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karatour: MAME ROM Information.


History:

Chatan Yarakuu Shanku - The Karate Tournament (c) 1992 Mitchell.


Karate Tournament is a one-on-one fighting game for one or two players, based on the ancient and most well known of martial arts, Karate.


Players enter a karate tournament - having first selected their preferred skill level, from either White, Brown or Black belt - and fight against a number of progressively tougher opponents. Each victory awards the player with a higher belt grade within their current belt colour - white grade six to white grade five, for example - and if the player wins the tournament, he or she is awarded a higher belt colour and the game ends. If players chooses to play the game on the 'Black Belt' skill level, defeating opponents is awarded with a higher grade, or 'dan' of Black Belt.


Karate Tournament uses a distinctive graphical technique in that it 'morphs' some of the combatants' movement graphics to simulate speed and motion blur. The game was also unique upon its release in that, in a world of "Street Fighters" and "Mortal Kombats" - replete with fantastical special moves - Karate Tournament was a genuine simulation of a recognized martial art; something not really seen since the first appearance of Data East's legendary genre-defining fighter, "Karate Champ", released eight years' earlier in 1984.


- TECHNICAL -


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : uPD7810 (@ 12 Mhz)

Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 8192


Players : 2

Control : 8-way joystick

Buttons : 2


- STAFF -


Object chief : Utata Kiyoshi

Object assistants : Super Guruken, Poco.P, Dr. Miyajima, Tetuhiro Kuroda, Ikuko, Fujishima.G

Back chief : Oyuusan

Back assistants : Akiko Kosaka, Rikachan

Sound composer : Yoshi Sasaki

Sound data : Yos.S, Kouichi Saito, Mitsuko Seto, Ad Make Up, Guruken

Soft sub : Namcho

Data input : Kinchan

Main programmer : David Bo0wy

Planner : The Fourth Sally


- SOURCES -


Game's rom.




MAME Info:

0.37b12 [Luca Elia]

0.37b11 [Luca Elia]


TEST MODE:

- Press F2 + F3 for Test-Mode.


Bugs:

- Start buttons don't work. Firewave (ID 04703)

- Some little green (bad) square tiles can be seen when the background tilemap scrolls in the first level. Kale / Firewave (ID 00528)


WIP:

- 0.143u3: Fixed rom names.

- 0.106u3: Added 'Difficulty' dipswitch.

- 0.82u3: Added uPD7810 (12MHz) CPU2, MSM6295 (9375 Hz) and YM2413 (3579545) stero sound.

- 0.37b12: Luca Elia added The Karate Tournament (Mitchell 1992).

- 17th January 2001: Luca Elia sent in an update to the Metro driver, adding The Karate Tournament, Poitto!, Toride II Adauchi Gaiden and Pururun.

- 0.37b11: Added Karate Tournament (Testdriver).

- 3rd September 2000: Guru - Dumped Karate Tournament mask roms.


LEVELS: 8


Recommended Games (Asian Fighting vs.):

Karate Champ

Syusse Oozumou

Oozumou - The Grand Sumo (DECO Cassette)

Shanghai Kid

Yie Ar Kung-Fu

Kageki

Reikai Doushi

The Karate Tournament

Shogun Warriors

Dragonball Z

Dragon Ball Z V.R.V.S

Dragonball Z 2 - Super Battle

Samurai Shodown

Samurai Shodown II

Samurai Shodown III

Samurai Shodown IV

Samurai Shodown V

Samurai Shodown V Special

Samurai Spirits Tenkaichi Kenkakuden

Battle K-Road

Blood Warrior

Dragon Master

Fight Fever

Far East of Eden

Metamoqester

Suikoenbu

Ninja Master's

Waku Waku 7

The Last Blade

The Last Blade 2

Astra SuperStars

Asura Blade - Sword of Dynasty

Asura Buster - Eternal Warriors

The Killing Blade

Guilty Gear X

Guilty Gear X ver. 1.5

Guilty Gear XX

Guilty Gear XX #Reload

Guilty Gear XX Slash

Guilty Gear XX Accent Core

Guilty Gear Isuka

Martial Masters

The Rumble Fish

The Rumble Fish 2

Neo-Geo Battle Coliseum


Romset: 4992 kb / 8 files / 1.75 zip




MAME XML Output:

       <game name="karatour" sourcefile="metro.c">
              <description>The Karate Tournament</description>
              <year>1992</year>
              <manufacturer>Mitchell</manufacturer>
              <rom name="kt002.8g" size="262144" crc="316a97ec" sha1="4b099d2fa91822c9c85d647aab3d6779fc400250" region="maincpu" offset="0"/>
              <rom name="kt003.10g" size="262144" crc="abe1b991" sha1="9b6327169d66717dd9dd74816bc33eb208c3763c" region="maincpu" offset="1"/>
              <rom name="kt001.1i" size="131072" crc="1dd2008c" sha1="488b6f5d15bdbc069ee2cd6d7a0980a228d2f790" region="audiocpu" offset="0"/>
              <rom name="361a04.15f" size="1048576" crc="f6bf20a5" sha1="cb4cb249eb1c106fe7ef0ace735c0cc3106f1ab7" region="gfx1" offset="0"/>
              <rom name="361a07.17d" size="1048576" crc="794cc1c0" sha1="ecfdec5874a95846c0fb7966fdd1da625d85531f" region="gfx1" offset="2"/>
              <rom name="361a05.17f" size="1048576" crc="ea9c11fc" sha1="176c4419cfe13ff019654a93cd7b0befa238bbc3" region="gfx1" offset="4"/>
              <rom name="361a06.15d" size="1048576" crc="7e15f058" sha1="267f0a5acb874d4fff3556ffa405e24724174667" region="gfx1" offset="6"/>
              <rom name="kt008.1d" size="262144" crc="47cf9fa1" sha1="88923ace550154c58c066f859cadfa7864c5344c" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="uPD7810" clock="12000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1200000"/>
              <chip type="audio" tag="ymsnd" name="YM2413" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="59.922743" pixclock="7159090" htotal="456" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Lives" tag="DSW0" mask="3">
                     <dipvalue name="1" value="1"/>
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW0" mask="12">
                     <dipvalue name="Easy" value="8"/>
                     <dipvalue name="Normal" value="12" default="yes"/>
                     <dipvalue name="Hard" value="4"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Time" tag="DSW0" mask="16">
                     <dipvalue name="60" value="16" default="yes"/>
                     <dipvalue name="40" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSW0" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW0" mask="64">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="7">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/5 Credits" value="3"/>
                     <dipvalue name="1 Coin/6 Credits" value="2"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="56">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/5 Credits" value="24"/>
                     <dipvalue name="1 Coin/6 Credits" value="16"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="supported" palettesize="8192"/>
       </game>
 
 


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