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grudge: MAME ROM Information.


History:

Grudge Match (c) 1987 Bally Midway.


An overhead racing game.


- TECHNICAL -


Main CPU : M6809 (@ 1.25 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : (6x) CEM3394 (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 3

Control : dial

Buttons : 4


- TRIVIA -


Originally called 'Race For Pink', as in pink slips, the certificates of ownership in California. Atari then realized that pink slips are not universal, so the name was changed. This represent the very last coin-op game designed by Owen Rubin and the end of his career. But unfortunately, this prototype was never finished / never released. In this prototype version, buying parts for your car was made VERY simple to speed up the game. In the final version, you would see your car in a garage up on a lift, and a garage full of parts you could 'buy' to make your car better. Better tires, better suspension, better brakes, better engine, better transmission. Owen was going to make the races longer, maybe 10 laps. And was going to add cops and traffic lights in the city. Run a red light, the cop chases you. If he bumped you, you stopped for a while to get a ticket! This would have been one GREAT driving game.


- STAFF -


Designed by : Owen Rubin


- SOURCES -


Game's rom.




MAME Info:

0.63 [Aaron Giles]


Artwork available


WIP:

- 0.139u3: Changed input from 4 to 1 button. Added 'Free Play' dipswitch.

- 0.63: Aaron Giles added Grudge Match (prototype) (Bally/Midway 198?).

- 17th December 2002: Aaron Giles added Grudge Match to the Bally/Sente driver.


PLAY INSTRUCTIONS:

- New players have been given a minimum car.

- Use money to build better parts.

- Spend money in store to improve your car.

- Add coins at any time for more money.

- Pick up additional money during race.

- Winner of race takes 1 part from loser.

- Game over when race fee cannot be paid.

- New players start in the buy screen only.


Recommended Games (Sprint):

Sprint 4

Sprint 8

Sprint 1

Pit & Run

Championship Sprint

Super Sprint

American Speedway

Redline Racer

Hot Rod

Bad Lands

Ironman Ivan Stewart's Super Off-Road

Ironman Ivan Stewart's Super Off-Road Track-Pak

Wheels Runner

Grudge Match

Rough Racer

Danny Sullivan's Indy Heat


Romset: 168 kb / 6 files / 51.2 zip




MAME XML Output:

       <game name="grudge" sourcefile="balsente.c">
              <description>Grudge Match (prototype)</description>
              <year>198?</year>
              <manufacturer>Bally Midway</manufacturer>
              <rom name="grudge.ab0" size="32768" crc="260965ca" sha1="79eb5dc6605974ece3d5564f10c4598204907398" region="maincpu" offset="10000"/>
              <rom name="grudge.ab4" size="32768" crc="c6cd734d" sha1="076546569e9c8ff40f96bd2cac014bcabc53099d" region="maincpu" offset="18000"/>
              <rom name="grudge.cd0" size="32768" crc="e51db1f2" sha1="57fc0f1df358dd6ea982dcbe9c3f79b3f072be53" region="maincpu" offset="20000"/>
              <rom name="grudge.cd4" size="32768" crc="6b60e47e" sha1="5a399942d4ef9b7349fffd07c07092b667cf6247" region="maincpu" offset="28000"/>
              <rom name="sentesnd" size="8192" crc="4dd0a525" sha1="f0c447adc5b67917851a9df978df851247e75c43" region="audiocpu" offset="0"/>
              <rom name="grudge.gr0" size="32768" crc="b9681f53" sha1="bb0c516408f1769e018f0ec8707786d4d1e9ef7e" region="gfx1" offset="0"/>
              <rom name="u01508001100b.u20f" size="1" status="nodump" region="motherbrd_pals" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1250000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="cem1" name="CEM3394"/>
              <chip type="audio" tag="cem2" name="CEM3394"/>
              <chip type="audio" tag="cem3" name="CEM3394"/>
              <chip type="audio" tag="cem4" name="CEM3394"/>
              <chip type="audio" tag="cem5" name="CEM3394"/>
              <chip type="audio" tag="cem6" name="CEM3394"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="59.185606" pixclock="5000000" htotal="320" hbend="0" hbstart="256" vtotal="264" vbend="16" vbstart="256" />
              <sound channels="1"/>
              <input players="3" buttons="1" coins="3">
                     <control type="dial" minimum="0" maximum="255" sensitivity="50" keydelta="20"/>
              </input>
              <dipswitch name="Unknown" tag="SWH" mask="3">
                     <dipvalue name="0" value="0"/>
                     <dipvalue name="1" value="1"/>
                     <dipvalue name="2" value="2"/>
                     <dipvalue name="3" value="3" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWH" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWH" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWH" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWH" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWH" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="SWH" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWG" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Players" tag="SWG" mask="128">
                     <dipvalue name="2" value="128"/>
                     <dipvalue name="3" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="IN0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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