federation vs. Z.A.F.T.
Recommended Games (Shooting 3):
Operation Wolf
Operation Wolf 3
Operation Thunderbolt
Cabal
Beast Busters
Beast Busters 2nd Nightmare
Dynamite Duke
Guts n' Glory (Machine Gun)
Line of Fire
Mechanized Attack
Rambo III
NAM-1975
Space Gun
Spinal Breakers
Steel Gunner
Steel Gunner 2
Rail Chase
Rail Chase 2
Terminator 2 - Judgment Day
G.I. Joe
Lethal Enforcers
Lethal Enforcers II: Gun Fighters
Riot
Alien3: The Gun
Born To Fight
Dragon Gun
Jurassic Park
Jurassic Park 3
Under Fire
Locked 'n Loaded
Lord of Gun
Revolution X
Target Hits
Virtua Cop
Virtua Cop 2
Crypt Killer
Mobil Suit Gundam Final Shooting
Time Crisis
Zombie Raid
Area 51
Maximum Force
Area 51 / Maximum Force Duo
Area 51: Site 4
Crazy Fight
Lethal Justice
Police Trainer
House of the Dead
House of the Dead 2
The House of the Dead III
Behind Enemy Lines
CarnEvil
Teraburst
Flame Gunner
Golgo 13
Golgo 13 Kiseki no Dandou
Invasion - The Abductors
OutTrigger
Confidential Mission
Death Crimson OX
Gun Spike
Silent Scope
Silent Scope 2
Silent Scope EX
The Typing of the Dead
Gun Survivor 2: Bio Hazard Code Veronica
Lupin The Third - The Shooting
Ranger Mission
Romset: 29184 kb / 17 files / 7.51 zip
MAME XML Output:
   | <game name="gdfs" sourcefile="ssv.c"> |
   |    | <description>Mobil Suit Gundam Final Shooting (Japan)</description> |
   |    | <year>1995</year> |
   |    | <manufacturer>Banpresto</manufacturer> |
   |    | <rom name="vg004-14.u3" size="1048576" crc="d88254df" sha1="ccdfd42e4ce3941018f83e300da8bf7a5950f65c" region="user1" offset="0"/> |
   |    | <rom name="ssv2set0.u1" size="524288" crc="c23b9e2c" sha1="9026e065252981fb403255ddc5782359c0088e8a" region="user1" offset="200000"/> |
   |    | <rom name="ssv2set1.u2" size="524288" crc="d7d52570" sha1="12e7531519a0a4331e409991265908fb518286ef" region="user1" offset="200001"/> |
   |    | <rom name="vg004-09.u43" size="2097152" crc="b7382cfa" sha1="df735470181c16f8aac0e3be76e1ed53a32dbb9c" region="gfx1" offset="0"/> |
   |    | <rom name="vg004-10.u45" size="2097152" crc="b3c6b1cb" sha1="c601213e35d8dfd1244921da5c093f82145706d2" region="gfx1" offset="200000"/> |
   |    | <rom name="vg004-11.u48" size="2097152" crc="1491def1" sha1="344043302c81b4118cac4f692375b8af7ea68570" region="gfx1" offset="400000"/> |
   |    | <rom name="vg004-01.u33" size="2097152" crc="aa9a81c2" sha1="a7d005f9be199e317aa4c6aed8a2ab322fe82119" region="gfx2" offset="0"/> |
   |    | <rom name="vg004-02.u34" size="2097152" crc="fa40ecb4" sha1="0513f3b6879dc7d207646d949d6ddb7251f77bcc" region="gfx2" offset="200000"/> |
   |    | <rom name="vg004-03.u35" size="2097152" crc="90004023" sha1="041edb77b34e6677ac5b85ce542d87a9bb1baf31" region="gfx2" offset="400000"/> |
   |    | <rom name="vg004-04.u36" size="2097152" crc="fdafd289" sha1="3ff1969a176d13bfa68a48c9ed582f5789b1047f" region="gfx2" offset="600000"/> |
   |    | <rom name="vg004-06.u38" size="2097152" crc="3402325f" sha1="7ea169c1f8b01a37bd7dbb4d486d38bdac62be5b" region="gfx2" offset="a00000"/> |
   |    | <rom name="vg004-05.u37" size="2097152" crc="9ae488b0" sha1="7823cc689c588f3dbcafe9bdc94c094d6e9cd605" region="gfx2" offset="800000"/> |
   |    | <rom name="vg004-07.u39" size="2097152" crc="5e89fcf9" sha1="db727ec8117e84c98037c756715e28fd5e39972a" region="gfx2" offset="c00000"/> |
   |    | <rom name="vg004-08.u40" size="2097152" crc="6b1746dc" sha1="35e5ee02975474985a4a611dcc439fc3050b7f94" region="gfx2" offset="e00000"/> |
   |    | <rom name="ssvv7.u16" size="524288" crc="f1c3ab6f" sha1="b7f54f7ae60650fee7570aa4dd4266c629149673" region="gfx3" offset="0"/> |
   |    | <rom name="vg004-12.u4" size="2097152" crc="eb41a4ef" sha1="f4d0844a3c00cf90faa59ae982744b7f0bcbe218" region="ensoniq.0" offset="0"/> |
   |    | <rom name="vg004-13.u5" size="2097152" crc="a4ed3977" sha1="5843d56f69789e70ce0201a693ffae322b628459" region="ensoniq.0" offset="1"/> |
   |    | <chip type="cpu" tag="maincpu" name="V60" clock="16000000"/> |
   |    | <chip type="audio" tag="lspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="rspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="ensoniq" name="ES5506" clock="16000000"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="338" height="240" refresh="60.000000" pixclock="7136880" htotal="454" hbend="0" hbstart="338" vtotal="262" vbend="0" vbstart="240" /> |
   |    | <sound channels="2"/> |
   |    | <input players="2" buttons="3" coins="2" service="yes" tilt="yes"> |
   |    |    | <control type="joy" ways="8"/> |
   |    |    | <control type="lightgun" minimum="0" maximum="255" sensitivity="35" keydelta="10"/> |
   |    | </input> |
   |    | <dipswitch name="Controls" tag="DSW1" mask="1"> |
   |    |    | <dipvalue name="Joystick" value="1"/> |
   |    |    | <dipvalue name="Light Gun" value="0" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Light Gun Calibration" tag="DSW1" mask="2"> |
   |    |    | <dipvalue name="Off" value="2" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Level Select" tag="DSW1" mask="4"> |
   |    |    | <dipvalue name="Off" value="4" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coinage" tag="DSW1" mask="24"> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="16"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="24" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="8"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Save Scores" tag="DSW1" mask="32"> |
   |    |    | <dipvalue name="No" value="0"/> |
   |    |    | <dipvalue name="Yes" value="32" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Flip Screen" tag="DSW1" mask="64"> |
   |    |    | <dipvalue name="Off" value="64" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSW1" mask="128"> |
   |    |    | <dipvalue name="Off" value="128" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Invert X Axis" tag="DSW2" mask="1"> |
   |    |    | <dipvalue name="Off" value="1" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSW2" mask="2"> |
   |    |    | <dipvalue name="Off" value="2" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSW2" mask="4"> |
   |    |    | <dipvalue name="Off" value="4" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Language" tag="DSW2" mask="8"> |
   |    |    | <dipvalue name="English" value="0" default="yes"/> |
   |    |    | <dipvalue name="Japanese" value="8"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Demo Sounds" tag="DSW2" mask="16"> |
   |    |    | <dipvalue name="Off" value="0"/> |
   |    |    | <dipvalue name="On" value="16" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Damage From Machine Gun" tag="DSW2" mask="32"> |
   |    |    | <dipvalue name="Light" value="32" default="yes"/> |
   |    |    | <dipvalue name="Heavy" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Damage From Beam Cannon" tag="DSW2" mask="64"> |
   |    |    | <dipvalue name="Light" value="64" default="yes"/> |
   |    |    | <dipvalue name="Heavy" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Damage From Missle" tag="DSW2" mask="128"> |
   |    |    | <dipvalue name="Light" value="128" default="yes"/> |
   |    |    | <dipvalue name="Heavy" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="unsupported" palettesize="32768"/> |
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