mayjisn2: MAME ROM Information. History:
Hayazashi Shougi Gogatsu Mayjinsen 2 (c) 1994 Seta.
A shougi game.
- TECHNICAL -
Main CPU : Z80 (@ 8 Mhz), V810 (@ 10 Mhz)
Sound Chips : ST0016 (@ 10 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Released in December 1994.
The title of this game translates from Japanese as 'Quick Shougi Championship Series 2'.
- SERIES -
1. Hayazashi Shougi Gogatsu Mayjinsen (1994)
2. Hayazashi Shougi Gogatsu Mayjinsen 2 (1994)
3. Honkaku Hayasashi Shougi Mayjinsen 3 (1999)
- SOURCES -
Game's rom.
MAME Info:
0.81u6 [Tomasz Slanina]
< Japan >
WIP:
- 0.140u2: Miodrag Milanovic added bare bones irq support to V810 CPU, fixed interrupt handing in V810 core and flag position in PCW.
- 0.128u6: Pointer-ified the V810 core [Aaron Giles].
- 0.111u1: Giuseppe Gorgoglione fixed minor bugs in the V810 interface.
- 0.109u5: Aaron Giles converted the v810 disassemblers to the new format and added step in/out support where it was obvious.
- 0.103u5: Sonikos fixed inputs and dips in Mayjinsen 2. Fixed number of buttons and replaced all 'Px-x' dipswitches with 'Coinage', 'Timer', 'Music in Game', 'Demo Sounds' and 'Position of Title'.
- 0.103u1: Atari Ace fixed out-of-bounds array writes in the V810 core.
- 0.95u2: WING fixed Mayjinsen 2 input. Added 2nd button.
- 0.84u5: Tomasz Slanina fixed Mayjinsen 2 - Game now playable. Preliminary NEC V810 core [Thomasz Slanina]. Added V810 (10MHz) CPU2 and corrected control and dipswitches.
- 19th July 2004: Tomasz Slanina - Finished NEC V810 cpu core. Mayjinsen 2 (ST-0016 hw) is playable, Mayjinsen (ST-0016 hw) has gfx glitches but it's playable and Joryuu Syougi Kyoushitsu (SSV hw) - dump is incomplete, main cpu (v60?) roms are missing.
- 0.81u7: Added ST-0016 stereo sound.
- 0.81u6: Tomasz Slanina added Mayjinsen 2 (Seta 1994). Unemulated V810 CPU, being worked on.
- 17th April 2004: Tomasz Slanina added Mayjinsen, Mayjinsen 2, Super Eagle Shot and Super Real Mahjong P5 to the Seta ST-0016 driver, but none of them work.
- 7th March 2004: Tomasz Slanina - More Seta ST-0016 stuff (in multicpu games only st-0016 is emulated): Mayjinsen (V810 + ST-0016), Mayjinsen 2 (V810 + ST-0016), Super Eagle Shot (R3000 + ST-0016), Super Real Mahjong P5 (R3000 + ST-0016) - No gfx... sound code is executed every frame and Neratte cyuh! (ST-0016) - Problems with rombanking.
- 24th October 2003: Tomasz Slanina - NEC V810 cpu core (for MAME (Mayjinsen, Mayjinsen II, Joryuu Syougi Kyoushitsu) and MESS).
- 11th August 2003: Guru - Mayjin-Sen 2 arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions.
Recommended Games:
Shougi
Meijinsen
Mayjinsen
Mayjinsen 2
Mayjinsen 3
Syougi No Tatsujin - Master of Syougi
Joryuu Syougi Kyoushitsu
Zoku Otenamihaiken
Otenami Haiken Final (Shogi)
Romset: 1536 kb / 5 files / 514.0 zip
MAME XML Output:
   | <game name="mayjisn2" sourcefile="st0016.c"> |
   |    | <description>Mayjinsen 2</description> |
   |    | <year>1994</year> |
   |    | <manufacturer>Seta</manufacturer> |
   |    | <rom name="sx007-05.8b" size="1048576" crc="b13ea605" sha1="75c067df02c988f170c24153d3852c472355fc9d" region="maincpu" offset="10000"/> |
   |    | <rom name="sx007-04.4b" size="131072" crc="fa15459f" sha1="4163ab842943705c550f137abbdd2cb51ba5390f" region="user1" offset="3"/> |
   |    | <rom name="sx007-03.4j" size="131072" crc="71a438ea" sha1="613bab6a59aa1bced2ab37177c61a0fd7ce7e64f" region="user1" offset="2"/> |
   |    | <rom name="sx007-02.4m" size="131072" crc="61911eed" sha1="1442b3867b85120ba652ec8205d74332addffb67" region="user1" offset="1"/> |
   |    | <rom name="sx007-01.4s" size="131072" crc="d210bfe5" sha1="96d9f2b198d98125df4bd6b15705646d472a8a87" region="user1" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="Z80" clock="8000000"/> |
   |    | <chip type="cpu" tag="sub" name="V810" clock="10000000"/> |
   |    | <chip type="audio" tag="lspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="rspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="stsnd" name="ST0016"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="384" height="384" refresh="60.000000" /> |
   |    | <sound channels="2"/> |
   |    | <input players="2" buttons="3" coins="2"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Service Mode" tag="SYSTEM" mask="8"> |
   |    |    | <dipvalue name="Off" value="8" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coinage" tag="DSW1" mask="7"> |
   |    |    | <dipvalue name="4 Coins/1 Credit" value="1"/> |
   |    |    | <dipvalue name="3 Coins/1 Credit" value="2"/> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="3"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="6"/> |
   |    |    | <dipvalue name="1 Coin/3 Credits" value="5"/> |
   |    |    | <dipvalue name="1 Coin/4 Credits" value="4"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Timer" tag="DSW1" mask="24"> |
   |    |    | <dipvalue name="6:00" value="0"/> |
   |    |    | <dipvalue name="5:00" value="8"/> |
   |    |    | <dipvalue name="4:00" value="24" default="yes"/> |
   |    |    | <dipvalue name="3:00" value="16"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="DSW1" mask="32"> |
   |    |    | <dipvalue name="Off" value="32" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="DSW1" mask="64"> |
   |    |    | <dipvalue name="Off" value="64" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="DSW1" mask="128"> |
   |    |    | <dipvalue name="Off" value="128" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="DSW2" mask="1"> |
   |    |    | <dipvalue name="Off" value="1" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="DSW2" mask="2"> |
   |    |    | <dipvalue name="Off" value="2" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="DSW2" mask="4"> |
   |    |    | <dipvalue name="Off" value="4" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Music in Game" tag="DSW2" mask="24"> |
   |    |    | <dipvalue name="Off" value="0"/> |
   |    |    | <dipvalue name="Remixed" value="8"/> |
   |    |    | <dipvalue name="Only Intro" value="24" default="yes"/> |
   |    |    | <dipvalue name="Classic" value="16"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Demo Sounds" tag="DSW2" mask="32"> |
   |    |    | <dipvalue name="Off" value="0"/> |
   |    |    | <dipvalue name="On" value="32" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Position of Title" tag="DSW2" mask="64"> |
   |    |    | <dipvalue name="B" value="0"/> |
   |    |    | <dipvalue name="A" value="64" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="DSW2" mask="128"> |
   |    |    | <dipvalue name="Off" value="128" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="1025"/> |
|
|