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jailbrekb: MAME ROM Information.


History:

Jail Break (c) 1985 Konami.


A mass prison breakout has occurred and the prison warden has been kidnapped in this sideways scrolling shoot-em-up from Konami. The player controls a lonely police officer whose job it is to kill the hordes of escaped convicts and, eventually, rescue the kidnapped warden. Each level also has a number of civilian hostages that also roam the levels and need to be rescued.


The player begins the game with only a pistol, but 2 extra weapons, in the form of a bazooka and a tear gas gun, can be collected. The 'Weapon Select' button cycles through the player's weapons via a display at the bottom of the screen. When the desired weapon is highlighted, pressing the Fire button will select and fire the desired weapon.


Hostages will randomly run across the screen and can be rescued by running into them. Should the player accidentally shoot a hostage, all extra weapons will be lost leaving only the pistol.


- TECHNICAL -


Game ID : GX507


Main CPU : M6809 (@ 3 Mhz)

Sound Chips : SN76496 (@ 1.5 Mhz), VLM5030 (@ 3.58 Mhz)


Screen orientation : Horizontal

Video resolution : 240 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 32


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


This game is known in Japan as "Manhattan 24 Bunsho - NY 151 Nishi Dai 100 Street".


Jail Break's premise of a city overrun with convicts and a kidnapped ViP is based upon John Carpenter's 1981 film, 'Escape From New York'.


Donn Nauert holds the official record for this game with 185,900 points.


- TIPS AND TRICKS -


* Easter Egg : From the beginning of the game, rescue four hostages in a row; you have to do this to get the tear gas gun. Shortly after getting the fourth hostage, there will be a convict shooting down at you from a building. He is the first window shooter in the game, shoot him with the Tear Gas gun and you will be 'rewarded' with a brief glimpse of a topless woman. This also occurs at other points in the game.


- STAFF -


Executive producers : K.K and K.K

Music by 'Sound Effect Study Room'.

Directed by : Oolong Sugimo

Produced by 'Soft Second Development Room'.


- PORTS -


* Computers :

Commodore C64 (1987)

Sinclair ZX Spectrum (1987)

Amstrad CPC (1987)


- SOURCES -


Game's rom.




MAME Info:

0.34b8 [Ernesto Corvi]


WIP:

- 0.136u2: Corrado Tomaselli changed Jail Break to use the 76489A variant (verified on PCB).

- 0.135u3: Fabio Priuli added driver data struct to Jail Break.

- 0.133u1: Renamed (jailbrkb) to (jailbrekb).

- 0.131u3: Guru added Jail Break README.

- 0.127u3: Jail Break changes [Kevin Eshbach]: Replaced SN76496 sound with SN76489. Redumped VLM5030 speech rom. Added DIP locations. Fixed rom names.

- 0.123u1: Zsolt Vasvari removed color tables from Jail Break. Added RESNET color computations where appropriate. Changed palettesize to 512 colors.

- 0.122u7: Aaron Giles updated Jail Break clocks and video timing based on measurements. Changed M6809 CPU1 and SN76496 clock speeds to 1536000 Hz, VLM5030 to 3579545 Hz and VSync to 60.606061 Hz.

- 0.113: Kevin Eshbach added clone Jail Break (Bootleg) and save state support. Fixed rom names in clone 'Manhattan 24 Bunsyo (Japan)'.

- 23rd January 2002: Tatsuyuki Satoh added the 4800/9600bps parameter support to the VLM5030 sound chip emulation, fixing some speech in Jailbreak. Barry Rodewald submitted a fix for vertical scrolling in Jailbreak, as used by the end credits.

- 0.37b9: Added clone Manhattan 24 Bunsyo (Japan). Added dipswitches 'Cabinet', 'Difficulty', 'Flip Screen', 'Upright Controls' and 3x 'Unused'.

- 0.35b11: Nicola Salmoria fixed sprite glitches in Jail Break.

- 0.34RC1: Dave W. added high score saving to Jail Break.

- 0.34b8: Ernesto Corvi added Jail Break (Konami 1986).


ARCADE RELEASE: Manhattan 24bunsho (Konami) - 1986/Mar/16


LEVELS: 5


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Romset: 145 kb / 13 files / 65.3 zip




MAME XML Output:

       <game name="jailbrekb" sourcefile="jailbrek.c" cloneof="jailbrek" romof="jailbrek">
              <description>Jail Break (bootleg)</description>
              <year>1986</year>
              <manufacturer>bootleg</manufacturer>
              <rom name="1.k6" size="32768" crc="df0e8fc7" sha1="62e59dbb3941ed8af365e96906315318d9aee060" region="maincpu" offset="8000"/>
              <rom name="3.h6" size="32768" crc="bf67a8ff" sha1="9aca8de7e2c2cc0ff9fe3f316a9300574df4ff06" region="gfx1" offset="0"/>
              <rom name="5.f6" size="32768" crc="081d2eea" sha1="dae66b2607d1a56e72e9cb456bdb3c0c21337d6c" region="gfx2" offset="0"/>
              <rom name="4.g6" size="32768" crc="e34b93b8" sha1="fb6ed12ab017ac1e5006165f435cf0ed95a49c17" region="gfx2" offset="8000"/>
              <rom name="prom.j2" merge="507j10.1f" size="32" crc="f1909605" sha1="91eaa865375b3bc052897732b64b1ff7df3f78f6" region="proms" offset="0"/>
              <rom name="prom.i2" merge="507j11.2f" size="32" crc="f70bb122" sha1="bf77990260e8346faa3d3481718cbe46a4a27150" region="proms" offset="20"/>
              <rom name="prom.d6" merge="507j13.7f" size="256" crc="d4fe5c97" sha1="972e9dab6c53722545dd3a43e3ada7921e88708b" region="proms" offset="40"/>
              <rom name="prom.e6" merge="507j12.6f" size="256" crc="0266c7db" sha1="a8f21e86e6d974c9bfd92a147689d0e7316d66e2" region="proms" offset="140"/>
              <rom name="2.i6" size="8192" crc="d91d15e3" sha1="475fe50aafbf8f2fb79880ef0e2c25158eda5270" region="vlm" offset="0"/>
              <rom name="k4.bin" size="1" status="nodump" region="plds" offset="0"/>
              <rom name="a7.bin" size="1" status="nodump" region="plds" offset="0"/>
              <rom name="g9.bin" size="1" status="nodump" region="plds" offset="0"/>
              <rom name="k8.bin" size="1" status="nodump" region="plds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1536000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="snsnd" name="SN76489A" clock="1536000"/>
              <chip type="audio" tag="vlm" name="VLM5030" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="240" height="224" refresh="60.606061" pixclock="6144000" htotal="396" hbend="8" hbstart="248" vtotal="256" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="Invalid" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="1" value="3"/>
                     <dipvalue name="2" value="2"/>
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="4">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="4"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="8">
                     <dipvalue name="30K 70K+" value="8" default="yes"/>
                     <dipvalue name="40K 80K+" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="48">
                     <dipvalue name="Easy" value="48"/>
                     <dipvalue name="Normal" value="32"/>
                     <dipvalue name="Difficult" value="16" default="yes"/>
                     <dipvalue name="Very Difficult" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Upright Controls" tag="DSW3" mask="2">
                     <dipvalue name="Single" value="2" default="yes"/>
                     <dipvalue name="Dual" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>
       </game>
 
 


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