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hharry: MAME ROM Information.


History:

Hammerin' Harry (c) 1990 Irem.


A platform game where you control a worker with a big hammer who smashes his way through obstacles and a variety of enemies.


- TECHNICAL -


Irem M-84 system hardware


Main CPU : V30 (@ 8 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), DAC (@ 3.579545 Mhz)


Screen orientation : Horizontal

Video resolution : 384 x 256 pixels

Screen refresh : 55.00 Hz

Palette Colors : 512


Players : 2

Control : 8-way joystick

Buttons : 4


- TRIVIA -


Released in December 1990.


This game is known in Japan as "Daiku no Gen-san - Beranme Machi Soudouki".


- SERIES -


1. Hammerin' Harry (1990)

2. Hammerin' Harry - Ghost Building Company (1993, Nintendo Game Boy)

3. Ganbare! Daiku no Gensan (1993, Nintendo Super Famicom)

4. Ikuze! Gen-san - Yƻyake Daiku Monogatari (2008, Sony PSP)


- STAFF -


Sound composer : Hiyamuta (Gangy Hiya)


- PORTS -


* Consoles :

Nintendo Famicom (1992) : This game was not really a port; it was an entirely new game released on the Famicom. The first level started off the same, but once you reached the first boss it was an entirely different game. In addition to replacing most of the levels from the 1990 arcade game, the 1992 Famicom game also included mini games between rounds.


- SOURCES -


Game's rom.




MAME Info:

0.36b6 [Nicola Salmoria]


WIP:

- 0.144: Roberto Zandona fixed some background misplacement in clones Hammerin' Harry (US) and Daiku no Gensan (Japan, M82).

- 0.138u1: Changed description of clone 'Daiku no Gensan (Japan)' to 'Daiku no Gensan (Japan, M82)'.

- 0.133u1: Renamed (dkgenm72) to (dkgensanm72).

- 0.99u6: Pierpaolo Prazzoli fixed background position in Hammerin' Harry.

- 0.37b8: Added clone Daiku no Gensan (Japan, M72). Nicola Salmoria fixed priority in Hammerin' Harry.

- 0.36b10: Added dipswitches 'Lives', 'Difficulty', 'Limit N. of Continue?', 'Allow Continue', 'Demo Sounds', 'Flip Screen', 'Cabinet', 'Coin Mode' and 'Coinage'.

- 0.36b6: Nicola Salmoria added Hammerin' Harry (World) and clones (US) and Daiku no Gensan (Japan).

- 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry.

- 4th February 1998: CaBBe dumped Hammerin' Harry (World) by IREM CORP.


LEVELS: 6 (must be finished twice)


Other Emulators:

* FB Alpha

* M72


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Inferno (Meadows)

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Vs. Wrecking Crew

Fire Trap

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Hammerin' Harry

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Romset: 1600 kb / 14 files / 699.5 zip




MAME XML Output:

       <game name="hharry" sourcefile="m72.c">
              <description>Hammerin' Harry (World)</description>
              <year>1990</year>
              <manufacturer>Irem</manufacturer>
              <rom name="a-h0-v.rom" size="131072" crc="c52802a5" sha1="7180189c886aebe8d3e7fd38922916cecfddae32" region="maincpu" offset="1"/>
              <rom name="a-l0-v.rom" size="131072" crc="f463074c" sha1="aca86345610e65848c276ab278092d35ba215916" region="maincpu" offset="0"/>
              <rom name="a-h1-0.rom" size="65536" crc="3ae21335" sha1="780d7a0c5bebe4b914ea5b3741e30630f8c29a4f" region="maincpu" offset="60001"/>
              <rom name="a-l1-0.rom" size="65536" crc="bc6ac5f9" sha1="c6afba4967a8055f6b63827697425eac743f5a75" region="maincpu" offset="60000"/>
              <rom name="a-sp-0.rom" size="65536" crc="80e210e7" sha1="66cff58fb37c52e1d8e0567e13b774253e862585" region="soundcpu" offset="0"/>
              <rom name="hh_00.rom" size="131072" crc="ec5127ef" sha1="014ac8ad7b19cd9b475b72a0f42a4991119501c4" region="gfx1" offset="0"/>
              <rom name="hh_10.rom" size="131072" crc="def65294" sha1="23f5d99fa9f604fde37cb52113bff233d9be1d25" region="gfx1" offset="20000"/>
              <rom name="hh_20.rom" size="131072" crc="bb0d6ad4" sha1="4ab617fadfc32efad90ed7f0555513f167b0c43a" region="gfx1" offset="40000"/>
              <rom name="hh_30.rom" size="131072" crc="4351044e" sha1="0d3ce3f4f1473fd997e70de91e7b5b5a5ec60ad4" region="gfx1" offset="60000"/>
              <rom name="hh_a0.rom" size="131072" crc="c577ba5f" sha1="c882e58cf64deca8eee6f14f3df43ecc932488fc" region="gfx2" offset="0"/>
              <rom name="hh_a1.rom" size="131072" crc="429d12ab" sha1="ccba25eab981fc4e664f76e06a2964066f2ae2e8" region="gfx2" offset="20000"/>
              <rom name="hh_a2.rom" size="131072" crc="b5b163b0" sha1="82a708fea4953a7c4dcd1d4a1b07f302221ba30b" region="gfx2" offset="40000"/>
              <rom name="hh_a3.rom" size="131072" crc="8ef566a1" sha1="3afb020a7317efe89c18b2a7773894ce28499d49" region="gfx2" offset="60000"/>
              <rom name="a-v0-0.rom" size="131072" crc="faaacaff" sha1="ea3a3920255c07aa9c0a7e0191eae257a9f7f558" region="samples" offset="0"/>
              <chip type="cpu" tag="maincpu" name="V30" clock="8000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="m72" name="M72 Custom"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="256" refresh="55.017606" pixclock="8000000" htotal="512" hbend="64" hbstart="448" vtotal="284" vbend="0" vbstart="256" />
              <sound channels="2"/>
              <input players="2" buttons="4" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Lives" tag="DSW" mask="3">
                     <dipvalue name="2" value="2"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="12">
                     <dipvalue name="Very Easy" value="0"/>
                     <dipvalue name="Easy" value="8"/>
                     <dipvalue name="Normal" value="12" default="yes"/>
                     <dipvalue name="Hard" value="4"/>
              </dipswitch>
              <dipswitch name="Continue Limit" tag="DSW" mask="16">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW" mask="32">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="256">
                     <dipvalue name="Off" value="256" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW" mask="1536">
                     <dipvalue name="Upright" value="1024" default="yes"/>
                     <dipvalue name="Upright (2P)" value="0"/>
                     <dipvalue name="Cocktail" value="1536"/>
              </dipswitch>
              <dipswitch name="Coin Mode" tag="DSW" mask="2048">
                     <dipvalue name="Mode 1" value="2048" default="yes"/>
                     <dipvalue name="Mode 2" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW" mask="12288">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="4096"/>
                     <dipvalue name="2 Coins/1 Credit" value="8192"/>
                     <dipvalue name="1 Coin/1 Credit" value="12288" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="49152">
                     <dipvalue name="1 Coin/2 Credits" value="49152" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="32768"/>
                     <dipvalue name="1 Coin/5 Credits" value="16384"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW" mask="61440">
                     <dipvalue name="6 Coins/1 Credit" value="40960"/>
                     <dipvalue name="5 Coins/1 Credit" value="45056"/>
                     <dipvalue name="4 Coins/1 Credit" value="49152"/>
                     <dipvalue name="3 Coins/1 Credit" value="53248"/>
                     <dipvalue name="2 Coins/1 Credit" value="57344"/>
                     <dipvalue name="2 Coins to Start/1 to Continue" value="4096"/>
                     <dipvalue name="3 Coins/2 Credits" value="12288"/>
                     <dipvalue name="4 Coins/3 Credits" value="8192"/>
                     <dipvalue name="1 Coin/1 Credit" value="61440" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="16384"/>
                     <dipvalue name="1 Coin/2 Credits" value="36864"/>
                     <dipvalue name="1 Coin/3 Credits" value="32768"/>
                     <dipvalue name="1 Coin/4 Credits" value="28672"/>
                     <dipvalue name="1 Coin/5 Credits" value="24576"/>
                     <dipvalue name="1 Coin/6 Credits" value="20480"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="unsupported" palettesize="512"/>
       </game>
 
 


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