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junofrst: MAME ROM Information.


History:

Juno First (c) 1983 Konami.


Pilot a space fighter through waves of aliens, using warps and the 'mystery' to escape danger and gain extra points. Aliens mutate into more dangerous forms the longer they survive.


- TECHNICAL -


Game ID : GX310


Main CPU : M6809 (@ 1.5 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz), I8039 (@ 533.333 Khz)

Sound Chips : AY8910 (@ 1.78975 Mhz), DAC, (3x) RC (@ 1.789772 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in July 1983 by Konami.


Tom Gibson holds the official record for this game with 78,888,980 points.


- PORTS -


* Computers :

MSX (1983)

Commodore C64 (1984)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.33b3 [Chris Hardy]


Artwork available


Bugs:

- Credit during demonstration play causes graphic error. Tafoid (ID 03799)


WIP:

- 0.145u7: Small Juno First cleanup [Miodrag Milanovic].

- 0.144u7: Kanikani updated Juno First dipswitches. Changed 'Unknown' dipswitch to 'Unused'.

- 31st October 2011: Mr. Do - We have Juno First. Scanned and cleaned by Mikonos from Zona Arcade.

- 0.143u8: Angelo Salese and Chris Hardy fixed Juno First refresh rate to 60Hz and interrupt firing.

- 0.140u2: Atari Ace take some driver_device classes of junofrst/pooyan/rallyx/rocnrope/timeplt/tutankhm (common code in audio/timeplt.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Time Pilot Audio' sound.

- 17th September 2010: Smitdogg - I got a dead Juno First board (cheap) that had some roms labeled differently from the sets in MAME so it looked like an undumped rev but matched one in MAME.

- 0.135u3: Fabio Priuli added common driver data struct to Juno First (as a side effect, we now have save states in Juno First).

- 0.133u1: Renamed (junofstg) to (junofrstg).

- 0.122u6: Changed I8039 CPU3 clock speed to 8MHz.

- 0.120u4: Chris Hardy fixed problems introduced when the Juno First blitter code (video\tutankhm.c) was simplified.

- 0.93: Added 3x RC_Filter.

- 0.37b2: Added clone Juno First (Gottlieb).

- 9th April 2000: Matt Osborn dumped Juno First (Gottlieb).

- 0.35b1: Nicola Salmoria fixed shoot sound in Juno First. Changed Z80 CPU2 clock speed to 1789750 Hz.

- 0.34b7: Nicola Salmoria added some more sound effects to Juno First. The shoot sound is still missing. Added I8039 CPU3 and 1x DAC sound.

- 0.33b3: Chris Hardy added Juno First (Konami 1983).


ARCADE RELEASE: Juno First (Konami) - 1983/Jul


LEVELS: 99 (endless)


Recommended Games (Space Shooter 2):

Devil Zone

Killer Comet

Megatack

Phoenix

Radar Scope

Space Firebird

Zero Hour

Astro Blaster

Astro Fantasia (DECO Cassette)

Black Hole

Challenger

Laser Battle

Red Clash

Satan of Saturn

Space Cruiser

Spiders

Azurian Attack

Battle Cross

Megadon

Sky Base

Space Raider

Exerion

Gyruss

Juno First

Mad Planets

Flower

Halley's Comet

Sky Fox

Star Fighter

Space Bomber


Romset: 104 kb / 14 files / 41.0 zip




MAME XML Output:

       <game name="junofrst" sourcefile="junofrst.c">
              <description>Juno First</description>
              <year>1983</year>
              <manufacturer>Konami</manufacturer>
              <rom name="jfa_b9.bin" size="8192" crc="f5a7ab9d" sha1="9603e797839290f8e1f93ccff9cc820604cc49ab" region="maincpu" offset="a000"/>
              <rom name="jfb_b10.bin" size="8192" crc="f20626e0" sha1="46f58bdc1a613124e2c148b61f774fcc6c232868" region="maincpu" offset="c000"/>
              <rom name="jfc_a10.bin" size="8192" crc="1e7744a7" sha1="bee69833af886436016560295cddf0c8b4c5e771" region="maincpu" offset="e000"/>
              <rom name="jfc1_a4.bin" size="8192" crc="03ccbf1d" sha1="02b45fe3c51bdc940919aac68136a121ed9bee18" region="maincpu" offset="10000"/>
              <rom name="jfc2_a5.bin" size="8192" crc="cb372372" sha1="a48e7de08647cbece7787c287217eac7e7a7510b" region="maincpu" offset="12000"/>
              <rom name="jfc3_a6.bin" size="8192" crc="879d194b" sha1="3c7af8767c9ce908fa1761180c6e585823216d8a" region="maincpu" offset="14000"/>
              <rom name="jfc4_a7.bin" size="8192" crc="f28af80b" sha1="4d0e247e729365476dd3996c7d1f2a19fc83d773" region="maincpu" offset="16000"/>
              <rom name="jfc5_a8.bin" size="8192" crc="0539f328" sha1="c532aaed7f9e6f564e3df0dc6d8fdbee6ed721a2" region="maincpu" offset="18000"/>
              <rom name="jfc6_a9.bin" size="8192" crc="1da2ad6e" sha1="de997d1b2ff6671088b57192bc9f1279359fad5d" region="maincpu" offset="1a000"/>
              <rom name="jfs1_j3.bin" size="4096" crc="235a2893" sha1="b90251c4971f7ba12e407f86c32723d513d6b4a0" region="audiocpu" offset="0"/>
              <rom name="jfs2_p4.bin" size="4096" crc="d0fa5d5f" sha1="9d0730d1d037bf96b0c933a32355602bf2d735dd" region="mcu" offset="0"/>
              <rom name="jfs3_c7.bin" size="8192" crc="aeacf6db" sha1="f99ef9f9153d7a83e1881d9181faac99cb8c8a57" region="gfx1" offset="0"/>
              <rom name="jfs4_d7.bin" size="8192" crc="206d954c" sha1="65494766676f18d8b5ae9a54cee00790e7b1e67e" region="gfx1" offset="2000"/>
              <rom name="jfs5_e7.bin" size="8192" crc="1eb87a6e" sha1="f5471b9f6f1fa6d6e5d76300d89f71da3129516a" region="gfx1" offset="4000"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1500000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="cpu" tag="mcu" name="I8039" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <chip type="audio" tag="filter.0.0" name="RC Filter"/>
              <chip type="audio" tag="filter.0.1" name="RC Filter"/>
              <chip type="audio" tag="filter.0.2" name="RC Filter"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="No Coin B" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="256 (Cheat)" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="4">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="4"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="112">
                     <dipvalue name="1 (Easiest)" value="112" default="yes"/>
                     <dipvalue name="2" value="96"/>
                     <dipvalue name="3" value="80"/>
                     <dipvalue name="4" value="64"/>
                     <dipvalue name="5" value="48"/>
                     <dipvalue name="6" value="32"/>
                     <dipvalue name="7" value="16"/>
                     <dipvalue name="8 (Hardest)" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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