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goldnaxe: MAME ROM Information.


History:

Golden Axe (c) 1989 Sega.


Golden Axe is a classic sideways scrolling beat-em-up set in a traditional fantasy world, in which between 1 and 3 warriors take up arms to save the King from the evil Death Adder. The 3 different player characters are an Amazonian warrior named Tyris Flare, a barbarian hero called Ax Battler, and a viking dwarf by the name of Gilius Thunderhead. Each hero uses a different kind of magic : Ax Battler uses earth magic, Tyris uses fire magic, and Gilius uses lightning magic. In addition : each player character also carries a different weapon : Tyris and Ax Battler both use swords while Gilius uses the Golden Axe itself.


Each character in the game has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will cause the player to charge and smash into opponents. At certain points during the game, players will come across certain creatures (such as dragons) which, once their original riders have been knocked from the saddle, can be mounted and used against the enemy.


At certain points during a level, as well as at the end of each level, theives appears carrying a sack on their back. Players can hit the thievess causing them to drop food and magic potions.


Once the game has been beaten, the ending will show a view of an arcade where the characters 'jump out' of the game, run out of the arcade and down the street.


- TECHNICAL -


Sega System 16B hardware

Game ID : 317-0110 / 317-0112 / 317-0120 / 317-0121 / 317-0122 / 317-0123a


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 6144


Players : 2

Control : 8-way joystick

Buttons : 3

=> [A] JUMP, [B] ATTACK, [C] MAGIC


- TRIVIA -


Released in June 1989.


Uchida originally wanted to make a theme similar to "Dragon Quest", but seeing as how the higher ups at Sega didn't quite see the charm in that, Uchida and his team ended up making Golden Axe, thinking that selectable characters and flashy magic spells would make for a success. The game did end up becoming one of Sega's big franchises early on and spawned multiple sequels.


Note : The kanji on the title screen actually reads 'Senpu', meaning 'Fighting Axe'. This is an example of 'gikun', where Japanese artists use the phonetic value of a character to determine the game's name and not the meaning of the character itself.


Many of the samples used for Golden Axe and its sequel were taken from the movies 'Rambo - First Blood' and 'Conan the Cimmerian'. More specific when you kill bad guys sometimes they scream something like 'Oooh God!' which was taken from Rambo at the scene which takes place in the forest when one of the policemen fell into a trap and gets impaled by sharp pieces of wood. The sample used for the man who gets trampled by a bad guy in Golden Axe and the scream of Death-Adder when falling from the dragon at the final scene of "Golden Axe - Revenge of Death-Adder" was taken from the policeman who also fell from the helicopter pursuing Rambo. Finally the battle cry used for the big baddies when they die in Golden Axe and the scream for the big chained green monster on "Golden Axe - Revenge of Death-Adder" on stage 3 are the same and taken from Conan's scene where Arnold Schwarzenegger fights the two villains on a Stonehenge like background and again one of them gets impaled by a trap.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Super Sonic Team : G.S.M. SEGA 3 - PCCB-00009) on 21/10/1989.

Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on 21/02/2008 containing music from the original arcade and Sega Mega Drive/Genesis series.


Two limited Edition Comic Book Series' to accompany the game were published in the UK in the early 1990's. They can be found along with other Sega related adaptions in Fleetway's 'Sonic The Comic' which ran for approximately 200 issues.


- UPDATES -


FD1094 317-0110

* World version.


8751 317-0112

* US version.

* Uses an additional I8751 @ 8 Mhz

* Additional 'Winners Don't Use Drugs' screen.


FD1094 317-0120

* World version.


FD1094 317-0121

* Japanese version.

* Additional 'warning' screen.

* Added blood dripping on the character selection screen.

* Added in-game Japanese subtitles.

* Contains an extra violent scene.


FD1094 317-0122

* US version.

* Additional 'Winners Don't Use Drugs' screen.


8751 317-0123a

* US version.

* Uses an additional I8751 @ 8 Mhz

* Additional 'Winners Don't Use Drugs' screen.


- TIPS AND TRICKS -


* Two Player Health Restoration : If a player's health is at zero (no life bar visible) when the bonus level/intermission ends, s/he will begin the next level at full health (three life bars). So if you CAREFULLY hack one another, you can restore your health. You should allow the other character to recover after each swipe, otherwise you may throw or kick and actually kill the other player.


- SERIES -


1. Golden Axe (1989)

2. Golden Axe Warrior (1990, Sega Master System)

3. Ax Battler - A Legend of Golden Axe (1991, Sega Game Gear)

4. Golden Axe II (1991)

5. Golden Axe - The Revenge of Death Adder (1992)

6. Golden Axe III (1993, Sega Mega Drive)

7. Golden Axe - The Duel (1994)

8. Golden Axe - Beast Rider (2008, PS3 /XBOX 360)


- STAFF -


Designed by : Makoto Uchida

...and Team Shinobi.


- PORTS -


* Consoles :

Sega Mega Drive (1989)

Sega Master System (1989)

NEC PC-Engine Super CD-ROM2 (1990)

Sega Mega-CD (1992, "Sega Classics Arcade Collection 4-in-1")

Sega Mega Drive (1994, "MegaGames 3in1 Vol 2")

Sega Mega Drive (1995, "6-PAK")

Bandai WonderSwan Color (2002)

Nintendo Game Boy Advance (2002,"Sega Smash Pack")

Sony PlayStation 2 (2003, "Sega Ages 2500 Vol. 5 : Golden Axe")

Sega Dreamcast ("Sega Smash Pack Vol. 1")

Sony PlayStation 2 (2006, "Genesis Collection")

Sony PSP (2006, "Genesis Collection")

Nintendo Wii (2006, "Virtual Console" - Mega Drive version)

Microsoft XBOX 360 (2007, as a downloadable Live Arcade game)


* Computers :

Atari ST (1990)

Amstrad CPC (1990)

PC [MS-DOS, 5.25''] (1990)

Commodore C64 (1991)

Commodore Amiga (1991)

Sinclair ZX Spectrum (1991)

Commodore C64 (1991, "2 Hot 2 Handle")

Commodore Amiga (1991, "2 Hot 2 Handle")

PC [MS Windows, CD-ROM] (1999, "Sega Smash Pack")


* Others :

Tiger Handheld LCD Game (1987)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.92 [?]

0.33b3 [Mirko Buffoni]


Artwork available


WIP:

- 0.138u4: Brian Troha fixed rom names in clone Golden Axe (set 3, World, FD1094 317-0120) and verified the dump as good.

- 10th July 2010: Smitdogg - We got Golden Axe (317-0123A) for decapping.

- 7th July 2010: Smitdogg - We have recently been collecting more chips for decapping to send to the doc. As Guru mentioned earlier, I have located lots of other games that need their MCU dumped. Most or maybe all of them currently have things simulated that could be hooked up properly to run more like the original machines - including gameplay. BrianT sent me the MCU from Golden Axe (goldnaxe2 - 317-0112).

- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to Golden Axe.

- 0.133u1: Renamed (goldnaxu) to (goldnaxeu), (goldnaxj) to (goldnaxej), (goldnax3) to (goldnaxe3), (goldnax2) to (goldnaxe2) and (goldnax1) to (goldnaxe1).

- 17th June 2009: Smitdogg - Thanks to Jmurjr and Incog we bought a Golden Axe board with a 317-123A for decapping, but when the board arrived, I noticed it wasn't the same Golden Axe PCB pictured in the auction, and thus isn't needed. So I'm trying to return it to the seller.

- 0.131u3: f205v added clone Golden Axe (encrypted bootleg). Removed 'Golden Axe (bootleg, encrypted)'. Renamed (goldnab2) to (goldnaxeb2).

- 16th May 2009: f205v dumped Golden Axe (encrypted bootleg).

- 0.119u1: Added clone Golden Axe (bootleg). Changed description of clone 'Golden Axe (bootleg)' to 'Golden Axe (bootleg, encrypted)'.

- 0.112u2: Aaron Giles fixed bad bits in a couple of FD1094 keys and added a small optimization to the FD1094 decoding step. Added new FD1094 317-0122 key to clone Golden Axe (set 5, US, FD1094 317-0122).

- 12th November 2006: Mr. Do - Golden Axe artwork has been "optimized" by Ad_Enuff; much smaller file size (up to 80%) with no loss in quality.

- 25th September 2006: Mr. Do - Added Golden Axe bezel, thanks to Aaron for the scan and Ad_Enuff for the sprucing up. Also added the instruction cards, thanks to Tormod.

- 0.97u5: Aaron Giles hooked up missing P2 inputs in I8751 versions Golden Axe (set 6) and clone (set 2).

- 0.95: Changed description to 'Golden Axe (set 6, US, 8751 317-123A)' and clone '(set 2, 8751 317-0112)' to '(set 2, US, 8751 317-0112)'.

- 14th March 2005: f205v dumped Golden Axe (bootleg). Update 25-04-2006: I just got hold of a second PCB, it's identical to the first one, apart from ic54, ic66 and ic83.

- 0.92: Changed 'Golden Axe (Version 1, 8751 317-0112)' to clone '(set 2, 8751 317-0112)', '(Version 2, 8751 317-123A)' to parent '(set 6, 8751 317-123A)', '(Version 2, US, FD1094 317-0122)' to '(set 5, US, FD1094 317-0122)'. Renamed (goldnaxe) to (goldnax2), (goldnaxa) to (goldnaxe), (goldnaxc) to (goldnaxu) and (goldnxj2) to (goldnax3).

- 0.89u2: Moved Golden Axe (8751) to segas16b driver. Added I8751 (8Mhz) MCU. Changed Z80 CPU2 clock speed to 5MHz. Fixed gfx2 roms addresses. Changed description to 'Golden Axe (Version 1, 8751, 317-0112)' and clone '(Version 2)' to '(Version 2, 8751, 317-123A)'.

- 0.88u6: Added clone Golden Axe (Version 1, World, FD1094 317-0120). Changed description of clones '(Version 2 317-0122)' to '(Version 2, US, FD1094 317-0122)', '(Version 2 317-0110)' to '(Version 2, World, FD1094 317-0110)' and '(Version 1, Japan)' to '(Version 1, Japan, FD1094 317-0121)'.

- 17th November 2004: Charles MacDonald - Dumped the cpu from what appears to be a *real* japanese set of Golden Axe (i suspect all the other japanese sets are world sets). This set has a japan warning on startup, blood dripping on the player select screen, japanese subtitles and it does have the extra scene.

- 0.88u3: Added new 317-0122.key.

- 0.88u2: Added FD1094 317-0122.key to clone Golden Axe (Version 2 317-0122).

- 0.88u1: Charles MacDonald and Nicola Salmoria improved the FD1094 emulation. More sets now run (eswatu, fpoint, goldnaxc and cltchitr).

- 4th October 2004: Charles MacDonald - I'm looking for information about the System 16B version of Golden Axe, using a FD1094 with part number 317-0122. If someone can provide a description or scans of the ROM board, please get in touch.

- 0.36b15: Added clone Golden Axe (Version 1, Japan).

- 0.36b2: Andrew Prime added clones Golden Axe (bootleg), (Version 2 317-0110) and (Version 2 317-0122).

- 0.36b1: Andrew Prime added clone Golden Axe (Version 2). Changed parent description to 'Golden Axe (Version 1)'. Fixed maincpu roms ($80000/1) length and added 128k sound rom.

- 0.35b2: uPD7759 support in Golden Axe [Howie Cohen].

- 0.34b4: Phil Stroffolino support sound in all of the working System 16 games. Added Z80 (4096000 Hz) CPU2 and YM-2151 (4096000 Hz) sound.

- 0.33b3: Mirko Buffoni added Golden Axe (Sega 1989).


LEVELS: 5 (cut in 10 stages)


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* Calice

* FB Alpha

* System 16


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Romset: 2592 kb / 13 files / 1.05 zip




MAME XML Output:

       <game name="goldnaxe" sourcefile="segas16b.c">
              <description>Golden Axe (set 6, US, 8751 317-123A)</description>
              <year>1989</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-12545.ic2" size="262144" crc="a97c4e4d" sha1="41cda15ae56185725233db669d9f8c4a8c1eb1c3" region="maincpu" offset="0"/>
              <rom name="epr-12544.ic1" size="262144" crc="5e38f668" sha1="3b15a9a30adde6e852c439c8e6e45875b66252cb" region="maincpu" offset="1"/>
              <rom name="epr-12385.ic19" size="131072" crc="b8a4e7e0" sha1="9b36f50209d45a835ded53eb045f63c649b02fc9" region="gfx1" offset="0"/>
              <rom name="epr-12386.ic20" size="131072" crc="25d7d779" sha1="2de14a76a5176d5abc7e7f7f723146c620927610" region="gfx1" offset="20000"/>
              <rom name="epr-12387.ic21" size="131072" crc="c7fcadf3" sha1="5f0fd600a75a02749935af21e1e0d2c714c6417e" region="gfx1" offset="40000"/>
              <rom name="mpr-12378.ic9" size="262144" crc="119e5a82" sha1="261ed2bc4ebac7142e2ecca9f03c91242e792a98" region="gfx2" offset="1"/>
              <rom name="mpr-12379.ic12" size="262144" crc="1a0e8c57" sha1="674f1ae7db632876fff346e76786801ae19d9799" region="gfx2" offset="0"/>
              <rom name="mpr-12380.ic10" size="262144" crc="bb2c0853" sha1="3f3b546d078f22d787c93ee74d9ad3a6e84383ac" region="gfx2" offset="40001"/>
              <rom name="mpr-12381.ic13" size="262144" crc="81ba6ecc" sha1="7f59e4d86a192b97e92729371b78c3f1c784a0b5" region="gfx2" offset="40000"/>
              <rom name="mpr-12382.ic11" size="262144" crc="81601c6f" sha1="604bc5613c6c734a06860303ba36d61bb54508a0" region="gfx2" offset="80001"/>
              <rom name="mpr-12383.ic14" size="262144" crc="5dbacf7a" sha1="236866fb94672b13cbb2cb479324e61de87eeb34" region="gfx2" offset="80000"/>
              <rom name="epr-12390.ic8" size="32768" crc="399fc5f5" sha1="6f290b36dc71ff4759598e2a9c185a8945a3c9e7" region="soundcpu" offset="0"/>
              <rom name="mpr-12384.ic6" size="131072" crc="6218d8e7" sha1="5a745c750efb4a61716f99befb7ed14cc84e9973" region="soundcpu" offset="10000"/>
              <rom name="317-0123a.bin" size="4096" status="nodump" region="mcu" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="5000000"/>
              <chip type="cpu" tag="mcu" name="I8751" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.054389" pixclock="6293700" htotal="400" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Credits Needed" tag="DSW2" mask="1">
                     <dipvalue name="1 Credit To Start" value="1" default="yes"/>
                     <dipvalue name="2 Credits To Start" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="60">
                     <dipvalue name="Special" value="0"/>
                     <dipvalue name="Easiest" value="20"/>
                     <dipvalue name="Easier" value="28"/>
                     <dipvalue name="Easy" value="52"/>
                     <dipvalue name="Normal" value="60" default="yes"/>
                     <dipvalue name="Hard" value="56"/>
                     <dipvalue name="Harder" value="44"/>
                     <dipvalue name="Hardest" value="40"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="6144"/>
       </game>
 
 


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