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gunnail: MAME ROM Information.


History:

GunNail (c) 1993 NMK.


A vertically scrolling shoot 'em up.


- TECHNICAL -


Main CPU : 68000 (@ 10 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)


Screen orientation : Vertical

Video resolution : 224 x 384 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in May 1993.


Licensed to Tecmo for distribution.


- TIPS AND TRICKS -


* Secret Message : During machine reset, press buttons1+2 on player2 side. 'Ready?' will appear. Then press button1 3 times on player2 side. The release date will appear.


- STAFF -


Staff : Morio, Ore!, Ikezu Kenzi, Mingmei, Ama, Hide-Kaz, Kate Seki, Naoko, A-Saku, San Chan, Mug, Sato, Midori, Mustard Papa


- SOURCES -


Game's rom.




MAME Info:

0.37b13 [David Haywood, Nicola Salmoria]


TODO:

* Accurate sound


TEST MODE:

- Press Player 2 buttons 1+2 during reset. "Ready?" will appear. Then press Player 2 button 1 three times.


WIP:

- 0.133u1: Brian Troha added DIP locations to GunNail.

- 0.125u4: Nicola Salmoria optimised tilemap_draw rowscroll case to avoid overhead when used with clip rects smaller than the tilemap. This reduces by an order of magnitude the time taken to render the background in Gunnail stage 5. This fixed also the gfx mess after you kill a boss. Changed 68000 clock speed to 12MHz.

- 0.123u6: Changed description to 'GunNail (28th May. 1992)'.

- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'.

- 0.94u2: Added YM2203 (1.5MHz) sound. Swapped sound1/2 roms. Added dipswitches 'Language', 'Difficulty' and 'Demo Sounds'.

- 2nd January 2002: David Haywood fixed the bad sprites in Gunnail.

- 25th May 2001: David Haywood re-submitted a fix to Gunnail crash.

- 15th May 2001: Guru - Purchased Gun Nail from a PCB shop in Japan with the help of Team Japump in February.

- 26th April 2001: David Haywood fixed Gunnail from crashing in the Win32 version.

- 0.37b14: Added 'Coin A/B' dipswitches.

- 16th March 2001: Brad Oliver fixed some crash-causing bugs in the Gunnail driver. Marco Cassili fixed dipswitch settings in Gunnail.

- 0.37b13: David Haywood added GunNail (NMK/Tecmo 1993).

- 1st March 2001: David Haywood and Nicola Salmoria added Gunnail to the Bombjack Twin driver.


LEVELS: 8


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* FB Alpha


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Romset: 4801 kb / 11 files / 1.76 zip




MAME XML Output:

       <game name="gunnail" sourcefile="nmk16.c">
              <description>GunNail (28th May. 1992)</description>
              <year>1993</year>
              <manufacturer>NMK / Tecmo</manufacturer>
              <rom name="3e.bin" size="262144" crc="61d985b2" sha1="96daca603f18accb47f98a3e584b2c84fc5a2ca4" region="maincpu" offset="0"/>
              <rom name="3o.bin" size="262144" crc="f114e89c" sha1="a12f5278167f446bb5277e87289c41b5aa365c86" region="maincpu" offset="1"/>
              <rom name="92077_2.bin" size="65536" crc="cd4e55f8" sha1="92182767ca0ec37ec4949bd1a88c2efdcdcb60ed" region="audiocpu" offset="0"/>
              <rom name="1.bin" size="131072" crc="3d00a9f4" sha1="91a82e3e74c8774d7f8b2adceb228b97010facfd" region="gfx1" offset="0"/>
              <rom name="92077-4.bin" size="1048576" crc="a9ea2804" sha1="14dbdb3c7986db5e44dc7c5be6fcf39f3d1e50b0" region="gfx2" offset="0"/>
              <rom name="92077-7.bin" size="2097152" crc="d49169b3" sha1="565ff7725dd6ace79b55706114132d8d867e81a9" region="gfx3" offset="0"/>
              <rom name="92077-5.bin" size="524288" crc="feb83c73" sha1="b44e9d20b4af02e218c4bc875d66a7d6b8551cae" region="oki1" offset="0"/>
              <rom name="92077-6.bin" size="524288" crc="6d133f0d" sha1="8a5e6e27a297196f20e4de0d060f1188115809bb" region="oki2" offset="0"/>
              <rom name="8.bpr" size="256" crc="4299776e" sha1="683d14d2ace14965f0fcfe0f0540c1b77d2cece5" region="proms" offset="0"/>
              <rom name="9.bpr" size="256" crc="633ab1c9" sha1="acd99fcca41eaab7948ca84988352f1d7d519c61" region="proms" offset="100"/>
              <rom name="10.bpr" size="32" crc="c60103c8" sha1="dfb05b704bb5e1f75f5aaa4fa36e8ddcc905f8b6" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="oki1" name="OKI6295" clock="4000000"/>
              <chip type="audio" tag="oki2" name="OKI6295" clock="4000000"/>
              <display tag="screen" type="raster" rotate="270" width="384" height="224" refresh="56.000000" pixclock="7340032" htotal="512" hbend="0" hbstart="384" vtotal="256" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Flip Screen" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Language" tag="DSW1" mask="2">
                     <dipvalue name="Japanese" value="2"/>
                     <dipvalue name="English" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="12">
                     <dipvalue name="Easy" value="8"/>
                     <dipvalue name="Normal" value="12" default="yes"/>
                     <dipvalue name="Hard" value="4"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW2" mask="28">
                     <dipvalue name="4 Coins/1 Credit" value="16"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="24"/>
                     <dipvalue name="1 Coin/1 Credit" value="28" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="12"/>
                     <dipvalue name="1 Coin/3 Credits" value="20"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW2" mask="224">
                     <dipvalue name="4 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/1 Credit" value="64"/>
                     <dipvalue name="2 Coins/1 Credit" value="192"/>
                     <dipvalue name="1 Coin/1 Credit" value="224" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="160"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


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