korosuke: MAME ROM Information. History:
Korosuke Roller (c) 1981 Kural Electric.
- TRIVIA -
This game is also known as "Crush Roller". For more information about the game, please see the "Crush Roller" entry.
This version of the game adds a button to teleport to a random spot on the board - restricted to a spot that has already been painted.
For a period of time the yellow blog will clean up what you've lain down on the streets. That time only lasts a few seconds at first (longer as you finish off more racks), but will leave you with more stuff to paint over.
- SOURCES -
Game's rom.
MAME Info:
0.35b13 [Gerald Vanderick]
0.01 [Nicola Salmoria, Allard van der Bas]
Artwork available
WIP:
- 13th July 2009: Smitdogg - Darran has been sorting through his PCB collection for needed dumps! He dumped a Crush Roller running on Falcon KPM II hardware.
- 0.130u3: Tafoid and f205v added clone Crush Roller (bootleg?).
- 0.128u1: Fabio Priuli fixed broken dipswitches in Crush Roller.
- 9th July 2008: Mr. Do - Added the real Make Trax instruction card for the bezel in Crush Roller, thanks to Vintage Arcade.
- 0.119u4: Sonikos added dipswitches 'Service Mode', 'Teleport Holes' and 'Coin A/B' to clone Crush Roller (Sidam bootleg).
- 0.118u6: David Haywood added clones Crush Roller (bootleg) and (Sidam bootleg).
- 24th December 2006: Mr. Do - Make Trax bezel is a little shinier thanks to lots of toe tracing by Zorg.
- 12th November 2006: Mr. Do - We have Make Trax bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff.
- 0.108u1: Robiza fixed gameplay in clone Magic Brush - the game use now the DRIVER_INIT(maketrax).
- 29th May 2006: f205v dumped Crush Roller (Sidam bootleg).
- 0.98u1: Pierpaolo Prazzoli added clone Crush Roller (Kural TWT).
- 7th July 2005: f205v dumped Crush Roller (bootleg). Blister, no PCB. Blister labeled "roller crash piccolo" - "roller crash small".
- 14th April 2005: f205v dumped Crush Roller (Kural TWT).
- 0.70: BUT and Nono added clone Korosuke Roller (Kural Electric 1981).
- 0.69: Dave Widel added clone Make Trax (set 2). Changed description of clone 'Make Trax' to 'Make Trax (set 1)'.
- 0.60: MASH fixed colors in Crush Roller. Added new prom ($20 - color).
- 26th March 2002: Matthew Neja added the correct color PROM for Crush Roller
- 19th December 1999: Marco Cassili fixed dipswitches in clone Paint Roller.
- 0.36b12: Added clone Paint Roller (bootleg).
- 0.35b13: Gerald Vanderick added Crush Roller (Kural Samno) (1981). Changed 'Crush Roller' to clone '(Kural Esco - bootleg?)' and clone 'Crush Roller (set 2)' to '(Kural - bootleg?)'. Renamed (crush2) to (crush3) and (crush) to (crush2).
- 9th May 1999: Gerald Vanderick added the original, Kural version of Crush Roller.
- 0.35b5: Zsolt Vasvari added clone Crush Roller (set 2) (bootleg 1981).
- 24th February 1999: Zsolt Vasvari added another Crush Roller set to the pacman driver.
- 19th December 1999: Marco Cassili fixed Paint Roller dipswitches.
- 0.35b3: Zsolt Vasvari added clone Magic Brush (bootleg 1981).
- 17th January 1999: Thierry and Gerald dumped Crush Roller (Kural - bootleg?).
- 0.34b7: Added new gfx1 roms.
- 0.34b1: Added sound and color proms ($0, 10).
- 0.30: Mike Balfour added Make Trax (Williams 1981). Known issues: Colors are accurate for Crush Roller, but they could be wrong for Make Trax.
- 0.18: Sprite placement in Crush Roller should now be arcade perfect [Nicola Salmoria]. Thanks to Richard Davies who verified it on a real machine.
- 0.15: Nicola Salmoria added high score saving to Crush Roller.
- 0.10: Thanks to Gary Walton and Simon Walls, we now have 100% accurate colors in Crush Roller.
- 0.01: Nicola Salmoria added Crush Roller (1981). Game is playable with wrong colors and sound. Control: Arrows = Move around and F1 = Skip level. Crush Roller is a hacked version of Make Trax, modified to run on a Pac Man board. Thanks to Gary Walton for his help in making the Crush Roller colors better. Known issues: There's the same problem with sprites as in Pac Man, but here it could be fixed without apparent side effects.
LEVELS: 1 (endless)
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* CottAGE
* FB Alpha
* HiVE
* Mimic
* Retrocade
* Tickle
* VAntAGE
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Romset: 25 kb / 10 files / 17.0 zip
MAME XML Output:
   | <game name="korosuke" sourcefile="pacman.c" cloneof="crush" romof="crush"> |
   |    | <description>Korosuke Roller</description> |
   |    | <year>1981</year> |
   |    | <manufacturer>Kural Electric</manufacturer> |
   |    | <rom name="kr.6e" size="4096" crc="69f6e2da" sha1="5f06523122d81a079bed080a16b44adb90aa95ad" region="maincpu" offset="0"/> |
   |    | <rom name="kr.6f" size="4096" crc="abf34d23" sha1="6ae16fb8208037fd8b752076dd97e3da09e5cb8f" region="maincpu" offset="1000"/> |
   |    | <rom name="kr.6h" size="4096" crc="76a2e2e2" sha1="570aaed91279caab9274024e5a6176bdfe85bedd" region="maincpu" offset="2000"/> |
   |    | <rom name="kr.6j" size="4096" crc="33e0e3bb" sha1="43f5da486b9c44b0e4e8c909000786ee8ffee87f" region="maincpu" offset="3000"/> |
   |    | <rom name="kr.5e" size="4096" crc="e0380be8" sha1="96eb7c5ef91342be67bd2a6c4958412d2572ba2a" region="gfx1" offset="0"/> |
   |    | <rom name="kr.5f" size="4096" crc="63fec9ee" sha1="7d136362e08cceba9395c2c469d8fec451c5e396" region="gfx1" offset="1000"/> |
   |    | <rom name="82s123.7f" merge="82s123.7f" size="32" crc="2fc650bd" sha1="8d0268dee78e47c712202b0ec4f1f51109b1f2a5" region="proms" offset="0"/> |
   |    | <rom name="2s140.4a" merge="2s140.4a" size="256" crc="63efb927" sha1="5c144a613fc4960a1dfd7ead89e7fee258a63171" region="proms" offset="20"/> |
   |    | <rom name="82s126.1m" merge="82s126.1m" size="256" crc="a9cc86bf" sha1="bbcec0570aeceb582ff8238a4bc8546a23430081" region="namco" offset="0"/> |
   |    | <rom name="82s126.3m" merge="82s126.3m" size="256" crc="77245b66" sha1="0c4d0bee858b97632411c440bea6948a74759746" region="namco" offset="100"/> |
   |    | <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="namco" name="Namco" clock="96000"/> |
   |    | <display tag="screen" type="raster" rotate="90" width="288" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="288" vtotal="264" vbend="0" vbstart="224" /> |
   |    | <sound channels="1"/> |
   |    | <input players="2" buttons="1" coins="1"> |
   |    |    | <control type="joy" ways="4"/> |
   |    | </input> |
   |    | <dipswitch name="Cabinet" tag="IN0" mask="16"> |
   |    |    | <dipvalue name="Upright" value="0" default="yes"/> |
   |    |    | <dipvalue name="Cocktail" value="16"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coinage" tag="DSW1" mask="3"> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="3"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="1" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="2"/> |
   |    |    | <dipvalue name="Free Play" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Lives" tag="DSW1" mask="12"> |
   |    |    | <dipvalue name="3" value="0" default="yes"/> |
   |    |    | <dipvalue name="4" value="4"/> |
   |    |    | <dipvalue name="5" value="8"/> |
   |    |    | <dipvalue name="6" value="12"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="First Pattern" tag="DSW1" mask="16"> |
   |    |    | <dipvalue name="Easy" value="16" default="yes"/> |
   |    |    | <dipvalue name="Hard" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Teleport Holes" tag="DSW1" mask="32"> |
   |    |    | <dipvalue name="Off" value="32" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/> |
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