jb_10r: MAME ROM Information. History:
Jack*Bot (c) 1995 Williams Electronics Games, Inc.
- TECHNICAL -
Williams WPC-Security
Model Number : 50051
Main CPU : M6809 (@ 2 MHz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound chip : DMA-driven DAC
There are prototype games that run on the WPC-95 System.
- TRIVIA -
2,428 units were produced. This game was dedicated to the memory of Joe Joos Jr. (Joe Joos jr. is the designer of many cool toys in pinball, i.e. the 5 bank target, catapult arm, Thing, and the ferris wheel).
The playfield layout is identical to 1986's "Pin*Bot".
Sometimes a cow face can be seen on a reel during Casino Run.
- UPDATES -
Version 0.4
Date : May 30, 1995
- This is the first release of software for production of sample games.
Version 1.0
Date : August 7, 1995
- This is the release of software for production.
- After multiball, visor now closes after hitting an out of the way switch.
- Cheating now available in Casino Run, Bonus, and Match.
- Buy-in button blinks any time cheating is available.
- Super Jack*Bot now available in multiball (hit a visor hole for a jack-bot then quickly hit the other visor hole).
- Multiball and Casino Run start display effects may now be canceled by pressing both flipper buttons.
- Cheating hint added to the attract mode.
- 3rd multiball now requires 2 completion's of the chest (was 4th multiball).
- Translations added for German, French, & Spanish.
- Solar Jet and Cash-In awards are now given if the modes are running at the start of Multiball or Casino Run.
- Cash-In award now gives 2x bonus (was 1x).
- Game saucer now holds ball for about 7 sec. in Multiball. 3 matching Casino Run symbols awards a Special.
- MK3 hints now given sometimes if players hold in the flippers during casino run.
- Manual Tournament Mode activation is now allowed (hold both flipper buttons before starting a game) .
- Card that will be spotted from the drop targets now blinks.
- TIPS AND TRICKS -
In the Attract mode, press the Extra Ball button when the display shows 'In memory of Joe Joos jr.'
Tapp the Extra Ball button while starting :
1) Pinbot Poker to make Pinbot pull out an ace of clubs from his sleeve.
2) Keno to get Pinbot to make all 25 squares match for 99,000,00.
3) Slot machine to get Pinbot to change reels to 'Light Extra Ball'.
4) Roll the Dice to get Pinbot to flip the dice to 12 x Dice Bonus.
5) Casino Run to hear a cow moo, and now each shot to 'spin the reels' during Casino Run changes the first bomb into another award (only works once per Casino Run).
6) End of Ball Bonus (with 2x to 5x) to get an extra bonus multiplier.
These cheats are not sure to work all the time, but when they do you'll hear Pinbot saying : 'Look over there', 'Look Hally's Comet', or 'Look there's Rudy'.
- SERIES -
1. Pin*Bot (1986)
2. The Machine - Bride of Pin*Bot (1991)
3. Jack*Bot (1995)
- STAFF -
Original Design : Barry Oursler (BSO), Joe Joos Jr.
Game Design : Larry DeMar (LED), Jim Patla
Software / Design : Louis Koziarz (LNK), Larry DeMar
Artwork : Doug Watson (DTW), John Youssi (J Y), Greg Freres, Paul Barker
Music and Sound FX : Jon Hey (JWH), Chris Granner
Speech Effects : Dave Zabriske, Lia Mortensen, Stefan Besse, Michael Sengelmann
Dot Matrix Art : Adam Rhine, Brian Morris
Mechanical Engineering : Robert C. Friesl, Bob Brown, John Krutsch
Electrical Engineering : Chuck Bleich, Steve Vornsand, Scott Goska, Steve Phillips
Prototype Engineering : Jim Shird, Jose Delgado, Kent Pemberton, Barry Morris
Software Support : Ted Estes, Matt Coriale
Engineering Support : John McCaffer, Kathy Kline, Steve Kordek, Dale Prosse, Butch Ortega, Elaine Johnson
Publications : Karen Trybula, Betty Purcell, Nina Clemente, Norma Rodriguez, Herb Foss
Manufacturing : Ernie Pellegrino, Scott McAdam, Don Hassler, Fergie
Parts Wizards : Kim Walman, Vic Sarkan
Sales / Marketing : Joe Dillon, Roger Sharpe, Rachel Davies, Mark Chan, Lenore Sayers, Michael Sengelmann
Marketing : Jim Greene, Christa Woss, Michael Gottlieb, Darren Walker, Andy Lycke, Joanne Faux
Executive Producers : Neil Nicastro, Ken Fedesna
Wizard Testing : Lyman F. Sheats, Jim Shird
Special Thanks : Steve Ritchie, Scott Slomiany, Rick Schieve
Extra Special Thanks : Vicki L. Kamm, Rosalie Koziarz
- SOURCES -
Game's rom.
MAME Info:
0.141u1 [PinMAME]
WIP:
- 0.141u1: Added Jack*Bot (1.0R) (Williams 1995) and clone Jack*Bot (1.0B) (Belgium/Canada).
Romset: 3072 kb / 6 files / 2.78 zip
MAME XML Output:
   | <game name="jb_10r" sourcefile="wpc_s.c" ismechanical="yes"> |
   |    | <description>Jack*Bot (1.0R)</description> |
   |    | <year>1995</year> |
   |    | <manufacturer>Williams</manufacturer> |
   |    | <rom name="jack1_0r.rom" size="524288" crc="0e1a900a" sha1="894f642611d29ce11e13ef9dd68dba7dfc602a3a" region="user2" offset="0"/> |
   |    | <rom name="jbsnd_u2.rom" size="524288" crc="b116d59f" sha1="c87c82d7fa4ca40d337fb59476b0b1c90dff86f0" region="sound1" offset="0"/> |
   |    | <rom name="jbsnd_u3.rom" size="524288" crc="76ad3aad" sha1="012b44c48d1cbb282eb763e40db40b141397f426" region="sound1" offset="100000"/> |
   |    | <rom name="jbsnd_u4.rom" size="524288" crc="038b1309" sha1="a6e337476902ed9ec5123fe4e088a0608c0d5f48" region="sound1" offset="200000"/> |
   |    | <rom name="jbsnd_u5.rom" size="524288" crc="0957e2ad" sha1="0fb4e3fdb949b0979721064162a41cfba84d0013" region="sound1" offset="300000"/> |
   |    | <rom name="jbsnd_u6.rom" size="524288" crc="7a1e2c3d" sha1="0c6ccb937328509cb0a87e4c557a64c13bbed2db" region="sound1" offset="400000"/> |
   |    | <chip type="cpu" tag="maincpu" name="M6809" clock="2000000"/> |
   |    | <sound channels="0"/> |
   |    | <input players="0"> |
   |    | </input> |
   |    | <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="0"/> |
|
|