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jm_12r: MAME ROM Information.


History:

Johnny Mnemonic Meet the Ultimate Hard Drive (c) 1995 Williams Electronics Games, Inc.


- TECHNICAL -


Williams WPC-Security System

Model Number : 50042


Main CPU : M6809 (@ 2 MHz)

Sound CPU : ADSP2015 (@ 10 MHz)

Sound Chip : DMA-driven DAC (@ 10 MHz)


- TRIVIA -


Released in October 1995. 2,756 units were produced.


Based on the 1995 movie, starring Keanu Reeves.


Cow 1 : Sometimes during Midnight Multiball a 'Moo!' can be heard and seen on the display when a switch is hit. This only occurs once per multiball and +/- 50 % of the multiballs.


Cow 2 : Wait long enough during attract mode and then press either one of the flipper buttons or the launch button. At random occasions you may hear a 'Moo!'.


Crazy Bob operates the 3x3 matrix.


- UPDATES -


Version 0.4

Date : August 25, 1995

- This is the release of software for production of sample games.


Version 1.0

Date : October 2, 1995

- This is the release of software for production.

- Added a cyberspace multiball lamp effect.

- Fixed a condition where the left diverter did not always open following a ball plunge into the jets.

- Fixed a condition where following the first Cyberspace Multiball, the hand popper shot call arrow would be lit for no reason.

- Changed the throwing spikes to carry from ball-to-ball until they are completed the first time.

- Can now cancel buy-in on the launch button.

- Added a game over lamp effect.

- Corrected a display error where at game over with multiple players, a portion of the final player up's score would be partially wiped away.

- Added (non Tournament) hand cabinet button cheat codes.

- Changed touch tone multiball jackpot rules to be worth the effort of making the shots.

- Now the hand is moved to the back during game over to improve the chances of the hand being in an optimal position for shipment.

- If we determine the hand to be broken, and we are trying to clear the hand popper (except in multiball) the diverter is opened to give the ball additional room to exit.

- Fixed a condition where the game over music would terminate prematurely.

- Improved flaky ball-in-hand switch behavior.

- Changed hand popper behavior to switch to a soft kick after failing to clear, when the hand is not marked bad.


Version 1.1

Date : October 2, 1995

- The text TO ADVANCE YAKUZA and POWER MASTER now fits the display in all languages.

- Added a ball search delay at the end of Powerdown during the YOU ARE THE MASTER speech.


Version 1.2

Date : October 31, 1995

- Corrected an erroneous error report on hand detected during burn-in.

- Increased hand popper kick strength slightly for use when hand is broken.

- Made the matrix award relative position more random.

- Incorporated new Tournament Mode code fixes.


- TIPS AND TRICKS -


Start a game just before midnight to enable 'Midnight Multiball'.


Tournament Mode : press and hold both flipperbuttons for about 5 seconds during attract mode, then watch the display.


- STAFF -


Designer : George Gomez

Artwork : John Youssi

Software : Tom Uban

Dots/Animation : Adam Rhine, Brian Morris

Mechanics : Tom Kopera

Music & Sounds : Dave Zabriskie


- SOURCES -


Game's rom.




MAME Info:

0.141u1 [PinMAME]


WIP:

- 0.141u1: Added Johnny Mnemonic (1.2R) (Williams 1995) and clone Johnny Mnemonic (1.2B) Belgium.


Romset: 4096 kb / 8 files / 3.72 zip




MAME XML Output:

       <game name="jm_12r" sourcefile="wpc_s.c" ismechanical="yes">
              <description>Johnny Mnemonic (1.2R)</description>
              <year>1995</year>
              <manufacturer>Williams</manufacturer>
              <rom name="john1_2r.rom" size="524288" crc="fff07398" sha1="3b9a51414498ef4c4a9d59ebd35348bca1cc7dfb" region="user2" offset="0"/>
              <rom name="jm_u2_s.1_0" size="524288" crc="4aeeff3d" sha1="861b65b97715182385e2fe076af1fb2eb2ccc298" region="sound1" offset="0"/>
              <rom name="jm_u3_s.1_0" size="524288" crc="9bf7bc43" sha1="94fa83be84940a4db0143acc330aacded1d0d9ca" region="sound1" offset="100000"/>
              <rom name="jm_u4_s.1_0" size="524288" crc="2e044582" sha1="0de30f6c223338a67f9332de038baf1398d9043e" region="sound1" offset="200000"/>
              <rom name="jm_u5_s.1_0" size="524288" crc="50cc06a7" sha1="fa3072a8bc9be72fe974413094f0944d98cf3857" region="sound1" offset="300000"/>
              <rom name="jm_u6_s.1_0" size="524288" crc="bfc94707" sha1="a1f4d35a4b1d80c8160e937458a8e5181f295f28" region="sound1" offset="400000"/>
              <rom name="jm_u7_s.1_0" size="524288" crc="9d4d9e9d" sha1="d6e074806eed6fedc169c4849a9dd9ac2beed07e" region="sound1" offset="500000"/>
              <rom name="jm_u8_s.1_0" size="524288" crc="fc7af6c0" sha1="a70dadf86d1af2122b58fdd85e938d50d113305f" region="sound1" offset="600000"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="2000000"/>
              <sound channels="0"/>
              <input players="0">
              </input>
              <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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