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hwchamp: MAME ROM Information.


History:

Heavyweight Champ (c) 1987 Sega.


A first person boxing game where you guide a boxer named 'Kid Crusher' up the rankings and towards a World Heavyweight Title bout. Win and defend your belt successfully to become a true champion.


- TECHNICAL -


Sega System 16B hardware


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 6144


Players : 1

Control : paddle


- TRIVIA -


Released in September 1987.


The game's ending uses the likeness of Mike Tyson.


- SERIES -


1. Heavyweight Champ (1987)

2. Title Fight (1992)


- STAFF -


Planners : Bravo Ogu, Doroya Jun

Programmers : Mr. Minalyn, Big Hill, Collision Ukepi, Ippo Ogapi

Mechanicians : Pachislo Yuki, Oji Ken, Nasake 2

Designers : Akanat, Otaka Shin, KAO

Musician : Funkey K.H.


- PORTS -


* Consoles :

Sega Master System (1991)

Sega Game Gear (1991) : Japan release only.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.34b4 [Phil Stroffolino]


TODO:

* Wanted: 317-0046/47 FD1094 CPUs


WIP:

- 0.139u1: Brian Troha documented the Sega game ID for the Heavyweight Champ rom board as well as corrected the rom names.

- 0.138u1: Team Japump and Dumping Union added clone Heavyweight Champ (Japan, FD1094 317-0046). Fixed rom names. Added new gfx2 rom ($c0001) to parent set.

- 0.106u12: MASH added pld ($0 - pls153.bin) to Heavyweight Champ.

- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses.

- 15th March 2004: Charles MacDonald fixed sprite zooming in sys16_sprite_shinobi (corrects sprite placement in Heavyweight Champ) and fixed sprite list parsing (fixes output test progression in Heavyweight Champ).

- 0.72u1: Fixed cpu2 roms addresses.

- 0.36b7: Added missing 6x buttons.

- 0.36b2: Added missing cpu2 speech roms and dipswitches 'Demo Sounds', 'Start Level Select', 'Continue Mode', 'Difficulty' and 'Time Adjust'.

- 0.36b1: Added missing gfx1 roms.

- 0.34b4: Phil Stroffolino added Heavyweight Champ (Sega 1987), not working.

- 16th April 1998: Dumped Heavyweight Champ.


LEVELS: 5 (must be finished 3 times)


Other Emulators:

* FB Alpha

* System 16


Recommended Games (Boxing):

Boxer

KO Punch

Champion Boxing

Main Event

Punch-Out!!

Super Punch-Out!!

VS Gong Fight

King of Boxer

Heavyweight Champ

Mike Tyson's Punch-Out!! (PlayChoice-10)

Vs. TKO Boxing

Final Blow

The Final Round

Pound for Pound

Success Joe

Legend of Success Joe

Title Fight

Top Ranking Stars

Best Bout Boxing

Funky Head Boxers


Romset: 2337 kb / 20 files / 867.5 zip




MAME XML Output:

       <game name="hwchamp" sourcefile="segas16b.c">
              <description>Heavyweight Champ</description>
              <year>1987</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-11239.a7" size="131072" crc="e5abfed7" sha1="1f875dbaf8665c1dbfe336470580361b18a8ed4e" region="maincpu" offset="0"/>
              <rom name="epr-11238.a5" size="131072" crc="25180124" sha1="77b414f8cd88270713c57bddadec5d8dca490e86" region="maincpu" offset="1"/>
              <rom name="mpr-11241.a14" size="131072" crc="fc586a86" sha1="2c26ef3ab94089940add3be9952804a6e62f5113" region="gfx1" offset="0"/>
              <rom name="mpr-11166.b14" size="131072" crc="aeaaa9d8" sha1="6b7e5320f515c1c35445d3320b3edaef911191e1" region="gfx1" offset="20000"/>
              <rom name="mpr-11242.a15" size="131072" crc="7715a742" sha1="e6040ff0e9c68f3f502e5f6d7e7ca04b14059752" region="gfx1" offset="40000"/>
              <rom name="mpr-11167.b15" size="131072" crc="63a82afa" sha1="a02bbb6dd84cdf7cdab8e738c6927f5b1e3fcad5" region="gfx1" offset="60000"/>
              <rom name="mpr-11243.a16" size="131072" crc="f30cd5fd" sha1="df6118ca4b724c37b11e18d9f2ea18e9591ae7aa" region="gfx1" offset="80000"/>
              <rom name="mpr-11168.b16" size="131072" crc="5b8494a8" sha1="9e3f09f4037a007b6a188dd81ec8f9c635e87650" region="gfx1" offset="a0000"/>
              <rom name="mpr-11158.b1" size="131072" crc="fc098a13" sha1="b4a6e00d4765265bad170dabf0b2a4a58e063b16" region="gfx2" offset="1"/>
              <rom name="mpr-11162.b5" size="131072" crc="5db934a8" sha1="ba7cc93025af71ad2674b1376b61afbb7ae910ff" region="gfx2" offset="0"/>
              <rom name="mpr-11159.b2" size="131072" crc="1f27ee74" sha1="a60d50a4f501623187c067a3c17bff49151ca3b2" region="gfx2" offset="40001"/>
              <rom name="mpr-11163.b6" size="131072" crc="8a6a5cf1" sha1="28b22aa326682ef3b54891dda7aa9a432da12a4d" region="gfx2" offset="40000"/>
              <rom name="mpr-11160.b3" size="131072" crc="c0b2ba82" sha1="30349c86a99bbe3dfb423027ad534a9333e27679" region="gfx2" offset="80001"/>
              <rom name="mpr-11164.b7" size="131072" crc="d6c7917b" sha1="8b313a5634c14f4c90bfa9f9616d600283f72768" region="gfx2" offset="80000"/>
              <rom name="mpr-11161.b4" size="131072" crc="35c9e44b" sha1="2de32cb684c46d1169d8afcb0d3058d08e452a49" region="gfx2" offset="c0001"/>
              <rom name="mpr-11165.b8" size="131072" crc="57e8f9d2" sha1="1804677820d05a421120660f91e3a5f1df1e6a8d" region="gfx2" offset="c0000"/>
              <rom name="epr-11240.a10" size="32768" crc="96a12d9d" sha1="f4ba70c3b5d80a1b6a187c940b922d5182d5ab12" region="soundcpu" offset="0"/>
              <rom name="mpr-11244.a11" size="131072" crc="4191c03d" sha1="40809fb80527980015d3b5c4ca7cf159bc09cf5a" region="soundcpu" offset="10000"/>
              <rom name="mpr-11245.a12" size="131072" crc="a4d53f7b" sha1="71123a8ecfa093897c6f2bb7312e6c755be14521" region="soundcpu" offset="30000"/>
              <rom name="pls153.bin" size="235" crc="39b47212" sha1="432b47aee5ecbf08a8a6dc2f8379c816feb86328" region="plds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="5000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.054389" pixclock="6293700" htotal="400" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="1" coins="2" service="yes">
                     <control type="paddle" minimum="0" maximum="255" sensitivity="70" keydelta="32"/>
                     <control type="pedal" minimum="0" maximum="255" sensitivity="70" keydelta="32"/>
              </input>
              <dipswitch name="Unused" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Start Level Select" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW2" mask="8">
                     <dipvalue name="No" value="8" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="48">
                     <dipvalue name="Easy" value="32"/>
                     <dipvalue name="Normal" value="48" default="yes"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Time Adjust" tag="DSW2" mask="192">
                     <dipvalue name="Easy" value="128"/>
                     <dipvalue name="Normal" value="192" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="6144"/>
       </game>
 
 


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