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gutangtn: MAME ROM Information.


History:

Guttang Gottong (c) 1982 Sega.


A puzzle game where players control a train on railroad tracks.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.789772 Mhz)

Sound Chips : (2x) AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 96


Players : 2

Control : 4-way joystick

Buttons : 1


- TRIVIA -


Manufactured by Sega under license from Konami.


This game is also known as "Loco-Motion".


A bootleg of this game is known as "Cotocoto Cottong".


- PORTS -


* Consoles :

Nintendo Game Boy ("Konami GB Collection 2")


* Computers :

Sord-M5


- SOURCES -


Game's rom.




MAME Info:

0.27 [Nicola Salmoria, Lawnmower Man]


Artwork available


WIP:

- 0.140u2: Added 'Time Pilot Audio' sound.

- 0.128u5: David Haywood added clone Loco-Motion (bootleg).

- 0.123u1: Zsolt Vasvari removed color tables from Rally X driver. Added RESNET color computations where appropriate. Changed palettesize to 324 colors.

- 3rd February 2008: f205v dumped Loco-Motion (bootleg), with same attract mode as Cottong.

- 11th March 2007: Mr. Do - I found a decent picture of a Locomotion bezel, which was simple enough in shape to vector. Thanks again to Jcroach for the fine vectoring job.

- 0.93: Added 6x RC_Filter.

- 0.79u1: Changed palettesize to 96 colors.

- 0.60: Changed visible area to 224x256. Added 'Unused' dipswitch. Removed 3rd coin slot.

- 0.37b14: Added 'Intermissions' dipswitch.

- 0.36b15: Changed description of clone 'Guttong Gottong' to 'Guttang Gottong'.

- 0.36b13: Fixed gfx2 rom ($0 - dots).

- 0.36b8: Added clone Guttong Gottong. Fixed rom names.

- 0.36b2: Added gfx2 rom (dots) and proms ($120, 140 - video layout and video timing).

- 2nd August 1999: Nicola added the two missing PROMs to clone Cotocoto Cottong.

- 0.35: Added clone Cotocoto Cottong (bootleg 1982).

- 26th June 1999: Nicola added a Locomotion bootleg romset.

- 0.35b8: Changed Z80 CPU2 clock speed to 1789772 Hz.

- 0.33b3: Dani Portillo added high score saving to Locomotion.

- 0.31: Nicola Salmoria discovered that Locomotion runs on (almost) the same graphics hardware as Rally X. This fixed the smoke which was using wrong graphics (and had instead to be drawn like the dots in the Rally X radar). Jim Hernandez fixed music tempo and pitch in Locomotion. Kevin Klopp added accurate colors to Locomotion.

- 0.30: Gonzalo Casas added slightly better colors to Locomotion.

- 0.28: Mike Balfour added high score saving to Loco-Motion.

- 0.27: Nicola Salmoria and Lawnmower Man added Loco-Motion (Konami 1982). Control: Arrows = Move around and CTRL = Accelerate. Known issues: What do the dip switches do?


Recommended Games (Train):

Side Track

Loco-Motion

Runaway

Super Locomotive

Time Tunnel

Wild Western

Densha de GO!

Densha de GO! 2 Kousoku-hen

Uchuu Tokkyuu Medalian


Recommended Games (Puzzle):

Loco-Motion

Qwak

CueBrick

Pipe Dream

Pipeline

Puzzle Club

Many Block

Puzzle Time

Puzzle Star (Sang Ho Soft)

Sexy Boom

Paint & Puzzle

Find Love

Mosaic (F2 System)

Penfan Girls

Puzzlet (Japan)


Romset: 33 kb / 13 files / 19.8 zip




MAME XML Output:

       <game name="gutangtn" sourcefile="rallyx.c" cloneof="locomotn" romof="locomotn">
              <description>Guttang Gottong</description>
              <year>1982</year>
              <manufacturer>Konami (Sega license)</manufacturer>
              <rom name="3d_1.bin" size="4096" crc="e9757395" sha1="78e2f8988ed39d2ecfe1f874be370f603d5eecc1" region="maincpu" offset="0"/>
              <rom name="3e_2.bin" size="4096" crc="11d21d2e" sha1="fd17dd481bb7bb39234fa7e9946b1cb4fa18109e" region="maincpu" offset="1000"/>
              <rom name="3f_3.bin" size="4096" crc="4d80f895" sha1="7d83f4ee34226636012a84f46af01991a28b96f6" region="maincpu" offset="2000"/>
              <rom name="3h_4.bin" size="4096" crc="aa258ddf" sha1="0f01ac0d72d8bb5a55c91a6fba3e55ed1c038b86" region="maincpu" offset="3000"/>
              <rom name="3j_5.bin" size="4096" crc="52aec87e" sha1="6516724c4e570972f070f6dab5b066ea92f56be0" region="maincpu" offset="4000"/>
              <rom name="1b_s1.bin" merge="1b_s1.bin" size="4096" crc="a1105714" sha1="6e2e264748ab90bc5e8e8167f17ff91677ef6ae7" region="tpsound" offset="0"/>
              <rom name="5l_c1.bin" merge="5l_c1.bin" size="4096" crc="5732eda9" sha1="451de30946a9c8198c5ec83cc5c50e3ac2f9f56b" region="gfx1" offset="0"/>
              <rom name="5m_c2.bin" size="4096" crc="51c542fd" sha1="1437f8cba15811361b2c5b46085587ea3598fc88" region="gfx1" offset="1000"/>
              <rom name="10g.bpr" merge="10g.bpr" size="256" crc="2ef89356" sha1="5ed33386bab5d583358709c92f21ad9ad1a1bce9" region="gfx2" offset="0"/>
              <rom name="8b.bpr" merge="8b.bpr" size="32" crc="75b05da0" sha1="aee98f5389e42332f30a6882ee22ff23f37e0573" region="proms" offset="0"/>
              <rom name="9d.bpr" merge="9d.bpr" size="256" crc="aa6cf063" sha1="08c1c9ab03eb168954b0170d40e95eed81022acd" region="proms" offset="20"/>
              <rom name="7a.bpr" merge="7a.bpr" size="32" crc="48c8f094" sha1="61592209720fddc8991751edf08b6950388af42e" region="proms" offset="120"/>
              <rom name="10a.bpr" merge="10a.bpr" size="32" crc="b8861096" sha1="26fad384ed7a1a1e0ba719b5578e2dbb09334a25" region="proms" offset="140"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="tpsound" name="Z80" clock="1789772"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="timeplt_audio" name="Time Pilot Audio"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1789772"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1789772"/>
              <chip type="audio" tag="filter.0.0" name="RC Filter"/>
              <chip type="audio" tag="filter.0.1" name="RC Filter"/>
              <chip type="audio" tag="filter.0.2" name="RC Filter"/>
              <chip type="audio" tag="filter.1.0" name="RC Filter"/>
              <chip type="audio" tag="filter.1.1" name="RC Filter"/>
              <chip type="audio" tag="filter.1.2" name="RC Filter"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="4"/>
              </input>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Intermissions" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="8">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="8"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="48">
                     <dipvalue name="3" value="48" default="yes"/>
                     <dipvalue name="4" value="32"/>
                     <dipvalue name="5" value="16"/>
                     <dipvalue name="255" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW2" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="4"/>
                     <dipvalue name="3 Coins/1 Credit" value="10"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/2 Credits" value="2"/>
                     <dipvalue name="4 Coins/3 Credits" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="12"/>
                     <dipvalue name="2 Coins/3 Credits" value="14"/>
                     <dipvalue name="1 Coin/2 Credits" value="7"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="11"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/5 Credits" value="13"/>
                     <dipvalue name="1 Coin/6 Credits" value="5"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW2" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="64"/>
                     <dipvalue name="3 Coins/1 Credit" value="160"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="3 Coins/2 Credits" value="32"/>
                     <dipvalue name="4 Coins/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="192"/>
                     <dipvalue name="2 Coins/3 Credits" value="224"/>
                     <dipvalue name="1 Coin/2 Credits" value="112"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="176"/>
                     <dipvalue name="1 Coin/4 Credits" value="48"/>
                     <dipvalue name="1 Coin/5 Credits" value="208"/>
                     <dipvalue name="1 Coin/6 Credits" value="80"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="No Coin B" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="324"/>
       </game>
 
 


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