hotd2: MAME ROM Information. History:
The House of the Dead 2 (c) 1998 Sega.
The Special Agents who were assigned to the original House of the Dead mission, thought they were successful in wiping out the evil that resided in secret laboratories and underground passages : however, they were wrong, Dead Wrong!
In the 1st installment of House of the Dead, the situation was a grave one. However, with new hidden passages, giving the player the opportunity to alter the course of each game. The House of the Dead 2 is sure to create more excitement along with a deadlier outcome.
Unbeknownst to the Special Agents, Curlens' scientist and experiments escaped through hidden passages in the mansion. The lifeless corpses and mutilated specimens terrorize the countryside while heading for the targeted City.
The House of the Dead 2, debuting on Sega's new, low cost, high performance, Naomi Hardware Platform, guarantees excitement while the player travels through 6 new challenging levels, using a new light-gun system to destroy new zombies, gruesome creatures, ghastly ghouls, and freaks of modern science, that are bigger, stronger, and faster than ever.
- TECHNICAL -
Sega NAOMI hardware
CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ
- TRIVIA -
Common Abbreviations : THOFD2
Released in November 1998 in Japan.
Released in January 1999 in North America.
The House of the Dead 2 was the first game released on NAOMI hardware.
- TIPS AND TRICKS -
* Show Score : L is the Left pistol trigger and R is the Right pistol trigger...
Insert coins into the HOTD2 machine. Then, click on L 2 times, R 3 times, L once, R once and press Start before demo begins.
* Increase Life Stock : To increase the number of lives a player will have, rapidly push the start button while inserting coins.
Note : This trick also works during the game!
* Grenade Launcher : On the first level hit all enemies in the HEAD and when you reach the 1st Boss you will pick up a grenade launcher .
* Quick Reload : Any fan of arcade shooters will know that it's time consuming to reload by shooting the gun away from the screen, and annoying losing your target. For a quick and painless reload, simply put your fingers in front of the nozzle and squeeze one off - then you can get back to killing whatever it was you were killing without interruption.
* No Reloading On Final Boss : If you shoot your gun away from the screen 5 times right before fighting the final boss, you won't have to reload.
* Bonus Room : If you manage to get through the entire game without killing any civilians or letting the zombies kill any civilians, you will be rewarded with a bonus room, just before the last boss. The room contains life-ups and bonus points.
* Boss Tactics :
1) Judgement : Aim for the purple bat.
2) Heroplant : Aim for his heart,in the middle.
3) Tower : Aim for the heads that are charging up or turning yellow.
4) Strenghten : Aim for his head.
5) Magician : Aim for his left or right leg. He is faster, quicker and harder than the magician in House of the Dead part 1, so be careful!
6) Emperor : Aim for the pink ball of his body. His life goes down little by little.
* Endings :
1) Get a score of 80,000 or more for the GOOD ending
2) Get a score less than 80,000 with the last digit 0 for the BAD ending (but it is good in a way)
3) Get a score less than 80,000 with the last digit 1-9 not 0 for the NORMAL ending.
- SERIES -
1. The House of the Dead (1996)
2. The House of the Dead 2 (1998)
3. The House of the Dead III (2003)
4. The House of the Dead 4 (2005)
5. The House of the Dead EX (2008)
6. The House of the Dead - Overkill (2009, Nintendo Wii)
- STAFF -
Producer : Rikiya Nakagawa
Programmers : Koji Ooto, Hitoshi Shimokawa, Kazutomo Sanbongi, Kazutaka Horie, Gen Miyazaki, Akira Ogata, Junji Shibasaki
Designers : Akira Watanabe, Nobutaka Tozawa, Takuya Ohashi, Norihito Omoda, Masaharu Ijichi, Shien Kato, Satoshi Kobayashi, Megumi Barada, Takashi Fukuda, Toshihiro Fujimaki
Sound director : Tetsuya Kawauchi
Sound : Haruyoshi Tomita
Publicity : Mika Araki
Director & Planner : Takashi Oda
- PORTS -
* Consoles :
Sega Dreamcast (1999)
Microsoft XBOX (2002, "The House of the Dead III") : included in.
Nintendo Wii (2008, as part of "House of the Dead 2 & 3 Return")
* Computers :
PC [CD-ROM] (2001)
- SOURCES -
Machine's picture.
MAME Info:
0.133u5 [Guru]
WIP:
- 0.144: Arzeno Fabrice added clone House of the Dead 2 (prototype).
- 0.143u1: Angelo Salese hooked up idle skip for HOTD2. Angelo Salese and O. Galibert implemented lightgun inputs, game is now playable with several gfx issues (due of the different PVR used). Provided EPROM dump for the I/O gunboard on HOTD2 PCB [Guru].
- 0.142u3: Fixed year info.
- 0.137u4: Wouter added clone House of the Dead 2 (original). Work-around for an int32 overflow bug in the renderer, makes The House of the Dead 2 / The Typing of the Dead to not crash during attract mode [Angelo Salese]. f205v corrected mask ROM numbers for House of the Dead 2.
- 3rd May 2010: Angelo Salese - Found the reason that kept The House of the Dead 2 / The Typing of the Dead to crash without any log, it was an int32 overflow bug in our renderer. Following are snaps actually taken from HOTD2 (that is known to have an earlier revision of the PowerVR, hence there are more video glitches than normal), since I've recently discovered that it boots fine in MAME, with the same protection check as Zombie Revenge / Dynamite Baseball.
- 1st May 2010: Smitdogg - Wouter dumped an alt. version of House of the Dead 2.
- 21st November 2009: Guru - I did get some stuff from Smitdogg. Some of it was dumped several weeks ago... HOTD2.
- 0.133u5: Guru added House of the Dead 2 (Sega 1999).
- 5th September 2009: R. Belmont - In other Guru news we've got a complete dump for NAOMI House of the Dead 2. The game won't run in MAME.
- 1st August 2009: Smitdogg - We got House of the Dead 2 with recycled funds. A lot of early NAOMI roms are already going bad so we need to get them backed up. They don't exactly have the average lifespan of a 2708.
LEVELS: 6
Other Emulators:
* Demul
* Makaron
* nullDC
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Romset: 165952 kb / 22 files / 1.67 zip
MAME XML Output:
   | <game name="hotd2" sourcefile="naomi.c" romof="hod2bios"> |
   |    | <description>House of the Dead 2</description> |
   |    | <year>1998</year> |
   |    | <manufacturer>Sega</manufacturer> |
   |    | <biosset name="bios0" description="HOTD2 (Export)" default="yes"/> |
   |    | <biosset name="bios1" description="HOTD2 (USA)"/> |
   |    | <rom name="epr-21331.ic27" merge="epr-21331.ic27" bios="bios0" size="2097152" crc="065f8500" sha1="49a3881e8d76f952ef5e887200d77b4a415d47fe" region="maincpu" offset="0"/> |
   |    | <rom name="epr-21330.ic27" merge="epr-21330.ic27" bios="bios1" size="2097152" crc="9e3bfa1b" sha1="b539d38c767b0551b8e7956c1ff795de8bbe2fbc" region="maincpu" offset="0"/> |
   |    | <rom name="main_eeprom.bin" merge="main_eeprom.bin" size="128" crc="fea29cbb" sha1="4099f1747aafa07db34f6e072cd9bfaa83bae10e" region="main_eeprom" offset="0"/> |
   |    | <rom name="x76f100_eeprom.bin" merge="x76f100_eeprom.bin" size="132" crc="3ea24b6a" sha1="3a730ebcf56e0060fef6b1b02eb2eb7cfb7e61dc" region="naomibd_eeprom" offset="0"/> |
   |    | <rom name="tg12.ic2" size="65536" crc="2c9600b1" sha1="91813a43851c48d400fde41b1198dabf55bade2d" region="gunboard" offset="0"/> |
   |    | <rom name="epr-21585.ic22" size="2097152" crc="b23d1a0c" sha1="9e77980d1aa980c879886e53cc76a16d7a9d43a1" region="rom_board" offset="0"/> |
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   |    | <rom name="mpr-21387.ic2" size="8388608" crc="5f4dd576" sha1="5483c3949e587bbcca7e8fc7db9aff4cd2a33f02" region="rom_board" offset="1000000"/> |
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   |    | <rom name="mpr-21396.ic11" size="8388608" crc="5ada00a2" sha1="981c65310c89e7a26e2b2c3e57623e78f6ad33d0" region="rom_board" offset="5800000"/> |
   |    | <rom name="mpr-21397.ic12" size="8388608" crc="9eff6247" sha1="9257492fc3e48516897002dd3ff247093af27d87" region="rom_board" offset="6000000"/> |
   |    | <rom name="mpr-21398.ic13" size="8388608" crc="8a80b16a" sha1="ffeb061b31027ac322c14b9050c686b2b844d2e1" region="rom_board" offset="6800000"/> |
   |    | <rom name="mpr-21399.ic14" size="8388608" crc="7ae20daf" sha1="b36d8e490ac477db178b8df08f7997448308d3fd" region="rom_board" offset="7000000"/> |
   |    | <rom name="mpr-21400.ic15" size="8388608" crc="fbb8641b" sha1="6cb44f0a3f80eb68a218bba97b2395961c596b9c" region="rom_board" offset="7800000"/> |
   |    | <rom name="mpr-21401.ic16" size="8388608" crc="3881ec23" sha1="e4b87a6c6fd6a2eeda8e0e5ae7bed01b18386e54" region="rom_board" offset="8000000"/> |
   |    | <rom name="mpr-21402.ic17" size="8388608" crc="66bff6e4" sha1="f87d618231b71b65952fc7ea7ccabdd208622a00" region="rom_board" offset="8800000"/> |
   |    | <rom name="mpr-21403.ic18" size="8388608" crc="8cd2f654" sha1="77eb7061caaf0288aad04ed88c4247d27617f338" region="rom_board" offset="9000000"/> |
   |    | <rom name="mpr-21404.ic19" size="8388608" crc="6cf6e705" sha1="68d7e9becefe27b556e0c5d7ba00efd2d1fb71ca" region="rom_board" offset="9800000"/> |
   |    | <rom name="mpr-21405.ic20" size="8388608" crc="495e6265" sha1="57936367fec0000691641525682fb8aefc4e4f56" region="rom_board" offset="a000000"/> |
   |    | <device_ref name="mie"/> |
   |    | <chip type="cpu" tag="maincpu" name="SH-4" clock="200000000"/> |
   |    | <chip type="cpu" tag="soundcpu" name="ARM7" clock="2822400"/> |
   |    | <chip type="cpu" tag="mie_maple:mie" name="Z80" clock="4000000"/> |
   |    | <chip type="audio" tag="lspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="rspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="aica" name="AICA"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" /> |
   |    | <sound channels="2"/> |
   |    | <input players="2" buttons="2" coins="2" service="yes" tilt="yes"> |
   |    |    | <control type="lightgun" minimum="0" maximum="65280" sensitivity="25" keydelta="10"/> |
   |    | </input> |
   |    | <dipswitch name="Monitor" tag="MIE:5" mask="1"> |
   |    |    | <dipvalue name="31 kHz" value="1"/> |
   |    |    | <dipvalue name="15 kHz" value="0" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="MIE:5" mask="2"> |
   |    |    | <dipvalue name="Off" value="2" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="MIE:5" mask="4"> |
   |    |    | <dipvalue name="Off" value="4" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="MIE:5" mask="8"> |
   |    |    | <dipvalue name="Off" value="8" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Bilinear Filtering" tag="MAMEDEBUG" mask="1"> |
   |    |    | <dipvalue name="Off" value="0" default="yes"/> |
   |    |    | <dipvalue name="On" value="1"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Disable Render Calls" tag="MAMEDEBUG" mask="2"> |
   |    |    | <dipvalue name="Off" value="0" default="yes"/> |
   |    |    | <dipvalue name="On" value="2"/> |
   |    | </dipswitch> |
   |    | <driver status="preliminary" emulation="preliminary" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="4096"/> |
|
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