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ledstorm2: MAME ROM Information.


History:

LED Storm - Rally 2011 (c) 1988 Capcom Co., Ltd.


- SOURCES -


Game's ROM.




MAME Info:

0.33b5 [Bryan McPhail]


Artwork available


Bugs:

- [possible] There seem to be minor priority issues. The priority PROM hasn't been hooked up. Source (ID 02429)


WIP:

- 0.135u3: Fabio Priuli added driver data struct and save states to Last Duel driver.

- 0.133u1: David Haywood marked graphics ROMs on Led Storm Rally 2011 (US) as bad, as they cannot possibly be the right ones for this set. Renamed (ledstrm2) to (ledstorm2).

- 28th July 2009: Mr. Do - Kiltron got busy this summer and recently cranked out Led Storm artwork (listed as parent Mad Gear).

- 0.132u4: Brian Troha added DIP locations to Mad Gear sets, corrected rom labels and added PCB locations to Mad Gear / LED Storm sets. Updated clone 'Led Storm Rally 2011' with new roms as per Guru's info. Marked this game as GAME_IPERFECT_GRAPHICS due to the bad sprite etc. Guru added README / PCB layout.

- 24th May 2009: Guru - I've been doing a bit of work today wiring up the mask ROMs from Led Storm Rally 2011. After 2 1/2 hours we have this... A 64 pin quad flat pack mask ROM from Led Storm Rally 2011. 2 dumped, 2 more to go. Not today though.

- 0.131u1: Angelo Salese merged memory maps in Mad Gear.

- 27th November 2008: Guru - LED Storm - Rally 2011 PCB arrived this week (needed for the undumped surface mounted quad-flat-pack mask ROMs). Thanks to 'Arcader909'.

- 0.124u3: Bryan McPhail added clone Led Storm Rally 2011 (US).

- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies and OKI M6295 pin 7 in Mad Gear. Changed OKI6295 clock speed to 1MHz.

- 0.97u3: Added priority prom (not used) to Mad Gear.

- 0.37b2: Bryan McPhail fixed sprite / tile priority in Mad Gear. Changed OKI6295 clock speed to 7759 Hz.

- 0.36b12: Added clone Mad Gear (Japan).

- 0.36b5: Fixed gfx3 and gfx4 rom ($0).

- 0.36b3: Bryan McPhail fixed the background in Led Storm. Added missing gfx3 ($0) and gfx4 ($0) roms.

- 17th August 1999: Bryan McPhail updated the Led Storm driver for the correct romset, and fixed the priority in the graphics driver.

- 0.35RC1: Jarek Burczynski fixed sound in Mad Gear and clone LED Storm.

- 12th June 1999: Jarek Burczynski added bankswitching to Mad Gear and clone LED Storm.

- 0.35b11: Bryan McPhail added clone Led Storm (US). Added ADPCM samples to Mad Gear [Bryan McPhail]. Added OKI6295 sound. Changed 68000 clock speed to 10Mhz, Z80 CPU2 to 3.579545 MHz and visible area to 240x384. Changed input from 4 to 1 button and added 3rd coin slot.

- 0.35b8: Changed description to 'Mad Gear (US)' and visible area to 256x384.

- 0.35b3: Howie Cohen added high score saving to Mad Gear.

- 0.33b5: Bryan McPhail added Mad Gear (Capcom 1989). Known issues: Preliminary and the romset is incomplete. Wrong dipswitches (service mode is in there somewhere).

- 24th March 1998: CaBBe dumped Mad Gear (US).


LEVELS: 9 (restarts once)


Other Emulators:

* FB Alpha


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Last Duel

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Mad Gear

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Romset: 2145 kb / 19 files / 722.5 zip




MAME XML Output:

       <game name="ledstorm2" sourcefile="lastduel.c" cloneof="madgear" romof="madgear">
              <description>Led Storm Rally 2011 (US)</description>
              <year>1988</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="lsu-04.8b" size="131072" crc="56a2f079" sha1="da581c117d92ac5c1e8e44324f1aed2858a3cdc8" region="maincpu" offset="0"/>
              <rom name="lsu-03.7b" size="131072" crc="9b6408c0" sha1="8ef8349f58c62a2d626b1053eae2032d168d602c" region="maincpu" offset="1"/>
              <rom name="ls-02.6b" size="131072" crc="05c0285e" sha1="b155d2d0c41f614bd324813c5d3d87a6765ad812" region="maincpu" offset="40000"/>
              <rom name="ls-01.5b" size="131072" crc="8bf934dd" sha1="f2287a4361af4986eb010dfbfb6de3a3d4124937" region="maincpu" offset="40001"/>
              <rom name="ls-07.14j" size="65536" crc="98af7838" sha1="a0b87b9ce3c1b0e5d7696ffaab9cea483b9ee928" region="audiocpu" offset="0"/>
              <rom name="ls-09.5a" size="262144" crc="80875e1d" sha1="6f53694a0617bf3b4f65a0cf71750b0e65e49b46" status="baddump" region="gfx1" offset="0"/>
              <rom name="ls-10.13a" size="262144" crc="c5993f93" sha1="29c565c112edb003c7d4adc5ac52e98e034bd1a1" status="baddump" region="gfx1" offset="40000"/>
              <rom name="ls-08.10k" size="32768" crc="8803cf49" sha1="7a01a05f760d8e2472fdbc1d10b53094babe295e" region="gfx2" offset="0"/>
              <rom name="ls-12.7l" merge="ls-12.7l" size="262144" crc="6c1b2c6c" sha1="18f22129f13c6bfa7e285f0e09a35644272f6ecb" region="gfx3" offset="0"/>
              <rom name="ls-11.2l" merge="ls-11.2l" size="524288" crc="6bf81c64" sha1="2289978c6bdb6e4f86e7094e861df147e757e249" region="gfx4" offset="0"/>
              <rom name="ls-06.10e" merge="ls-06.10e" size="131072" crc="88d39a5b" sha1="8fb2d1d26e2ffb93dfc9cf8f23bb81eb64496c2b" region="oki" offset="0"/>
              <rom name="ls-05.12e" merge="ls-05.12e" size="131072" crc="b06e03b5" sha1="7d17e5cfb57866c60146bea1a4535e961c73327c" region="oki" offset="20000"/>
              <rom name="29.14k" merge="29.14k" size="256" crc="7f862e1e" sha1="7134c4f741463007a177d55922e1284d132f60e3" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="3579545"/>
              <chip type="audio" tag="ym2" name="YM2203" clock="3579545"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="270" width="384" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Allow Continue" tag="DSW1" mask="1">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="12">
                     <dipvalue name="Easy" value="8"/>
                     <dipvalue name="Normal" value="12" default="yes"/>
                     <dipvalue name="Difficult" value="4"/>
                     <dipvalue name="Very Difficult" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="48">
                     <dipvalue name="Upright One Player" value="48" default="yes"/>
                     <dipvalue name="Upright Two Players" value="0"/>
                     <dipvalue name="Cocktail" value="16"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Background Music" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW2" mask="3840">
                     <dipvalue name="6 Coins/1 Credit" value="512"/>
                     <dipvalue name="5 Coins/1 Credit" value="1024"/>
                     <dipvalue name="4 Coins/1 Credit" value="1280"/>
                     <dipvalue name="3 Coins/1 Credit" value="1792"/>
                     <dipvalue name="8 Coins/3 Credits" value="256"/>
                     <dipvalue name="2 Coins/1 Credit" value="2304"/>
                     <dipvalue name="5 Coins/3 Credits" value="768"/>
                     <dipvalue name="3 Coins/2 Credits" value="1536"/>
                     <dipvalue name="1 Coin/1 Credit" value="3840" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="2048"/>
                     <dipvalue name="1 Coin/2 Credits" value="3584"/>
                     <dipvalue name="1 Coin/3 Credits" value="3328"/>
                     <dipvalue name="1 Coin/4 Credits" value="3072"/>
                     <dipvalue name="1 Coin/5 Credits" value="2816"/>
                     <dipvalue name="1 Coin/6 Credits" value="2560"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW2" mask="61440">
                     <dipvalue name="6 Coins/1 Credit" value="8192"/>
                     <dipvalue name="5 Coins/1 Credit" value="16384"/>
                     <dipvalue name="4 Coins/1 Credit" value="20480"/>
                     <dipvalue name="3 Coins/1 Credit" value="28672"/>
                     <dipvalue name="8 Coins/3 Credits" value="4096"/>
                     <dipvalue name="2 Coins/1 Credit" value="36864"/>
                     <dipvalue name="5 Coins/3 Credits" value="12288"/>
                     <dipvalue name="3 Coins/2 Credits" value="24576"/>
                     <dipvalue name="1 Coin/1 Credit" value="61440" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="32768"/>
                     <dipvalue name="1 Coin/2 Credits" value="57344"/>
                     <dipvalue name="1 Coin/3 Credits" value="53248"/>
                     <dipvalue name="1 Coin/4 Credits" value="49152"/>
                     <dipvalue name="1 Coin/5 Credits" value="45056"/>
                     <dipvalue name="1 Coin/6 Credits" value="40960"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="supported" palettesize="1024"/>
       </game>
 
 


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