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mahoudai: MAME ROM Information.


History:

Mahou Daisakusen (c) 1993 Raizing.


A superb vertically scrolling shooter from Raizing.


- TECHNICAL -


Game ID : RA-MA7893-01


Main CPU : 68000 (@ 16 Mhz), Z80 (@ 4 Mhz)

Sound Chips : YM2151 (@ 3.375 Mhz), OKI6295 (@ 7.575 Khz)


Screen orientation : Vertical

Video resolution : 240 x 320 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in May 1993.


The title of this game translates from Japanese as 'Magic Great Military Operation'.


Licensed to Able for Japan distribution.


This game is known outside Japan as "Sorcer Striker".


This game is the first game created by Raizing.


Default highscore table (TODAY'S TOP 5) :

RANK NAME TYPE SCORE

1ST YOK ? 655000

2ND YAS ? 422000

3RD Z?? ? 346000

4TH SIN ? 201000

5TH ??? ? 163000


- SERIES -


1. Mahou Daisakusen (1993)

2. Shippu Mahou Daisakusen - Kingdom-Grandprix (1994)

3. Great Mahou Daisakusen [CP-S II No. 31] (2000)


- STAFF -


Music composed by : Atsuhiro Motoyama


- PORTS -


* Computers :

FM Towns PC (1993)


- SOURCES -


Game's rom.




MAME Info:

0.141u4 [Brian Troha]

0.37b7 [Yochizo]


< Japan >


Artwork available


WIP:

- 0.141u4: Changed clone 'Sorcer Striker (World, alt)' to parent 'Sorcer Striker (set 1)' and clone 'Sorcer Striker (World)' to 'Sorcer Striker (set 2)'. Renamed (sstriker) to (sstrikera) and (sstrikera) to (sstriker).

- 0.133u1: Renamed (sstrikra) to (sstrikera).

- 0.127u2: Brian Troha added updated information about Sorcer Striker. Fixed rom names.

- 0.122u4: Phil Bennett fixed service mode (mahoudai0106u7yel).

- 8th October 2006: Mr. Do - Added Mahou Daisakusen instruction cards from TheSheep.

- 0.79u1: Brian Troha added clone Sorcer Striker (World, alt). One Sorcer Striker dump migh be bad.

- 0.78: Changed description of clone 'Sorcer Striker (World) (hack?)' to 'Sorcer Striker (World)'.

- 0.77u3: Brian Troha added clone Sorcer Striker (World) (hack?).

- 12th December 2003: Brian Troha added Sorcerer Striker (Mahou Daisakusen clone) and Kingdom Grand Prix (Shippu Mahou Daisakusen clone) to the Toaplan2 driver.

- 11th February 2001: Quench sent in a Toaplan2 update which fixed disappearing sprites in the Raizing games.

- 0.37b11: Changed YM2151 clock speed to 3375000 Hz.

- 0.37b10: Changed YM-2151 clock speed to 4MHz and OKI6295 to 7575 Hz.

- 0.37b9: Changed OKI6295 clock speed to 10000 Hz.

- 0.37b7: Yochiz added Mahou Daisakusen (Japan) (Raizing 1993 (Able license)).

- 21st August 2000: Yochizo added Mahou Daisakusen and Shippu Mahou Daisakusen to the Toaplan2 driver.


LEVELS: 8 (clone sstriker)


Other Emulators:

* FB Alpha

* Raine


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Romset: 2912 kb / 6 files / 1.29 zip




MAME XML Output:

       <game name="mahoudai" sourcefile="toaplan2.c" cloneof="sstriker" romof="sstriker">
              <description>Mahou Daisakusen (Japan)</description>
              <year>1993</year>
              <manufacturer>Raizing (Able license)</manufacturer>
              <rom name="ra_ma_01_01.u65" size="524288" crc="970ccc5c" sha1="c87cab83bde0284e631f02e50068407fee81d941" region="maincpu" offset="0"/>
              <rom name="ra-ma-01_02.u66" merge="ra-ma-01_02.u66" size="65536" crc="eabfa46d" sha1="402c99ebf88f9025f74f0a28ced22b7882a65eb3" region="audiocpu" offset="0"/>
              <rom name="ra-ma01-rom2.u2" merge="ra-ma01-rom2.u2" size="1048576" crc="54e2bd95" sha1="341359dd46152615675bb90e8a184216c8feebff" region="gfx1" offset="0"/>
              <rom name="ra-ma01-rom3.u1" merge="ra-ma01-rom3.u1" size="1048576" crc="21cd378f" sha1="e1695bccec949d18b1c03e9c42dca384554b0d7c" region="gfx1" offset="100000"/>
              <rom name="ra_ma_01_05.u81" size="32768" crc="c00d1e80" sha1="53e64c4c0c6309130b37597d13b44a9e95b717d8" region="gfx2" offset="0"/>
              <rom name="ra-ma01-rom1.u57" merge="ra-ma01-rom1.u57" size="262144" crc="6edb2ab8" sha1="e3032e8eda2686f30df4b7a088c5a4d4d45782ed" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3375000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="240" refresh="60.000000" pixclock="6791040" htotal="432" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Test Switch" tag="SYS" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSWA" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWA" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="8"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="48">
                     <dipvalue name="4 Coins/1 Credit" value="48"/>
                     <dipvalue name="3 Coins/1 Credit" value="32"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="48"/>
                     <dipvalue name="1 Coin/2 Credits" value="16"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="192"/>
                     <dipvalue name="1 Coin/2 Credits" value="64"/>
                     <dipvalue name="1 Coin/2 Credits" value="0" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="64"/>
                     <dipvalue name="1 Coin/4 Credits" value="128"/>
                     <dipvalue name="1 Coin/6 Credits" value="192"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="3">
                     <dipvalue name="Easy" value="1"/>
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Very Hard" value="3"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSWB" mask="12">
                     <dipvalue name="None" value="12"/>
                     <dipvalue name="200k only" value="8"/>
                     <dipvalue name="Every 300k" value="0" default="yes"/>
                     <dipvalue name="200k and 500k" value="4"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSWB" mask="48">
                     <dipvalue name="1" value="48"/>
                     <dipvalue name="2" value="32"/>
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="5" value="16"/>
              </dipswitch>
              <dipswitch name="Invulnerability (Cheat)" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWB" mask="128">
                     <dipvalue name="No" value="128"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="65536"/>
       </game>
 
 


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