gollygho: MAME ROM Information. History:
Golly! Ghost! (c) 1990 Namco.
A video ticket/redemption game. Shoot a specific amount of ghosts before time runs out.
- TECHNICAL -
Namco System 2 hardware
Game ID : GL
Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)
Players : 2
Control : lightgun
Buttons : 1
- TRIVIA -
Even if titlescreen says 1990, Golly! Ghost! was released in June 1991 in Japan.
The game featured a genuine doll's house hooked up to a pinball-style motor board. The motors allowed certain parts of the doll's house to move under CPU control (to allow the ghosts to come out of the toilet etc.). To project the ghosts, a monitor was placed in the base of the cabinet, projecting an inverted image onto a pane of glass. This system proved to be such a good way of removing interference when operating genuine lightguns (the ones in Golly! Ghost! were actually joysticks) that this reflection system has been used in upright lightgun games from Namco ever since (including "Point Blank"). One interesting point, since the ghosts are not in this dimension and can pass through walls why do they need to open doors to get in.
Shane Van Gorden holds the official record for this game with 327 points.
Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol. 9 - VICL-8089) on 22/09/1993.
- SERIES -
1. Golly! Ghost! (1990)
2. Bubble Trouble : Golly! Ghost! 2 (1992)
- SOURCES -
Game's rom.
Machine's picture.
MAME Info:
0.63 [Phil Stroffolino]
0.62 [Phil Stroffolino, Guru, Pelle]
Artwork available
WIP:
- 0.137u4: Howard Casto hooked up gun recoils for Golly! Ghost!. Also noted that the outputs for the remaining gun games are also in that area. Someone who can find the offsets should be able to hook them up.
- 0.137u2: David Haywood hooked up default NVRAM for Golly! Ghost!.
- 9th July 2008: Mr. Do - Got rid of the internal LED part of the LAY file for Golly Ghost (since the internal LEDs don't work for that game), and one of the files (which was meant to be the background not lit up). Fixed the lay file so that the dark background effect could still be accomplished.
- 10th September 2006: Mr. Do - Updated the .lay file for Golly Ghost due to the change in the LED system.
- 20th August 2006: Mr. Do - Converted Golly Ghost artwork to use the new built-in LEDs in 0.107u4.
- 0.106u10: Aaron Giles updated Golly! Ghost! to support the new artwork system.
- 0.63: Phil Stroffolino added Golly! Ghost! (Namco 1990).
- 7th December 2002: Phil Stroffolino sent in an updated Namco System 2 driver that makes Golly Ghost fully playable, also thanks to Guru and Smitdogg.
- 26th November 2002: Phil Stroffolino sent in an updated Namco System 2 driver with improvements to Final Lap 2 and to Golly Ghost, which is now playable but still has some problems with the artwork emulation.
- 0.62: Added Golly Ghost (Testdriver).
- 20th August 2001: Guru - Phil Stroffolino made some progress with Golly Ghost (MCU protection causing problems).
- 18th August 2001: Guru - Dumped Golly Ghost (Namco 1990, System 2). Thanks to Pelle for sending me the PCB. NOTE: This game uses a diorama (backdrop), which is controlled by a driver board to open/close mechanical doors etc. which are connected to solenoids, much like movable items on the playfield of a pinball table. The diorama has lights (24v globes) that come on _only_ during gameplay to light up the rooms. All lights are on when playing the game during the shooting scenes and off for the display cut screens, title, high scrores etc. The globes are not individually controlled, they are either all on or off. The lights also come on during the shooting scenes in attract mode. The driver board powers the diorama unit's solenoids and globes via some connectors on the driver board. The guns also plug into the driver board via another small connector. Without the backdrop, the game is virtually unplayable.
LEVELS: 5
Recommended Games (Horror):
Monster Bash
Crossbow
Bogey Manor
Chiller
The Real Ghostbusters
Splatter House
Beast Busters
Beast Busters 2nd Nightmare
Demon's World / Horror Story
Golly! Ghost!
Laser Ghost
Night Slashers
Action Hollywood (Transilvania)
Zombie Raid
Ghost Hunter
House of the Dead
House of the Dead 2
House of the Dead III
CarnEvil
Ghoul Panic
Spawn In the Demon's Hand
Zombie Revenge
Nightmare in the Dark
The Typing of the Dead
Gun Survivor 2 Biohazard Code: Veronica
Pokasuka Ghost
Recommended Games (Shooting 2):
Crossbow
Cheyenne
Hogan's Alley (PlayChoice-10)
Vs. Hogan's Alley
Turkey Shoot
Wanted
Wild Gunman (PlayChoice-10)
Crackshot
N.Y. Captor
Shoot Out
Shooting Master
Chiller
Cycle Shooting
Empire City: 1931
Dead Angle
Blasted
Vs. Freedom Force
Who Dunit
Blood Bros.
Golly! Ghost!
Laser Ghost
Hard Times
Point Blank
Point Blank 2
Ghost Hunter
Tut's Tomb
Bang!
Rapid Fire v1.1
Sharpshooter
Zero Point
Zero Point 2
Ghoul Panic
Romset: 2424 kb / 18 files / 638.3 zip
MAME XML Output:
   | <game name="gollygho" sourcefile="namcos2.c"> |
   |    | <description>Golly! Ghost!</description> |
   |    | <year>1990</year> |
   |    | <manufacturer>Namco</manufacturer> |
   |    | <rom name="gl2mpr0.11d" size="65536" crc="e5d48bb9" sha1="53e790b9f11a8befc6e3b79b7af2e97500562e20" region="maincpu" offset="0"/> |
   |    | <rom name="gl2mpr1.13d" size="65536" crc="584ef971" sha1="6ebeba593f056823311181831824cc9ef26ef6ea" region="maincpu" offset="1"/> |
   |    | <rom name="gl1spr0.11k" size="65536" crc="a108136f" sha1="5a90d9d77a0c98b590c8979df25821331c669c09" region="slave" offset="0"/> |
   |    | <rom name="gl1spr1.13k" size="65536" crc="da8443b7" sha1="99bb873c253da65422b872783f28eb13993b0e2f" region="slave" offset="1"/> |
   |    | <rom name="gl1snd0.7j" size="131072" crc="008bce72" sha1="4197a492639a80457fdb7851ffc95587dfd64320" region="audiocpu" offset="c000"/> |
   |    | <rom name="sys2mcpu.bin" size="8192" crc="a342a97e" sha1="2c420d34dba21e409bf78ddca710fc7de65a6642" region="mcu" offset="0"/> |
   |    | <rom name="gl1edr0c.ic7" size="32768" crc="db60886f" sha1="a1183c058c0470a4ef8b0f69a3637b1640c5b5a4" region="mcu" offset="8000"/> |
   |    | <rom name="gl1obj0.5b" size="262144" crc="6809d267" sha1="8a0f636067974e51659bd05a3c17819c630d70e3" region="gfx1" offset="0"/> |
   |    | <rom name="gl1obj1.4b" size="262144" crc="ae4304d4" sha1="e3db507acf2ab9392060fc603bb95492d0251adc" region="gfx1" offset="80000"/> |
   |    | <rom name="gl1obj2.5d" size="262144" crc="9f2e9eb0" sha1="d3b001286a5ede58860505bb2f48a755cc661f1f" region="gfx1" offset="100000"/> |
   |    | <rom name="gl1obj3.4d" size="262144" crc="3a85f3c2" sha1="013148cc0174d39bb16a71cce01c0dc7044d2f42" region="gfx1" offset="180000"/> |
   |    | <rom name="gl1chr0.11n" size="131072" crc="1a7c8abd" sha1="59ddc278c46e545bbc3d66e84810c40aaf703d9a" region="gfx2" offset="0"/> |
   |    | <rom name="gl1chr1.11p" size="131072" crc="36aa0fbc" sha1="47dc10e689843962b51097c6ca27e00a221d2b48" region="gfx2" offset="20000"/> |
   |    | <rom name="gl1chr2.11r" size="65536" crc="6c1964ba" sha1="1aec2ce598751f4f0ba575f4a944647e831f6a87" region="gfx2" offset="40000"/> |
   |    | <rom name="gl1sha0.7n" size="131072" crc="8886f6f5" sha1="3b311c5061449e1bbde1a1006fd967a6154326b8" region="gfx4" offset="0"/> |
   |    | <rom name="04544191.6n" size="8192" crc="90db1bf6" sha1="dbb9e50a8efc3b4012fcf587cc87da9ef42a1b80" region="user2" offset="0"/> |
   |    | <rom name="gl1voi1.3m" size="524288" crc="0eca0efb" sha1="4e8e1b3118ee0b76c34dd6631047080ba1fcf576" region="c140" offset="0"/> |
   |    | <rom name="gollygho.nv" size="8192" crc="b7e67b9d" sha1="bb6e2d2cac1a2f3c26fa1327db0eb53b521005a3" region="nvram" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="68000" clock="12288000"/> |
   |    | <chip type="cpu" tag="slave" name="68000" clock="12288000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="M6809" clock="2048000"/> |
   |    | <chip type="cpu" tag="mcu" name="HD63705" clock="2048000"/> |
   |    | <chip type="audio" tag="lspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="rspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="c140" name="C140" clock="21333"/> |
   |    | <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/> |
   |    | <display tag="screen" type="raster" rotate="180" width="288" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="288" vtotal="264" vbend="0" vbstart="224" /> |
   |    | <sound channels="2"/> |
   |    | <input players="2" buttons="1" coins="2" service="yes"> |
   |    |    | <control type="lightgun" minimum="0" maximum="255" sensitivity="50" keydelta="8" reverse="yes"/> |
   |    | </input> |
   |    | <dipswitch name="Video Display" tag="DSW" mask="1"> |
   |    |    | <dipvalue name="Normal" value="1" default="yes"/> |
   |    |    | <dipvalue name="Frozen" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="$2000-1" tag="DSW" mask="2"> |
   |    |    | <dipvalue name="H" value="2" default="yes"/> |
   |    |    | <dipvalue name="L" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="$2000-2" tag="DSW" mask="4"> |
   |    |    | <dipvalue name="H" value="4" default="yes"/> |
   |    |    | <dipvalue name="L" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="$2000-3" tag="DSW" mask="8"> |
   |    |    | <dipvalue name="H" value="8" default="yes"/> |
   |    |    | <dipvalue name="L" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="$2000-4" tag="DSW" mask="16"> |
   |    |    | <dipvalue name="H" value="16" default="yes"/> |
   |    |    | <dipvalue name="L" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="$2000-5" tag="DSW" mask="32"> |
   |    |    | <dipvalue name="H" value="32" default="yes"/> |
   |    |    | <dipvalue name="L" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="$2000-6" tag="DSW" mask="64"> |
   |    |    | <dipvalue name="H" value="64" default="yes"/> |
   |    |    | <dipvalue name="L" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Service Mode" tag="DSW" mask="128"> |
   |    |    | <dipvalue name="Off" value="128" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/> |
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