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le2: MAME ROM Information.


History:

Lethal Enforcers II - Gun Fighters (c) 1994 Konami.


Western style shooting game featuring digitized characters. The game consists of 5 stages : Bank Robbery, Stage Hold-Up, Saloon Showdown, Train Robbery, and Hide-Out.


The player begins the game holding the rank of Sheriff, but if too many innocents or fellow lawmen are killed, the player can be demoted to Deputy or even Posse member. Complete a stage without killing any innocents, and the player is promoted to Deputy Marshal, further success can eventually lead to the player being promoted to the level of U.S. Marshal.


The player's gun can hold up to 6 bullets at a time. On each stage, there are special items that can be shot to reveal better weaponry, such as double rigs, rifles, 50 caliber sharps, shotguns, gatling guns and cannon. The gatling guns and cannon can only be used once but the double rigs, rifles, 50 caliber sharps and shotguns can be reloaded the same way as your regular 6-gun. Once a life is lost, any additional weapons are lost and the player is once again armed with only a 6-gun.


- TECHNICAL -


Konami GX hardware

Game ID : GX312


Main CPU : 68EC020 (@ 24 Mhz)

Sound CPU : 68000 (@ 9.2 Mhz)

Sound Chips : (2x) K054539 (@ 48 Khz)


Screen orientation : Horizontal

Video resolution : 288 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 8192


Players : 4

Control : lightgun

Buttons : 3


- TRIVIA -


Released in March 1994.


This game is known as "Lethal Enforcers II - The Western" in Japan.


- UPDATES -


The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen.


- TIPS AND TRICKS -


Unlike the first game, some enemies here can take 2 shots to kill, depending on how you hit them.


The bosses on the 3rd stage (the saloon showdown) are 3 gunslingers who need to be shot in the order that they try to draw their guns one after another, and if you fail to take them down properly, you'll have to try again. This can be very difficult to clear when two people are playing, since 6 gunslingers will appear, 3 for each player, and if one player fails, both players will have to face the gunslingers on their side again!


On the 3rd area of the 5th stage (the hideout in the mining compound), you can shoot and break the cable for the mine elevator to reduce the number of enemies who appear in it.


- SERIES -


1. Lethal Enforcers (1992)

2. Lethal Enforcers II - Gun Fighters (1994)

3. Lethal Enforcers 3 (2005)


- STAFF -


* Staff : Yoshiaki Hatano, Jun Narita, Steve Johnson, Tetsuya Wada, T. Sekito, Yuichi Sakakura, Masahiro Ueno, Norio Takemoto, A. Nonami, H. Matsuura, T. Murayama, T. Maki, Toshiyuki Kakuta


* Cast : Angela Wolf, Bill Lenkowski, Bonnie Geils, Dan Monaghan, Debbie Puglia, George Limonez, Jennifer Lenarz, John Malek, Josie Nawrot, Juan Venecia, Jun Narita, Kathie McCarthy, Kay Wolf Jones, Kevin O'Donohue, Laura Fanella, Linda Nelson, Mark Porwit, Marlyse Cohen, Masahiro Ueno, Matt Chang, Meg Benes, Michael Blaustein, Michael Koziol, Michael Rudowicz, Michael Smith, Mike Gallo, Mike Rubin, Morlot Williams, Norio Takemoto, Patrick Kamka, Randy Severin, Renee Henry, Rich Wisniewski, Richard Rush, Rudy Rivera, Steve Bolf, Steve Jackson, Steve Johnson, Tetsuya Wada, Tina Ferguson, Xyla Gatilao, Yoshiaki Hatano


- PORTS -


* Consoles :

Sega Mega Drive (1994)

Sega Mega-CD (1994)

Sony PlayStation (1997, "Lethal Enforcers I & II")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert]


Artwork available


WIP:

- 29th December 2010: Mr. Do - Cleaned up and added the instruction card for Lethal Enforcers II; thanks to Vintage Arcade for loaning it out for scanning.

- 0.137u1: Improved text layer in Lethal Enforcers II [David Haywood]: Set display enable to be ON by default. LE2 doesn't turn it on until after the test screens, which would seem to indicate that the register should default to on, otherwise they're always invisible. Added a kludge to use the right palette for the text layer in LE2, i haven't checked, but I wonder if this could also be related to internal defaults for the mixer chip which the game doesn't change. This allows you to see the ram/rom tests anyway, which is better than an invisible startup.

- 0.137: David Haywood fixed clone Lethal Enforcers II (ver JAA) - Game now playable. Changed description of clone 'Lethal Enforcers II: Gun Fighters (ver JAA)' to 'Lethal Enforcers II: The Western (ver JAA)'.

- 0.131: Derrick Renaud fixed P2 gun reload in Lethal Enforcers II.

- 0.127u8: R. Belmont fixed gun reload in Lethal Enforcers II.

- 0.98u1: Changed description to 'Lethal Enforcers II: Gun Fighters (ver EAA)' to '(ver EAA)', '(US ver UAA)' to '(ver UAA)' and '(Japan ver JAA)' to '(ver JAA)'.

- 0.97u5: Changed description to 'Lethal Enforcers II: Gun Fighters (Europe ver EAA)' and clones '(ver UAA)' to '(US ver UAA)' and '(ver JAA)' to '(Japan ver JAA)'.

- 0.82u1: Added clone Lethal Enforcers II: Gun Fighters (ver JAA).

- 0.68: Added clone Lethal Enforcers II: Gun Fighters (Ver UAA).

- 23rd April 2003: Brian Troha added the USA version of Lethal Enforcers II to the Konami GX driver.

- 0.67: Brian Troha added Lethal Enforcers II: Gun Fighters (Ver EAA) (Konami 1994).

- 18th March 2002: Guru - Dumped Lethal Enforcers II (Konami 1994) from Pelle.

- 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama.

- 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out.

- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection.


LEVELS: 5


Recommended Games (Western):

Gun Fight

Boot Hill

Dead Eye

Sheriff

Indian Battle

Lasso

Pioneer Balloon

Wild Western

The Tin Star

Bank Panic

Cheyenne

Wanted

Wild Gunman (PlayChoice-10)

Gun.Smoke

Express Raider

Iron Horse

Ninja Kazan

Showdown

Yukon

Blood Bros.

Sunset Riders

Sunset Riders (bootleg of Megadrive version)

Heated Barrel

Wild West C.O.W.-Boys of Moo Mesa

Lethal Enforcers II: Gun Fighters

Charlie Ninja

Bang!

Rapid Fire (Western)


Recommended Games (Shooting 3):

Operation Wolf

Operation Wolf 3

Operation Thunderbolt

Cabal

Beast Busters

Beast Busters 2nd Nightmare

Dynamite Duke

Guts n' Glory (Machine Gun)

Line of Fire

Mechanized Attack

Rambo III

NAM-1975

Space Gun

Spinal Breakers

Steel Gunner

Steel Gunner 2

Rail Chase

Rail Chase 2

Terminator 2 - Judgment Day

G.I. Joe

Lethal Enforcers

Lethal Enforcers II: Gun Fighters

Riot

Alien3: The Gun

Born To Fight

Dragon Gun

Jurassic Park

Jurassic Park 3

Under Fire

Locked 'n Loaded

Lord of Gun

Revolution X

Target Hits

Virtua Cop

Virtua Cop 2

Crypt Killer

Mobil Suit Gundam Final Shooting

Time Crisis

Zombie Raid

Area 51

Maximum Force

Area 51 / Maximum Force Duo

Area 51: Site 4

Crazy Fight

Lethal Justice

Police Trainer

House of the Dead

House of the Dead 2

The House of the Dead III

Behind Enemy Lines

CarnEvil

Teraburst

Flame Gunner

Golgo 13

Golgo 13 Kiseki no Dandou

Invasion - The Abductors

OutTrigger

Confidential Mission

Death Crimson OX

Gun Spike

Silent Scope

Silent Scope 2

Silent Scope EX

The Typing of the Dead

Gun Survivor 2: Bio Hazard Code Veronica

Lupin The Third - The Shooting

Ranger Mission


Romset: 20225 kb / 17 files / 11.2 zip




MAME XML Output:

       <game name="le2" sourcefile="konamigx.c" romof="konamigx">
              <description>Lethal Enforcers II: Gun Fighters (ver EAA)</description>
              <year>1994</year>
              <manufacturer>Konami</manufacturer>
              <rom name="300a01.34k" merge="300a01.34k" size="131072" crc="d5fa95f5" sha1="c483aa98ff8ef40cdac359c19ad23fea5ecc1906" region="maincpu" offset="0"/>
              <rom name="312eaa05.26b" size="131072" crc="875f6561" sha1="8ede0697ff91134011f9fb5eb26e596cbc6e8f12" region="maincpu" offset="200000"/>
              <rom name="312eaa04.28b" size="131072" crc="d5fb8d30" sha1="824d6a43bed5aff2f65096922620ff5bff3b29f9" region="maincpu" offset="200001"/>
              <rom name="312eaa03.30b" size="131072" crc="cfe07036" sha1="cd7181ace76feb0e684a51db488b64b86ced5f55" region="maincpu" offset="200002"/>
              <rom name="312eaa02.33b" size="131072" crc="5094b965" sha1="cb597b663c49d0f63af770fd6ce344e5df9a1ed9" region="maincpu" offset="200003"/>
              <rom name="312b06.9c" size="131072" crc="a6f62539" sha1="b333e02c55237a0429d8c5386ec68b67797a1107" region="soundcpu" offset="0"/>
              <rom name="312b07.7c" size="131072" crc="1aa19c41" sha1="5b879fb17ac514f266e63db6af50f2f4af7da32c" region="soundcpu" offset="1"/>
              <rom name="312a14.17h" size="2097152" crc="dc862f19" sha1="8ec9f8715b622462fb8c79a48162c161eb9fe13b" region="gfx1" offset="0"/>
              <rom name="312a12.22h" size="2097152" crc="98c04ddd" sha1="7bc7af21625466e75003da9fd950437249e75b78" region="gfx1" offset="1"/>
              <rom name="312a15.15h" size="2097152" crc="516f2941" sha1="07415fec2d96fe6b707f801a9e9e963186d83d6a" region="gfx1" offset="400000"/>
              <rom name="312a13.20h" size="2097152" crc="16e5fdaa" sha1="f04e09ee4207eb2bd67533997d36f4b3cf42a439" region="gfx1" offset="400001"/>
              <rom name="312a08.33g" size="2097152" crc="29015d56" sha1="7273270804ecefd8f59469c2c2a8a89fb045a12b" region="gfx2" offset="0"/>
              <rom name="312a09.30g" size="2097152" crc="b2c5d6d5" sha1="8248612275ca862c6688de5c6f24f37aeb3f9fe5" region="gfx2" offset="2"/>
              <rom name="312a10.28g" size="2097152" crc="3c570d04" sha1="ebbf7d28726e98c8895c9bf901f8b2dd38018c77" region="gfx2" offset="4"/>
              <rom name="312a11.25g" size="2097152" crc="5f474357" sha1="1f6d99f1ea69e07a65731ea4eae5917452cfcab6" region="gfx2" offset="6"/>
              <rom name="312a17.9g" size="2097152" crc="ed101448" sha1="ef1342f37fbbb092eddee0c237b40989ad42cf26" region="shared" offset="0"/>
              <rom name="312a18.7g" size="1048576" crc="5717abd7" sha1="d304d733e7fca0363ea6b3872c2d3bbe4edf1179" region="shared" offset="200000"/>
              <rom name="le2.nv" size="128" crc="fec3bc2e" sha1="64040364d7db12f54e5c11f28a28e030bcf9a0f7" region="eeprom" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="24000000"/>
              <chip type="cpu" tag="soundcpu" name="68000" clock="8000000"/>
              <chip type="cpu" tag="dasp" name="TMS57002" clock="12500000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="konami1" name="K054539" clock="48000"/>
              <chip type="audio" tag="konami2" name="K054539" clock="48000"/>
              <display tag="screen" type="raster" rotate="0" width="288" height="224" refresh="59.185606" pixclock="7757575" htotal="512" hbend="24" hbstart="312" vtotal="256" vbend="16" vbstart="240" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
                     <control type="lightgun" minimum="0" maximum="255" sensitivity="35" keydelta="15"/>
              </input>
              <dipswitch name="Stereo" tag="SYSTEM_DSW" mask="16777216">
                     <dipvalue name="Stereo" value="16777216" default="yes"/>
                     <dipvalue name="Mono" value="0"/>
              </dipswitch>
              <dipswitch name="Coin Mechanism" tag="SYSTEM_DSW" mask="33554432">
                     <dipvalue name="Common" value="33554432" default="yes"/>
                     <dipvalue name="Independent" value="0"/>
              </dipswitch>
              <dipswitch name="Stage Select" tag="SYSTEM_DSW" mask="67108864">
                     <dipvalue name="Off" value="67108864" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Mirror" tag="SYSTEM_DSW" mask="134217728">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="134217728"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="SYSTEM_DSW" mask="268435456">
                     <dipvalue name="Off" value="268435456" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM_DSW" mask="536870912">
                     <dipvalue name="Off" value="536870912" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM_DSW" mask="1073741824">
                     <dipvalue name="Off" value="1073741824" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM_DSW" mask="2147483648">
                     <dipvalue name="Off" value="2147483648" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="8192"/>
       </game>
 
 


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