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hyprdriv: MAME ROM Information.


History:

Hyperdrive (c) 1998 Midway Games.


Midway's futuristic arcade hover-racing game. Hyperdrive features custom arcade controls and state-of-the-art 3-D graphics.


- TECHNICAL -


Main CPU : R5000 (@ 200 Mhz)

Sound CPU : ADSP2115 (@ 16 Mhz)

Sound Chips : (2x) DMA-driven (@ 16 Mhz)


Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 57.00 Hz

Palette colors : 65536


Players : 2

Control : stick

Buttons : 4


- TIPS AND TRICKS -


* Mirror Mode : Press View1 during the track select screen. Mirror mode flips the track right to left, so that all the right-hand turns become left-hand turns and vice versa.


* Expert Mode : Press View2 during the track select screen. Expert mode turns off the 'catch-up' code, so there is no computer help for the players that are behind. This is for players who want a fair-and-square head-to-head race without any computer assistance. Also in expert mode, the green guide boxes for the boost zones are disabled, and the 'help boxes', that pop are disabled.


* Mirror Mode and Expert Mode can both be active at the same time. Just hold down View1 and View2 at the same time during the track select screen.


* No Drones Mode : Press View1 during the ship select screen. This mode is included for the really good players who want the race solely the result of head-to-head racing, without the chance of the race being influenced by one person getting bumped by a drone, or by the drones clustering around one person and not the other.


* Cruise Control : If the player doesn't step on the gas pedal at the start of the game, then the game will automatically keep the gas pedal at 80% of max speed.


* Barrel Rolls : Double-tapping the yellow buttons makes the ship roll to the right and left. The player gets a small but useful speed boost if he can pull off a barrel roll.


* Afterburner : Double-tapping the gas pedal makes the ship speed up and the exhaust flare up.


- STAFF -


SOFTWARE : Matt Booty, Ed Keenan, Brian Eddy, Peter Giokaris

ART : Mike Ossian, Dave Zabloudil, Jim Rohn, Brian Morris, Tony Lentini

MUSIC/SOUND : Dan Forden


- SOURCES -


Game's rom.

Midway's HYPERDRIVE homepage, http://www.animbomb.com/hyperdrive/




MAME Info:

0.81u5 [Aaron Giles]


HardDisk required


Bugs:

- Sound level not accurate until - or = button pressed. john_iv (ID 02032)

- Despite of successful calibration the brake button doesn't function. Scagazza (ID 00470)


WIP:

- 1st June 2009: Smitdogg - We got some old Hyperdrive chips (U32 Rev1.1 and U33 Rev1.2) thanks to Incog. I'm not sure if they require an older hard drive dump or not.

- 0.84u2: Added missing harddisk image - Game now playable. Added 'Brake' dipswitch. Changed input to Stick, 4 Buttons and 4 Coin Slots.

- 9th July 2004: Aaron Giles - Finally the last Seattle game Hyperdrive showed up on my doorstep yesterday. There are still some issues to figure out (you can't start a game yet), but the attract mode came up nice and quick.

- 0.81u5: Aaron Giles added Hyperdrive (Midway Games 1998).


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Romset: 544 kb / 2 files / 118.1 zip

Harddisk: 18.6 GB (CYLS: 2434, HEADS: 255, SECS: 63 - Compressed: 358.9)




MAME XML Output:

       <game name="hyprdriv" sourcefile="seattle.c">
              <description>Hyperdrive</description>
              <year>1998</year>
              <manufacturer>Midway Games</manufacturer>
              <rom name="seattle.snd" size="32768" crc="bec7d3ae" sha1="db80aa4a645804a4574b07b9f34dec6b6b64190d" status="baddump" region="dcs" offset="0"/>
              <rom name="hyprdrve.u32" size="524288" crc="3e18cb80" sha1="b18cc4253090ee1d65d72a7ec0c426ed08c4f238" region="user1" offset="0"/>
              <disk name="hyprdriv" sha1="8cfa343797575b32f46cc24150024be48963a03e" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="R5000 (little)" clock="200000000"/>
              <chip type="cpu" tag="dcs2" name="ADSP-2115" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="dac1" name="DMA-driven DAC"/>
              <chip type="audio" tag="dac2" name="DMA-driven DAC"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="57.000000" pixclock="17510400" htotal="640" hbend="0" hbstart="640" vtotal="480" vbend="0" vbstart="480" />
              <sound channels="2"/>
              <input players="1" buttons="5" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="2"/>
                     <control type="pedal" minimum="0" maximum="255" sensitivity="25" keydelta="100"/>
                     <control type="stick" minimum="16" maximum="240" sensitivity="25" keydelta="25"/>
              </input>
              <dipswitch name="Coinage Source" tag="DIPS" mask="1">
                     <dipvalue name="Dipswitch" value="1"/>
                     <dipvalue name="CMOS" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DIPS" mask="62">
                     <dipvalue name="USA 10" value="62"/>
                     <dipvalue name="USA 11" value="60"/>
                     <dipvalue name="USA 12" value="58"/>
                     <dipvalue name="USA 13" value="56"/>
                     <dipvalue name="USA 9" value="54"/>
                     <dipvalue name="USA 1" value="52" default="yes"/>
                     <dipvalue name="USA 2" value="50"/>
                     <dipvalue name="USA ECA" value="48"/>
                     <dipvalue name="France 1" value="46"/>
                     <dipvalue name="France 2" value="44"/>
                     <dipvalue name="France 3" value="42"/>
                     <dipvalue name="France 4" value="40"/>
                     <dipvalue name="France 5" value="38"/>
                     <dipvalue name="France 6" value="36"/>
                     <dipvalue name="France 7" value="34"/>
                     <dipvalue name="France ECA" value="32"/>
                     <dipvalue name="German 1" value="30"/>
                     <dipvalue name="German 2" value="28"/>
                     <dipvalue name="German 3" value="26"/>
                     <dipvalue name="German 4" value="24"/>
                     <dipvalue name="German 5" value="22"/>
                     <dipvalue name="German 5" value="20"/>
                     <dipvalue name="German 5" value="18"/>
                     <dipvalue name="German ECA" value="16"/>
                     <dipvalue name="U.K. 1 ECA" value="14"/>
                     <dipvalue name="U.K. 2 ECA" value="12"/>
                     <dipvalue name="U.K. 3 ECA" value="10"/>
                     <dipvalue name="U.K. 4" value="8"/>
                     <dipvalue name="U.K. 5" value="6"/>
                     <dipvalue name="U.K. 6 ECA" value="4"/>
                     <dipvalue name="U.K. 7 ECA" value="2"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DIPS" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Power Up Test Loop" tag="DIPS" mask="128">
                     <dipvalue name="No" value="128" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DIPS" mask="256">
                     <dipvalue name="0" value="256"/>
                     <dipvalue name="1" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Resolution" tag="DIPS" mask="1536">
                     <dipvalue name="0" value="1536"/>
                     <dipvalue name="Medium" value="512" default="yes"/>
                     <dipvalue name="Low" value="1024"/>
                     <dipvalue name="3" value="0"/>
              </dipswitch>
              <dipswitch name="Graphics Speed" tag="DIPS" mask="6144">
                     <dipvalue name="45 MHz" value="0" default="yes"/>
                     <dipvalue name="47 MHz" value="2048"/>
                     <dipvalue name="49 MHz" value="4096"/>
                     <dipvalue name="51 MHz" value="6144"/>
              </dipswitch>
              <dipswitch name="Brake" tag="DIPS" mask="8192">
                     <dipvalue name="Enabled" value="8192" default="yes"/>
                     <dipvalue name="Disabled" value="0"/>
              </dipswitch>
              <dipswitch name="Power On Self Test" tag="DIPS" mask="16384">
                     <dipvalue name="No" value="0" default="yes"/>
                     <dipvalue name="Yes" value="16384"/>
              </dipswitch>
              <dipswitch name="Test Switch" tag="DIPS" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="0"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              </slot>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>
              </slot>
       </game>
 
 


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