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gotya: MAME ROM Information.


History:

Got-Ya (c) 1981 Game-A-Tron.


You are a 'Hand' and so are your enemies. Each hand can be Rock (A fist), Paper (Flat) or Scissors (2 fingers extended). Your job is to clear a maze of dots to move to the next level. If you touch an enemy and your 'hand' beats his (e.g. Paper beats Rock), you win, otherwise you lose your current turn.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : Discrete circuitry.


Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.00 Hz

Palette colors : 8


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in December 1981.


This game is also known as "The Hand".


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.55 [David Haywood]

0.36RC2 [Zsolt Vasvari]


Samples required


TODO:

* Hitachi HD38880/HD38882 speech


WIP:

- 0.135u3: Fabio Priuli added driver data struct and save states to The Hand/Got-Ya.

- 0.131u1: MooglyGuy merged memory maps in The Hand/Got-Ya.

- 0.122u8: Zsolt Vasvari removed colortables from gotya and a number of other drivers, as part of a larger move to phase out old-style colortables. Improved colors in gotya with the RESNET code. Changed palettesize to 64 colors.

- 0.108u4: David Haywood fixed video/screen update in The Hand/Got-Ya.

- 0.81u8: Brian Troha fixed DIPs in The Hand/Got-Ya. Added 'Game Type' dipswitch.

- 0.56: Renamed samples (gotya) to (thehand.zip).

- 0.55: David Haywood added 'The Hand' (T.I.C. 1981).

- 8th September 2001: David Haywood added another version of Got-Ya called The Hand.

- 0.37b1: Samples support in Got-Ya [Zsolt Vasvari]. Added Samples sound (01 - 1a.wav).

- 1st April 2000: Guru - Dumped The Hand (Alt).

- 0.36RC2: Zsolt Vasvari added Got-Ya (12/24/1981, prototype?) (Game-A-Tron 1981).

- 26th February 2000: Zsolt Vasvari sent a driver for Got-Ya.


LEVELS: 24 (endless - game stops counting levels after 24th)


Recommended Games (Maze):

Amazing Maze

Crush Roller

The Hand

Lady Bug

Lock'n'Chase

Lock'n'Chase (DECO Cassette)

Maze Invaders

Mouse Trap

Oli-Boo-Chu

Round-Up

Turtles

Ali Baba and 40 Thieves

Blue Print

Check Man

Dazzler

Dorodon

Eyes

Hard Hat

Leprechaun

Talbot

Tylz (prototype)

Dingo

Eggor

Joinem

Lover Boy

Marvin's Maze

Mr. TNT

New Sinbad 7

Rootin' Tootin'

Sindbad Mystery

Swinging Singles

BanBam

The Berenstain Bears in Big Paw's Cave

Jack Rabbit

Mikie

The Three Stooges In Brides Is Brides

Vs. Clu Clu Land

I'm Sorry

Merlins Money Maze

Opa Opa

Klad / Labyrinth

Rompers

Trog

Touche Me

Sel Feena

Tinkle Pit

Twin Brats

Penky


Romset: 45 kb / 14 files / 26.4 zip




MAME XML Output:

       <game name="gotya" sourcefile="gotya.c" cloneof="thehand" romof="thehand" sampleof="thehand">
              <description>Got-Ya (12/24/1981, prototype?)</description>
              <year>1981</year>
              <manufacturer>Game-A-Tron</manufacturer>
              <rom name="gb-06.bin" size="4096" crc="7793985a" sha1="23aa8bd161e700bea59b92075423cdf55e9a26c3" region="maincpu" offset="0"/>
              <rom name="gb-05.bin" size="4096" crc="683d188b" sha1="5341c62f5cf384c73be0d7a0a230bb8cebfbe709" region="maincpu" offset="1000"/>
              <rom name="gb-04.bin" size="4096" crc="15b72f09" sha1="bd941722ed1310d5c8ca8a44899368cba3815f3b" region="maincpu" offset="2000"/>
              <rom name="gb-03.bin" merge="gb-03.bin" size="4096" crc="f34d90ab" sha1="bec5f6a34a273f308083a280f2b425d9c273c69b" region="maincpu" offset="3000"/>
              <rom name="gb-12.bin" size="4096" crc="4993d735" sha1="9e47876238a8af3659721191a5f75c33507ed1a5" region="gfx1" offset="0"/>
              <rom name="gb-11.bin" merge="gb-11.bin" size="4096" crc="5d5eca1b" sha1="d7c6b5f4d398d5e33cc411ed593d6f53a9979493" region="gfx2" offset="0"/>
              <rom name="prom.1a" merge="prom.1a" size="32" crc="4864a5a0" sha1="5b49f60b085fa026d4e8d4a5ad28ee7037a8ff9c" region="proms" offset="0"/>
              <rom name="prom.4c" merge="prom.4c" size="256" crc="4745b5f6" sha1="02a7f759e9bc8089cbd9213a71bbe671f9641638" region="proms" offset="20"/>
              <rom name="gb-01.bin" size="2048" crc="c31dba64" sha1="15ae54b7d475ca3f0a3acc45cd8da2916c5fdef2" region="user1" offset="0"/>
              <rom name="gb-02.bin" merge="gb-02.bin" size="2048" crc="65a7e284" sha1="91e9c34dcf20608863ad5475dc0c4309971c8eee" region="user1" offset="800"/>
              <rom name="gb-10.bin" merge="gb-10.bin" size="4096" crc="8101915f" sha1="c4d21b1938ea7e0d47c48e74037f005280ac101b" region="user2" offset="0"/>
              <rom name="gb-09.bin" merge="gb-09.bin" size="4096" crc="619bba76" sha1="2a2deffe6f058fc840329fbfffbc0c70a0147c14" region="user2" offset="1000"/>
              <rom name="gb-08.bin" merge="gb-08.bin" size="4096" crc="82f59528" sha1="6bfa2329eb291040bfc229c56420865253b0132a" region="user2" offset="2000"/>
              <rom name="gb-07.bin" size="4096" crc="92a9f8bf" sha1="9231cd86f24f1e6a585c3a919add50c1f8e42a4c" region="user2" offset="3000"/>
              <sample name="01"/>
              <sample name="02"/>
              <sample name="03"/>
              <sample name="05"/>
              <sample name="06"/>
              <sample name="07"/>
              <sample name="08"/>
              <sample name="0a"/>
              <sample name="0b"/>
              <sample name="10"/>
              <sample name="11"/>
              <sample name="12"/>
              <sample name="13"/>
              <sample name="14"/>
              <sample name="15"/>
              <sample name="16"/>
              <sample name="17"/>
              <sample name="18"/>
              <sample name="19"/>
              <sample name="1a"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="raster" rotate="270" width="288" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="1">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="P1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Sound Test" tag="P2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW" mask="2">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="2"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="16">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Hard" value="16"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW" mask="32">
                     <dipvalue name="None" value="0"/>
                     <dipvalue name="15000" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="64">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="5" value="64"/>
              </dipswitch>
              <dipswitch name="Game Type" tag="DSW" mask="128">
                     <dipvalue name="Normal" value="128" default="yes"/>
                     <dipvalue name="Endless" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="64"/>
       </game>
 
 


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