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jankenmn: MAME ROM Information.


History:

Janken Man Kattara Ageru (c) 1991 Sanwaizu.


- TECHNICAL -


Width: 300mm

Depth: 350mm

Height: 1340mm

Weight: 60kg


- SOURCES -


Machine's picture.

Game's ROM.




MAME Info:

0.145u5 [Roberto Fresca, anonyMous donator]


NOTES:

- http://dgm.hmc6.net/museum/jyankenman.html and many videos on Youtube


WIP:

- 30th March 2012: Roberto Fresca - Spent ages recreating the original 'Janken Man Kattara Ageru' artwork based on the lo-res picture below. I think is decent enough taking in count the lack of references. Here the artwork... Is currently working with all the lamps and leds (except the blue top rotolight, that is impossible to simulate with the current artwork system).

- 26th March 2012: Roberto Fresca - Again rolling with the Janken Man series. I was working so hard side by side with hap on the Janken Man game. After some analysis, we've determinated that the dump is really odd, since the program ROM is unused (maybe a leftover, or from another game). The real program is laying inside the waveform ROM. And is not coming from 'Janken Man' (first one from the series). It fits perfectly and match 'Janken Man Kattara Ageru'. Well... Unfortunatelly only low-res pictures were found about this game. So, I'm trying to recreate the real artwork for a external layout from the scratch, just based on a pic. Since these machines are still working in Japan, if some japanese MAME friendly people can help providing some hi-res pictures to create a real-decent artwork, they will be widely welcome. Thanks in advance. Here the artwork WIP...

- 0.145u5: Roberto Fresca and anonyMous donator added Janken Man Kattara Ageru (Sunwise 1991). Z80 + CTC + DAC systems with artwork and lamps + LEDs, running the well-known game "Rock-Paper-Scissors". Also added a complex internal artwork layout and some notes [Roberto Fresca]. Shuffled hand leds a bit to make it able to show all 3 janken states. Lots of driver improvements, making the game almost playable. Added remaining lamp outputs. Layout now based on http://homepage2.nifty.com/totochan/yugi-shiba-jkman.jpg instead of this one: http://dgm.hmc6.net/museum/jyankenman_01.jpg. Added cpanel leds and marked game as working. Removed unneeded notes. Temporary workaround for payout sensor, game shouldn't lock up anymore now [hap]. Remapped inputs to Z-X-C to be more friendly. Routed the payout pulse to mech counters. Added some notes [Roberto Fresca].

- 12th March 2012: Roberto Fresca - I was working in a new driver for a screenless japanese game called Janken Man (Rock- Paper-Scissors). The whole playfield is made of lamps and leds. Since there is not a decent picture of the game, I recreated the artwork through an internal layout... There are some weird things about the program (a bunch of branchs to nothingland), but hope someone can figure out better than me. I just got the program running, with Z80 + CTC + daisy chained interrupts totally set, passing accurate interrupts vector to the CPU, with 2x PPI8251 (I/O) initialized and working properly. Also hooked a DAC that can handle the PCM waveform properly. You can trigger some samples through the input system. Above you can find a comparison between the real artwork and my internal layout. Hope someone can give a hand to get a workaround and hook the lamps...


Romset: 272 kb / 2 files / 193.9 zip




MAME XML Output:

       <game name="jankenmn" sourcefile="jankenmn.c">
              <description>Janken Man Kattara Ageru</description>
              <year>1991</year>
              <manufacturer>Sunwise</manufacturer>
              <rom name="pcg2.bin" size="262144" crc="48a8f769" sha1="656346ca0a83fd8ff5c8683152e4c5e1a1c797fa" region="maincpu" offset="0"/>
              <rom name="pcg1.bin" size="16384" crc="a9c5aa2e" sha1="c3b81eeefa5c442231cd26615aaf6c682063b26f" region="temp" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="2500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <sound channels="1"/>
              <input players="1" buttons="3" coins="3">
              </input>
              <dipswitch name="Coinage" tag="DSW" mask="3">
                     <dipvalue name="Lamp Test" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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