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gimeabrk: MAME ROM Information.


History:

Gimme A Break (c) 1985 Bally Sente.


An overhead pool game.


- TECHNICAL -


[Upright Conversion Kit]

[No. 0E03]


Bally / Sente SAC-I hardware


Main CPU : M6809 (@ 1.25 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : (6x) CEM3394 (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 1

Control : trackball

Buttons : 1


- TRIVIA -


Released in July 1985.


Carlos Gonzales holds the official record for this game with 2,303 points.


- STAFF -


Software : Dave Ross (DJR)

Artwork : Gary Johnson (GJ ), Bil Maher (BNM), Bob Flemate

Audio : Gary Levenberg, Jesse Osborne

Hardware : Howard Delman, C. Verhargh, Paul Brandt


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.36b5 [Aaron Giles]


Artwork available


WIP:

- 0.143u2: Tafoid added 2nd Player trackball, button and a 2 player start button to complete Cocktail support in 'Gimme A Break'. Note: When mode is cocktail, normal player 1 controls becomes player 2's. Fixes MT Bug#00460 (When cabinet is switched to cocktail mode, player 1 controls do not function.).

- 0.143u1: Kevin Eshbach added the date code to Gimme A Break. Changed description to 'Gimme A Break (7/7/85)'.

- 0.36b5: Aaron Giles added Gimme A Break (Bally/Sente 1985).

- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware.


Recommended Games (Billiard):

Poolshark

Tri-Pool

Video Hustler

Video Eight Ball

Eight Ball Action

Gimme A Break

Rack + Roll

Side Pocket

Parlour Games (Mega-Tech) (Billiards)

Perfect Billiard

Pocket Gal

Pocket Gal Deluxe

Rack 'em Up

Billiard

Tri-Sports (Pool Shark)

Slick Shot

Cool Pool

9-Ball Shootout

Poke Champ

Target Ball

Gals Hustler

Billiard Academy Real Break

Shootout Pool

Shootout Pool Prize

Shootout Pool Medal


Romset: 104 kb / 7 files / 36.6 zip




MAME XML Output:

       <game name="gimeabrk" sourcefile="balsente.c">
              <description>Gimme A Break (7/7/85)</description>
              <year>1985</year>
              <manufacturer>Bally/Sente</manufacturer>
              <rom name="ab01.u8a" size="16384" crc="18cc53db" sha1="3bb47c349b3ab7b81e3557e3b4877617fb549c9e" region="maincpu" offset="10000"/>
              <rom name="ab23.u7a" size="16384" crc="6bd4190a" sha1="b6562b3575dc8265c01719cfbcb554b69bc1b37f" region="maincpu" offset="14000"/>
              <rom name="ab45.u6a" size="16384" crc="5dca4f33" sha1="aa45d5a960491c85f332f22cffe61999fe3db826" region="maincpu" offset="18000"/>
              <rom name="cd6ef.u1a" size="16384" crc="5e2b3510" sha1="e3501b9bd73bc724aee0436700625bd2af94f72d" region="maincpu" offset="2c000"/>
              <rom name="8002-10 9-25-84.5" size="8192" crc="4dd0a525" sha1="f0c447adc5b67917851a9df978df851247e75c43" region="audiocpu" offset="0"/>
              <rom name="gr01.u6b" size="16384" crc="e3cdc476" sha1="2f17c3f84767850d45192dfb507dd2716ecadc20" region="gfx1" offset="0"/>
              <rom name="gr23.u5b" size="16384" crc="0555d9c0" sha1="da0d1f207ad056b2d82a5ad6382372066883d161" region="gfx1" offset="4000"/>
              <rom name="pal10l8.u1c" size="1" status="nodump" region="cart_pals" offset="0"/>
              <rom name="u01508001100b.u20f" size="1" status="nodump" region="motherbrd_pals" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1250000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="cem1" name="CEM3394"/>
              <chip type="audio" tag="cem2" name="CEM3394"/>
              <chip type="audio" tag="cem3" name="CEM3394"/>
              <chip type="audio" tag="cem4" name="CEM3394"/>
              <chip type="audio" tag="cem5" name="CEM3394"/>
              <chip type="audio" tag="cem6" name="CEM3394"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="59.185606" pixclock="5000000" htotal="320" hbend="0" hbstart="256" vtotal="264" vbend="16" vbstart="256" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="trackball" minimum="0" maximum="255" sensitivity="100" keydelta="20" reverse="yes"/>
              </input>
              <dipswitch name="Coinage" tag="SWH" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="1" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Coins" tag="SWH" mask="28">
                     <dipvalue name="None" value="0" default="yes"/>
                     <dipvalue name="2 Coins = 1 Bonus" value="4"/>
                     <dipvalue name="3 Coins = 1 Bonus" value="8"/>
                     <dipvalue name="4 Coins = 1 Bonus" value="12"/>
                     <dipvalue name="4 Coins = 2 Bonus" value="16"/>
                     <dipvalue name="5 Coins = 1 Bonus" value="20"/>
                     <dipvalue name="5 Coins = 2 Bonus" value="24"/>
                     <dipvalue name="5 Coins = 3 Bonus" value="28"/>
              </dipswitch>
              <dipswitch name="Left Coin Mech" tag="SWH" mask="32">
                     <dipvalue name="x1" value="0" default="yes"/>
                     <dipvalue name="x2" value="32"/>
              </dipswitch>
              <dipswitch name="Right Coin Mech" tag="SWH" mask="192">
                     <dipvalue name="x1" value="0" default="yes"/>
                     <dipvalue name="x4" value="64"/>
                     <dipvalue name="x5" value="128"/>
                     <dipvalue name="x6" value="192"/>
              </dipswitch>
              <dipswitch name="Bonus Shot" tag="SWG" mask="3">
                     <dipvalue name="Every 6 Balls" value="0"/>
                     <dipvalue name="Every 8 Balls" value="1" default="yes"/>
                     <dipvalue name="Every 10 Balls" value="2"/>
                     <dipvalue name="Every 12 Balls" value="3"/>
              </dipswitch>
              <dipswitch name="Initial Shots" tag="SWG" mask="12">
                     <dipvalue name="8" value="0"/>
                     <dipvalue name="10" value="4"/>
                     <dipvalue name="12" value="8" default="yes"/>
                     <dipvalue name="14" value="12"/>
              </dipswitch>
              <dipswitch name="Players Per Credit" tag="SWG" mask="16">
                     <dipvalue name="1" value="0" default="yes"/>
                     <dipvalue name="1 Or 2" value="16"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="SWG" mask="32">
                     <dipvalue name="Upright" value="32" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="High Scores" tag="SWG" mask="64">
                     <dipvalue name="Keep Top 5" value="64" default="yes"/>
                     <dipvalue name="Keep All" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="SWG" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="IN0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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