kof98: MAME ROM Information. History:
The King of Fighters '98 - The Slugfest (c) 1998 SNK.
A special edition of the KoF series taking place outside of the established storyline with a whopping 38 selectable KoF alumni.
- TECHNICAL -
SNK Neo-Geo MVS hardware
Game ID : 242
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)
[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player.
[JOYSTICK] 8-way, [A] Weak punch, [B] Weak kick, [C] Strong punch, [D] Strong kick
- TRIVIA -
Released in July 1998.
This game is known in Japan as "The King of Fighters '98 - Dream Match Never Ends".
It is said that this game is a 'dream match' for more reasons than one - this KOF is said to exist only in Shingo's dream - each character in this dream match was Shingo's impression of these characters, based on either personal experience or his notes in his notebook.
Yuri has a long record of taking movements from other characters, especially Capcom (see previous KOF entries). In this new opus : Yuri's new special attack 'Shin! Chou Upper' is a knock off of Ryu's Shin Shoryuu Ken. She also has a movement similar to Terry's burn knuckle. Finally, her Forward+A is a parody of Sakura's Flower Kick.
KOF98 contains pieces of music from older KOFs.
For example, the character select music when a second player joins in is straight from KOF 96 (it's called Roulette).
Here's a complete list of themes, the teams (or individuals) they belong to and the games they were taken from :
Esaka? (Japan Team) : KOF 96 (Japan Team's theme music).
Esaka (95-style Kyo Kusanagi) : KOF 94 (Japan Team's theme music).
Kurikinton (Fatal Fury Team) : Fatal Fury 2 (Terry Bogard's theme music).
Art of Fight (Art of Fighting Team) : Art of Fighting (Ryo Sakazaki's and Ryuhaku Todo's theme music).
Rumbling in the City (Ikari Team) : KOF 96 (Ikari Team's theme music).
Shin! Senritsu no Dora (Psycho Soldier Team) : KOF95 (Psycho Soldier Team's theme music).
Fairy (Gals Fighters Team) : KOF 96 (Chizuru Kagura's theme music).
Seoul Town (Korea Team) : Real Bout Fatal Fury (Kim Kaphwan's theme music).
Bloody (New Face Team) : KOF 97 (New Face Team's theme music).
Rhythmic Hallucination (Orochi Yashiro) : KOF 97 (Orochi New Face Team's theme music).
C62 (Ryuji Yamazaki) : Real Bout Fatal Fury Special (Ryuji Yamazaki's theme music).
Blue Mary's Blues (Blue Mary) : Real Bout Fatal Fury Special (Blue Mary's theme music).
London March (Billy Kane) : Real Bout Fatal Fury Special (Billy Kane's theme music).
Arashi no Saxophone (Iori Yagami) : KOF 95 (Revenge Team's theme music).
Arashi no Saxophone 2 (Mature, Vice) : KOF 96 (Iori Team's theme music).
Slum No. 5 (USA Sports Team) : KOF 94 (USA Sports Team's theme music).
Still Green (Shingo Yabuki) : KOF 97 (Shingo Yabuki's theme music).
Ketchaku R&D (Omega Rugal) : first half from KOF 94 (Rugal Bernstein's theme music), second half from KOF 95 (Omega Rugal's theme music).
Ne! ('94 Gals Fighters Team) : KOF 94 (Gals Fighters Team's theme music).
Also to note that the music that is played prior to facing Rugal (Kettou R&D) is also from KOF 94 (as the theme for Rugal's first form).
When Choi Bounge appears, a 7 seconds sample from a song is played. This song is 'Choi Bounge Ondo', which appeared in the KOF 97 Arrange SoundTracks. The song became quite popular in Japan.
Mr. Big from "Art of Fighting" makes a small cameo appearance in the USA Wharf background, during the first rounds.
About Kyo Version 95 : Because the introduction of different versions for this character included as "hidden features" in KOF '97 was such a hit with fans, designers thought, another version of Kyo in KOF '98 would make the game more inviting. Designers also remember that both versions for Kyo Kusanagi for game tests were equally popular. This concept for different versions of this character subsequently became the basis for the 'Kyo clones'.
In the Japan Street stage, during the second round if you look in the middle of the background where some shops are, you can see tiny moving people who look like Iori, Mai and Terry Bogard. In the third and fifth round, you can see two people doing hand signals, they look similar to Kyo Kusanagi & Shingo Yabuki. In the fourth round, you can see Mai and Terry.
A serious bug : Using a USA bios rom if you insert a coin on the 'winners don't use drugs' screen on a single slot the games will use the neo+geo bios s1 tile-set rather than the game tiles, this causes most of the graphics to be hidden and the games to be unplayable, it will also end up using the main-board z80 bios so sound will be broken, the games should fix themselves if you let them run another attact loop after game over, on a multi-slot the games will reset. This is one of the first 4 'gigapower' games, the bug was fixed after that.
Leona, Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'.
Soundtrack releases:
[JP] Aug. 19, 1998; The King of Fighters '98 - Dream Match Never Ends [PCCB-00334] - Pony Canyon.
[JP] Sep. 18, 1998; The King of Fighters '98 - Dream Match Never Ends Arrange Sound Trax [PCCB-00337] - Pony Canyon.
(JP] Oct. 07, 1998; The King of Fighters '98 - Dream Match Never Ends Drama CD [PCCB-00339] - Pony Canyon.
- UPDATES -
At the Intro music (CIPHER) and the Staff Roll BGM (ZERO) a sample used says 'mot*er fu**er'. Apparently, this sample was removed in some non-Japanese carts.
- TIPS AND TRICKS -
* Orochi Team (Evil Chris, Evil Shermie, Evil Yashiro) : at the Character select screen, hold Start and press any button on the normal team (Chris, Shermie, Yashiro).
* KOF94 Art of Fighting characters (Ryo, Robert, Yuri) : at the character select screen, hold Start and press any button on the Art of Fighting characters.
* KOF95 style Kyo : at the Character select screen, hold Start on Kyo and press any button.
* Real Bout 2 characters (Mai, Terry, Andy, Billy) : at the Character select screen, hold Start on the respective characters and press any button.
* View attitudes : hold Start at the match-up screen to view the attitudes of your opponents.
* Select victory pose : immediately press A, B, C, or D after defeating your opponent.
* Fight Vs Shingo Yabuki : you must win the first three levels by 3-0.
* Finish the game using one of these combinations to see the special endings :
1) Kyo, Shingo, Saisyu
2) Kyo, Iori, Chizuru
3) Kyo, Iori, Shingo
4) Kyo, Saisyu, Chris
5) Kyo, Terry, Ryo
6) Benimaru, Andy, Robert
7) Goro, Joe, Yuri
8) Terry, Clark, Lucky
9) Ryo, Yuri, Takuma
10) Yuri, Mai, Athena
11) Heidern, Ralf, Leona
12) Yashiro, Chris, Yamazaki
13) Rugal, Vice, Mature
14) Shermie, Vice, Mature
15) Shingo, Chris, Kensou
16) Kim, Saisyu, Takuma
17) Billy, Joe, Chang
18) Chin, Chang, Choi
- SERIES -
1. The King of Fighters '94 [Model NGM-055] (1994)
2. The King of Fighters '95 [Model NGM-084] (1995)
3. The King of Fighters '96 [Model NGM-214] (1996)
4. The King of Fighters '97 [Model NGM-232] (1997)
5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998)
6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999)
7. The King of Fighters 2000 [Model NGM-257] (2000)
8. The King of Fighters 2001 [Model NGM-262] (2001)
9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002)
10. The King of Fighters 2003 [Model NGM-271] (2003)
11. The King of Fighters NeoWave (2004)
12. The King of Fighters Maximum Impact (2004, Sony PlayStation 2)
13. The King of Fighters XI (2005)
14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, Sony PlayStation 2)
15. The King of Fighters Maximum Impact - Regulation A (2007)
16. The King of Fighters '98 - Ultimate Match (2008)
17. The King of Fighters XII (2009)
18. The King of Fighters XIII (2010)
19. The King of Fighters XIII Climax (2012)
- STAFF -
Producer : Takashi Nishiyama
Chief director : Toyohisa Tanabe
Sub director : Haruo Tomita, Honey-Bunny-Kaju, Tak.Yamashita, Hiroto Namada, T. Hosokawa, K. Hikida (Yanya), Tomonori Kamio
System editor : Khozoh Nagashima (as K. Nagashima)
Demo designers : Kalkin Mizuno, Dandy, Matuisan!, M. Yokoyama, Masato
Special effects : Nishida Mika, Aoyama
Programmers : S. Fujinuki, Cyber Kondo, Souta Ichino
Sound : SHA-V, Tate Norio, Marimo
Adjuster : Kiyoshi Asai, Hataboh de Go!, M-Panic! Plus
Bug Checker : Anne, Sanpo, H. Shimmei, R. Tsune, 8097 :K.I (Non)
* Front Designer :
Chief : Blaster-Lu
Kyo, Shingo : Akiko Yukawa
Ryo : Mitsuru Kawasaki, T. I-NO-U-E
Benimaru, Iori, Yamazaki : Miki Asakura
Robert, Lucky : Mitsuru Kawasaki
Daimon, Terry, Takuma : Shinsuke Yamamoto
Yuri, Brian : Mina Kawai
Leona, Ralf, Clark, Heidern : Dear Ichi Jerry
Andy, Athena, Chizuru, Mai, Rugal : C.A.C. Yamasaki
Joe, Billy : Hiroto Kittaka
Kim, Heavy D! : T. I-NO-U-E
Kensou, Chin, Choi : 44Oka
Chang, Mary, Saisyu : Tahara Ujyu-
Yashiro : Shio Shio Shio
Shermie, King : Miho Uematsu
Chris : Hiroto Kittaka
Mature/Vice : Shio Shio Shio, Miho Uematsu, Akiko Yukawa
Chief : Yurika
* Back Designer :
JPN-Street Stage : Manoru
USA-Yard Stage : Tohru Nakanishi
China Stage : K.W
JPN-Temple Stage : Yurika
Korea Stage : Tsugumi A.
USA-Wharf Stage : Tsugumi A.
Mid-East Stage : Muneki Raishi
Rugal Stage : Souzi Takamori
Spain Stage : M.K
* Voice Actors :
Kyo : Masahiro Nonaka
Daimon/Ryo : Masaki Usui
Benimaru/Ralf/Choi : Monster Maetsuka
Terry/Kim : Satoshi Hashimoto
Andy : Keiichi Nanba
Joe : Nobuyuki Hiyama
Robert : Mantaro Koichi
Yuri : Kaori Horie
Leona/Vice : Masae Yumi
Clark : Yoshinori Shima
Athena : Haruna Ikezawa
Kensou/Brian : Eiji Yano
Chin/Heavy D! : Toshikazu Nishimura
Chizuru : Akiko Saitou
Lucky : Kazuhiro Inage (Key Inage)
Mai : Akoya Sogi
Chang : Hiroyuki Arita
Yashiro : Makoto Awane
Shermie : Hazuki Nishikawa
Chris : Rio Ogata
Yamazaki : Koji Ishii
Billy : Atsushi Yamanishi
Rugal/Heidern : Toshimitsu Arai
Takuma : Eiji Tsuda
Saisyu : Keiichirou Sakaki
King/Mary/Announce : Harumi Ikoma
Mature : Hiroko Tsuji
Shingo : Takehito Koyasu
Iori : Kunihiko Yasui
- PORTS -
* Consoles :
SNK Neo-Geo [JP] (Sep. 23, 1998; "The King of Fighters '98 - Dream Match Never Ends [Model NGH-242]")
SNK Neo-Geo CD [JP] (Dec. 23, 1998; "The King of Fighters '98 - Dream Match Never Ends [Model NGCD-2420]")
SNK Neo-Geo CD [JP] (Dec. 23, 1998; "The King of Fighters '98 - Dream Match Never Ends [Limited Edition] [Model NGCD-24201]")
SNK Neo-Geo Pocket Color [JP] (Mar. 19, 1999; "King of Fighters R-2 [Pocket Kakutou Series] [Model NEOP00230]")
Sony PlayStation [JP] (Mar. 25, 1999; "The King of Fighters '98 - Dream Match Never Ends [Model SLPM-86201]")
Sega Dreamcast [JP] (June 24, 1999, "The King of Fighters - Dream Match 1999 [Model T-3101M]")
Sony PlayStation [JP] (Mar. 09, 2000; "The King of Fighters '98 - Dream Match Never Ends [SNK Best Collection] [Model SLPM-86435]")
Sega Dreamcast [JP] (Dec. 21, 2000, "The King of Fighters - Dream Match 1999 [Dreamcast Collection] [Model T-3105M]")
Sony PlayStation [JP] (Mar. 27, 2003; "The King of Fighters '98 - Dream Match Never Ends [PSone Books] [Model SLPS-91512]")
- SOURCES -
Game's rom.
Machine's picture.
MAME Info:
0.71u2 [?]
0.35b2 [?]
Neo-Geo (Artwork available)
WIP:
- 0.144: Alex Jackson fixed kof98 on non-Windows builds.
- 0.143u6: Changed description to 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (NGM-2420)' and clone '(AES cart)' to '(NGH-2420)'.
- 0.138u3: Johnboy added clone 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (Korean board 2)'. Johnboy identified clone (kof98n) as AES version, renamed to (kof98h). Changed description of clone 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (not encrypted)' to 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (AES cart)'.
- 0.127u6: Johnboy renamed m1 in kof98 to correct chip label. Renamed m1 in kof98n to correct chip label (kof98n should be latest revision, cart had very high SN 1xx.xxx).
- 0.78u4: Added clone 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (Korean board)'.
- 0.71u2: Razoola renamed (kof98) to (kof98n) and (kof98e) to (kof98). Removed version (alt m1) (kof98a).
- 0.70: Added clone 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (encrypted?)'.
- 0.69u3: Razoola added clone 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (alt m1)'.
- 0.36b4: Darren Olafson fixed a 68000 "bug" (actually an undocumented feature of the cpu) that caused the timer to roll over from 00 to 99 in KOF98.
- 0.35b12: Changed description to 'The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends'.
- 0.35b2: Added The King of Fighters '98 (SNK 1998).
LEVELS: 8
Other Emulators:
* Calice
* FB Alpha
* Kawaks
* Nebula
Recommended Games (King of Fighters):
Fatal Fury - King of Fighters
Fatal Fury 2
Fatal Fury 3
Fatal Fury Special
Fatal Fury: Wild Ambition
Real Bout Fatal Fury
Real Bout Fatal Fury 2
Real Bout Fatal Fury Special
The King of Fighters '94
The King of Fighters '95
The King of Fighters '96
The King of Fighters '97
The King of Fighters '98
The King of Fighters '99
The King of Fighters 2000
The King of Fighters 2001
The King of Fighters 2002
The King of Fighters 2003
The King of Fighters XI
The King of Fighters Neowave
Romset: 88448 kb / 16 files / 37.7 zip
MAME XML Output:
   | <game name="kof98" sourcefile="neodrvr.c" romof="neogeo"> |
   |    | <description>The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (NGM-2420)</description> |
   |    | <year>1998</year> |
   |    | <manufacturer>SNK</manufacturer> |
   |    | <biosset name="euro" description="Europe MVS (Ver. 2)" default="yes"/> |
   |    | <biosset name="euro-s1" description="Europe MVS (Ver. 1)"/> |
   |    | <biosset name="us" description="US MVS (Ver. 2?)"/> |
   |    | <biosset name="us-e" description="US MVS (Ver. 1)"/> |
   |    | <biosset name="asia" description="Asia MVS (Ver. 3)"/> |
   |    | <biosset name="japan" description="Japan MVS (Ver. 3)"/> |
   |    | <biosset name="japan-s2" description="Japan MVS (Ver. 2)"/> |
   |    | <biosset name="japan-s1" description="Japan MVS (Ver. 1)"/> |
   |    | <biosset name="mv1c" description="NEO-MVH MV1C"/> |
   |    | <biosset name="japan-j3" description="Japan MVS (J3)"/> |
   |    | <biosset name="japan-hotel" description="Custom Japanese Hotel"/> |
   |    | <biosset name="uni-bios_2_3" description="Universe Bios (Hack, Ver. 2.3)"/> |
   |    | <biosset name="uni-bios_2_3o" description="Universe Bios (Hack, Ver. 2.3, older?)"/> |
   |    | <biosset name="uni-bios_2_2" description="Universe Bios (Hack, Ver. 2.2)"/> |
   |    | <biosset name="uni-bios_2_1" description="Universe Bios (Hack, Ver. 2.1)"/> |
   |    | <biosset name="uni-bios_2_0" description="Universe Bios (Hack, Ver. 2.0)"/> |
   |    | <biosset name="uni-bios_1_3" description="Universe Bios (Hack, Ver. 1.3)"/> |
   |    | <biosset name="uni-bios_1_2" description="Universe Bios (Hack, Ver. 1.2)"/> |
   |    | <biosset name="uni-bios_1_2o" description="Universe Bios (Hack, Ver. 1.2, older)"/> |
   |    | <biosset name="uni-bios_1_1" description="Universe Bios (Hack, Ver. 1.1)"/> |
   |    | <biosset name="uni-bios_1_0" description="Universe Bios (Hack, Ver. 1.0)"/> |
   |    | <rom name="sp-s2.sp1" merge="sp-s2.sp1" bios="euro" size="131072" crc="9036d879" sha1="4f5ed7105b7128794654ce82b51723e16e389543" region="mainbios" offset="0"/> |
   |    | <rom name="sp-s.sp1" merge="sp-s.sp1" bios="euro-s1" size="131072" crc="c7f2fa45" sha1="09576ff20b4d6b365e78e6a5698ea450262697cd" region="mainbios" offset="0"/> |
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   |    | <rom name="sp-45.sp1" merge="sp-45.sp1" bios="mv1c" size="524288" crc="03cc9f6a" sha1="cdf1f49e3ff2bac528c21ed28449cf35b7957dc1" region="mainbios" offset="0"/> |
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   |    | <rom name="242-p2.sp2" size="4194304" crc="980aba4c" sha1="5e735929ec6c3ca5b2efae3c7de47bcbb8ade2c5" region="maincpu" offset="200000"/> |
   |    | <rom name="242-s1.s1" size="131072" crc="7f7b4805" sha1="80ee6e5d0ece9c34ebca54b043a7cb33f9ff6b92" region="fixed" offset="0"/> |
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   |    | <rom name="000-lo.lo" merge="000-lo.lo" size="131072" crc="5a86cff2" sha1="5992277debadeb64d1c1c64b0a92d9293eaf7e4a" region="zoomy" offset="0"/> |
   |    | <rom name="sm1.sm1" merge="sm1.sm1" size="131072" crc="94416d67" sha1="42f9d7ddd6c0931fd64226a60dc73602b2819dcf" region="audiobios" offset="0"/> |
   |    | <rom name="242-m1.m1" size="262144" crc="4ef7016b" sha1="4182235e963bd70d398a79abeb54ab4d62887c48" region="audiocpu" offset="0"/> |
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   |    | <rom name="242-v2.v2" size="4194304" crc="cc11106e" sha1="d3108bc05c9bf041d4236b2fa0c66b013aa8db1b" region="ymsnd" offset="400000"/> |
   |    | <rom name="242-v3.v3" size="4194304" crc="044ea4e1" sha1="062a2f2e52098d73bc31c9ad66f5db8080395ce8" region="ymsnd" offset="800000"/> |
   |    | <rom name="242-v4.v4" size="4194304" crc="7985ea30" sha1="54ed5f0324de6164ea81943ebccb3e8d298368ec" region="ymsnd" offset="c00000"/> |
   |    | <rom name="242-c1.c1" size="8388608" crc="e564ecd6" sha1="78f22787a204f26bae9b2b1c945ddbc27143352f" region="sprites" offset="0"/> |
   |    | <rom name="242-c2.c2" size="8388608" crc="bd959b60" sha1="2c97c59e77c9a3fe7d664e741d37944f3d56c10b" region="sprites" offset="1"/> |
   |    | <rom name="242-c3.c3" size="8388608" crc="22127b4f" sha1="bd0d00f889d9da7c6ac48f287d9ed8c605ae22cf" region="sprites" offset="1000000"/> |
   |    | <rom name="242-c4.c4" size="8388608" crc="0b4fa044" sha1="fa13c3764fae6b035a626601bc43629f1ebaaffd" region="sprites" offset="1000001"/> |
   |    | <rom name="242-c5.c5" size="8388608" crc="9d10bed3" sha1="4d44addc7c808649bfb03ec45fb9529da413adff" region="sprites" offset="2000000"/> |
   |    | <rom name="242-c6.c6" size="8388608" crc="da07b6a2" sha1="9c3f0da7cde1ffa8feca89efc88f07096e502acf" region="sprites" offset="2000001"/> |
   |    | <rom name="242-c7.c7" size="8388608" crc="f6d7a38a" sha1="dd295d974dd4a7e5cb26a3ef3febcd03f28d522b" region="sprites" offset="3000000"/> |
   |    | <rom name="242-c8.c8" size="8388608" crc="c823e045" sha1="886fbf64bcb58bc4eabb1fc9262f6ac9901a0f28" region="sprites" offset="3000001"/> |
   |    | <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/> |
   |    | <chip type="audio" tag="lspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="rspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="ymsnd" name="YM2610" clock="8000000"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="59.185606" pixclock="6000000" htotal="384" hbend="30" hbstart="350" vtotal="264" vbend="16" vbstart="240" /> |
   |    | <sound channels="2"/> |
   |    | <input players="2" buttons="4" coins="2"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Test Switch" tag="IN0" mask="1"> |
   |    |    | <dipvalue name="Off" value="1" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coin Chutes?" tag="IN0" mask="2"> |
   |    |    | <dipvalue name="1?" value="0"/> |
   |    |    | <dipvalue name="2?" value="2" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Autofire (in some games)" tag="IN0" mask="4"> |
   |    |    | <dipvalue name="Off" value="4" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="COMM Setting (Cabinet No.)" tag="IN0" mask="24"> |
   |    |    | <dipvalue name="1" value="24" default="yes"/> |
   |    |    | <dipvalue name="2" value="16"/> |
   |    |    | <dipvalue name="3" value="8"/> |
   |    |    | <dipvalue name="4" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="COMM Setting (Link Enable)" tag="IN0" mask="32"> |
   |    |    | <dipvalue name="Off" value="32" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Free Play" tag="IN0" mask="64"> |
   |    |    | <dipvalue name="Off" value="64" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Freeze" tag="IN0" mask="128"> |
   |    |    | <dipvalue name="Off" value="128" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="0"/> |
|
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