highsplt: MAME ROM Information. History:
Space Fever High Splitter (c) 1979 Nintendo.
Space Fever High Splitter is another of Nintendo's takes on the "Space Invaders" franchise, only with a twist : if you don't quite hit the alien in the middle, you'll split the alien in two, both of which you'll have to shoot. The alien crafts are arranged in rows and they slowly move left and right across the screen. When the row reaches the edge, the ships drop down a row and move in the opposite direction (one exception : see below). As you shoot more enemies the speed will increase, as will the number of enemy bullets. You have four blocks above you that absorb the enemy shots until they are worn through, and being hit by an enemy shot will cost you a life. Sometimes a UFO will fly along the top of the screen; hit it and you'll get points and a smaller alien, hit the smaller alien and get more points.
There are three different game modes for 1- or 2-player games :
Game A : aliens go down two, up one, down two, up one.
Game B : aliens show up in one up-and-down row, they add a row each time they reach the edge and turn around.
Game C : The same as "Space Invaders" - all the aliens move as one 'block' in the same direction.
- TECHNICAL -
Main CPU : 8080 (@ 2.016 Mhz)
Sound CPU : I8035 (@ 400 Khz)
Sound Chips : DAC, SN76477 (@ 400 Khz)
Players : 2
Control : 2-way joystick
Buttons : 1
- TRIVIA -
Advertised as 'SF-Hisplitter'
- SCORING -
Lower big alien whole : 30 points
Lower small alien : 10 points
Middle big alien whole : 60 points
Middle small alien : 20 ponts
Upper big alien whole : 90 points
Upper small alien : 30 points
Big UFO : 50-300 points
Little UFO : 500 points
- TIPS AND TRICKS -
Try hitting the aliens in the middle, as hitting them on the side will split the aliens in two, giving you zero points in the process and adding to the number of shots you'll have to take to finish that round. You'll also earn more points for hitting the bigger aliens in the middle.
- SERIES -
1. Space Fever (1979)
2. Space Fever High Splitter (1979)
3. Space Fever II (Nintendo Game Boy)
- STAFF -
Characters designed by: Shigeru Miyamoto
- SOURCES -
Game's rom.
Game's picture.
MAME Info:
0.34b6 [Al Kossow]
WIP:
- 0.133u2: Team Japump added clone Space Fever High Splitter (alt Sound). Fixed rom names.
- 0.133u1: Renamed (highspla) to (highsplta).
- 0.80u2: Stefan Jokisch properly hooked up I8035 sound CPU and SN76477 sound (needs to be verified). Implemented red screen flash (when the player dies), red laser cannon flash (when the player shoots) and UFO color cycling. Added cocktail mode and documented diagnostic ROM location. Changed 'Space Fever (black and white set 1)' and '(black and white set 2)' from clones of 'Space Fever (set 1)' to parent 'Space Fever High Splitter (set 1)' and clone 'Space Fever High Splitter (set 2)'. Renmamed (sfeverbw) to (highsplt) and (sfevrbwa) to (highspla). Fixed High Splitter ROM loading (wrong sound ROM in one set). Added 'Bonus Life' and 4x 'Unused' dipswitches.
- 0.79u1: Pierpaolo Prazzoli added Space Fever (black and white set 2). Changed description of 'Space Fever (black and white)' to '(black and white set 1)'.
- 7th February 2004: Pierpaolo Prazzoli added 3 alternate versions of Space Fever to the 8080bw driver.
- 15th January 2004: Guru - Space Fever - High Splitter / Space Launcher (Nintendo 1979) arrived from Japan.
- 0.37b11: Added new cpu2 rom to clone Space Fever (black and white).
- 0.36RC2: Changed description to 'Space Fever (black and white)'.
- 0.35b12: Changed description to 'Space Fever'.
- 0.34b6: Al Kossow added 'Space Fever (B&W)' (Nintendo 1980).
- 12th August 1998: Dumped Space Fever High Splitter (set 1).
LEVELS: 1 (endless)
Recommended Games (Space Invaders):
Space Invaders
Space Invaders Part II
Return of the Invaders
Space Invaders DX
Super Space Invaders '91
Space Invaders '95 - Attack Of The Lunar Loonies
Space Invaders Anniversary
Space Invaders II
Space Stranger
Super Invader Attack
Invinco
Invinco / Deep Scan
Invinco / Head On 2
Rolling Crash / Moon Base
Space Attack
Space Attack / Head On
Space Fever
Space Fever High Splitter
Space Fighter Mark II
Space King 2
Beam Invader
Rotary Fighter
IPM Invader
Shuttle Invader
Attack Ufo
Space Intruder
Romset: 10 kb / 10 files / 8.37 zip
MAME XML Output:
   | <game name="highsplt" sourcefile="n8080.c"> |
   |    | <description>Space Fever High Splitter (set 1)</description> |
   |    | <year>1979</year> |
   |    | <manufacturer>Nintendo</manufacturer> |
   |    | <rom name="f1-ha-.bin" size="1024" crc="b8887351" sha1="ccd49937f1cbd7a157b3715474ccc3e8fdcea2b2" region="maincpu" offset="0"/> |
   |    | <rom name="f2-ha-.bin" size="1024" crc="cda933a7" sha1="a0447c8c98e24674081c9bf4b1ef07dc186c6e2b" region="maincpu" offset="400"/> |
   |    | <rom name="g1-ha-.bin" size="1024" crc="de17578a" sha1="d9d5dbf38331f212d2a566c60756a788e169104d" region="maincpu" offset="800"/> |
   |    | <rom name="g2-ha-.bin" size="1024" crc="f1a90948" sha1="850f27b42ca12bcba4aa95a1ad3e66206fa63554" region="maincpu" offset="c00"/> |
   |    | <rom name="hs.h1" size="1024" crc="eefb4273" sha1="853a62976a406516f10ac68dc2859399b8b7aae8" region="maincpu" offset="1000"/> |
   |    | <rom name="h2-ha-.bin" size="1024" crc="e91703e8" sha1="f58606b0c7d945e94c3fccc7ebe17ca25675e6a0" region="maincpu" offset="1400"/> |
   |    | <rom name="hs.i1" size="1024" crc="41e18df9" sha1="2212c836313775e7c507a875672c0b3635825e02" region="maincpu" offset="1800"/> |
   |    | <rom name="i2-ha-.bin" size="1024" crc="eff9f82d" sha1="5004e52dfa652ceefca9ed4210c0fa8f0591dc08" region="maincpu" offset="1c00"/> |
   |    | <rom name="ss4.bin" size="1024" crc="939e01d4" sha1="7c9ccd24e5da03831cd0aa821da17e3b81cd8381" region="audiocpu" offset="0"/> |
   |    | <rom name="f5-i-.bin" size="32" crc="c5914ec1" sha1="198875fcab36d09c8726bb21e2fdff9882f6721a" region="proms" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="8080" clock="2016000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="I8035" clock="6000000"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="dac" name="DAC"/> |
   |    | <chip type="audio" tag="snsnd" name="SN76477"/> |
   |    | <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.000000" pixclock="3932160" htotal="256" hbend="0" hbstart="256" vtotal="256" vbend="16" vbstart="240" /> |
   |    | <sound channels="1"/> |
   |    | <input players="2" buttons="1" coins="1"> |
   |    |    | <control type="joy" ways="2"/> |
   |    | </input> |
   |    | <dipswitch name="Lives" tag="IN2" mask="3"> |
   |    |    | <dipvalue name="3" value="0" default="yes"/> |
   |    |    | <dipvalue name="4" value="1"/> |
   |    |    | <dipvalue name="5" value="2"/> |
   |    |    | <dipvalue name="6" value="3"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Bonus Life" tag="IN2" mask="12"> |
   |    |    | <dipvalue name="1500" value="0" default="yes"/> |
   |    |    | <dipvalue name="2000" value="4"/> |
   |    |    | <dipvalue name="3000" value="8"/> |
   |    |    | <dipvalue name="4000" value="12"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="IN2" mask="16"> |
   |    |    | <dipvalue name="Off" value="16" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="IN2" mask="32"> |
   |    |    | <dipvalue name="Off" value="32" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="IN2" mask="64"> |
   |    |    | <dipvalue name="Off" value="64" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="IN2" mask="128"> |
   |    |    | <dipvalue name="Off" value="128" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="8"/> |
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