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jumpshot: MAME ROM Information.


History:

Bally Midway's Jump Shot (c) 1985 Bally Midway.


An early one-on-one basketball game. Score more points than your opponent to win.


- TECHNICAL -


[Game No. 0E18]


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : Namco (@ 96 Khz)


Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.61 Hz

Palette colors : 16


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Like "Shoot The Bull", Jump Shot was a 'kit game' designed to drop into a "Pac-Man" cabinet.


- STAFF -


Lead Programmer : Gary Oglesby

Artist / Animator : Brian Colin


- SOURCES -


Game's rom.




MAME Info:

0.37b11 [Dave Widel]

0.34b7 [Nicola Salmoria]


WIP:

- 0.140u2: Fixed P1/P2 dipswitch description.

- 0.138u1: Renamed (jumpshtp) to (jumpshotp).

- 0.90u4: Dave Widel added clone 'Jump Shot Engineering Sample' (prototype from PokeMAME) and 'Player1/2 Skin Tone' dipswitch.

- 0.37b11: Dave Widel fixed Jump Shot - Game now playable. Replaced 4-way Joystick with 8-way Joystick (1 button). Added dipswitches 'Time', 'Free Play', '2 Players Game' and 6x 'Unknown'.

- 31st December 2000: Dave Widel has written a driver for Jump Shot.

- 0.34b7: Nicola Salmoria added Jump Shot (Bally Midway 1985), not working due to encryption.


LEVELS: 1


Other Emulators:

* CottAGE

* FB Alpha

* Tickle

* VAntAGE


Recommended Games (Basketball):

Tournament Table

Basketball

Fighting Basketball

Super Basketball

Jump Shot

Double Dribble

Double Dribble (PlayChoice-10)

Dunk Shot

Magic Johnson's Fast Break (Arcadia)

Arch Rivals

Super Real Basketball (Mega-Tech)

USA Pro Basketball (Tourvision PCE bootleg)

Punk Shot

Rim Rockin' Basketball

NCAA Basketball (Nintendo Super System)

NBA Jam

NBA Jam TE

Run and Gun

Run and Gun 2

Hard Dunk

Street Hoop

Dunk Mania

Super Slams

Hoops '96

NBA Hangtime

Capcom Sports Club (Basketball)

NBA Play By Play

1 on 1 Government

Virtua NBA


Romset: 25 kb / 10 files / 19.1 zip




MAME XML Output:

       <game name="jumpshot" sourcefile="pacman.c">
              <description>Jump Shot</description>
              <year>1985</year>
              <manufacturer>Bally Midway</manufacturer>
              <rom name="6e" size="4096" crc="f00def9a" sha1="465a7f368e61a1e6614d6eab0fa2c6319920eaa5" region="maincpu" offset="0"/>
              <rom name="6f" size="4096" crc="f70deae2" sha1="a8a8369e865b62cb9ed66d3de2396c6a5fced549" region="maincpu" offset="1000"/>
              <rom name="6h" size="4096" crc="894d6f68" sha1="8693ffc29587cdd1be0b42cede53f8f450a2c7fa" region="maincpu" offset="2000"/>
              <rom name="6j" size="4096" crc="f15a108a" sha1="db5c8394f688c6f889cadddeeae4fbca63c29a4c" region="maincpu" offset="3000"/>
              <rom name="5e" size="4096" crc="d9fa90f5" sha1="3c37fe077a77baa802230dddbc4bb2c05985d2bb" region="gfx1" offset="0"/>
              <rom name="5f" size="4096" crc="2ec711c1" sha1="fcc3169f48eb7d4af533ad0169701e4230ff5a1f" region="gfx1" offset="1000"/>
              <rom name="prom.7f" size="32" crc="872b42f3" sha1="bbcd392ba3d2a5715e92fa0f7a7cf1e7e6e655a2" region="proms" offset="0"/>
              <rom name="prom.4a" size="256" crc="0399f39f" sha1="e98f08da4666cab44e01acb760a1bd2fc858bc0d" region="proms" offset="20"/>
              <rom name="82s126.1m" size="256" crc="a9cc86bf" sha1="bbcec0570aeceb582ff8238a4bc8546a23430081" region="namco" offset="0"/>
              <rom name="82s126.3m" size="256" crc="77245b66" sha1="0c4d0bee858b97632411c440bea6948a74759746" region="namco" offset="100"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="namco" name="Namco" clock="96000"/>
              <display tag="screen" type="raster" rotate="90" width="288" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="288" vtotal="264" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Unknown" tag="IN0" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="IN1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Time" tag="DSW1" mask="3">
                     <dipvalue name="2 Minutes" value="2"/>
                     <dipvalue name="3 Minutes" value="3"/>
                     <dipvalue name="4 Minutes" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Player 1 Skin Tone" tag="DSW1" mask="4">
                     <dipvalue name="Lighter" value="4" default="yes"/>
                     <dipvalue name="Darker" value="0"/>
              </dipswitch>
              <dipswitch name="Player 2 Skin Tone" tag="DSW1" mask="8">
                     <dipvalue name="Lighter" value="8" default="yes"/>
                     <dipvalue name="Darker" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="2 Players Game" tag="DSW1" mask="32">
                     <dipvalue name="1 Credit" value="32"/>
                     <dipvalue name="2 Credits" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>
       </game>
 
 


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