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mb_10: MAME ROM Information.


History:

Monster Bash (c) 1998 Williams Electronics Games, Inc.


- TECHNICAL -


Williams WPC-95

Model Number : 50065


Main CPU : M6809 (@ 2 MHz)

Sound CPU : ADSP2105 (@ 10 MHz)

Sound chip : DMA-driven DAC


- TRIVIA -


Released in August 1998. 3,361 units were produced.


In the game there is a 'Cow palace' venue.


In the Mosh Pit Multiball animation you can see a cow skeleton on the left side of the screen.


A DOHO is seen in the graveyard when Igor finds a part for the monsters body.


Elvira and Wonder Woman can be seen on the backglass.


- UPDATES -


Version 1.0 (Changes since prototype 0.5)

Date : August 16, 1998

- Added the instrument bonus rule.

- Monster bash and monsters of rock scoring changed.

- Fixed a bug with the setup for the concert halls for each player. In multi-player games, only the player who played last would have the concert halls that they had earned. All other players would have no halls. This has been corrected.

- Last chance rule added for Frankenstein (when Frank multiball ends and the player has not collected the keyboard).

- Flipper speedup now available for most ball-holding display shows.

- Added the Lyman's Lament rule.


Version 1.06

- Addition : An audit for starting the Frankenstein 'last chance' feature has now been added.

- Addition : A high score for mosh pit multiball has now been added.

- Addition : Some new sounds and speech have been added.

- Addition : Some artwork has been added to the Monster Bash and Monsters of Rock display awards.

- Bug fix : When the random award would give out a silver bullet, the full moon fever grace period would not allow the random award to complete. This has now been fixed.

- Bug fix : Some messages were not being displayed correctly in the custom message- this has now been fixed.

- Bug fix : A typo in the spelling of the adjustment for auto-flip disable has been corrected.

- Bug fix : Multiball total display effects. Occasionally a multiball total display effect might run more than once for the same multiball. This has now been fixed.

- Bug fix : Some problems with some of the presets for the 'install' features have been fixed. "Install medium" and default settings are now the same, as originally intended.

- Bug fix : Last chance feature with Frankenstein running with flaming torch was not blinking the lamp for the launch button. This has now been fixed.

- Bug fix : During the Lyman's Lament cheat, if the player earns the feature again, the player will now be credited with the points for the award.

- Bug fix : The way the mosh pit multiball total was being displayed has now been fixed.

- Change : The long period of silence between game end and high score/match being displayed has been shortened.

- Change : The Tomb Treasure target will now award 2 bumper hits toward lighting the Mummy Mayhem mode (when multiball is not active).

- Change : Frankenstein table and up/down bank motors will now not be activated if a switch is shorted out. Test report will now detect and report if a row is shorted, so the switch compensation mode will take over.

- Change : Auto-flip can now be moved by lane-change if only 1 lane works. (In this case, the light will toggle with the flipper).

- Change : Lock post on the right ramp has been enhanced to stay up longer at the start of Frankenstein mutliball mode, and for Frankenstein 'last chance', to compensate for a Frankenstein table motor that might be running slower than normal.

- Change : The French preset to include maximum stacked extra balls has now been changed to 1 (adjustment A.1 03).


- TIPS AND TRICKS -


With a game started, press the following sequence : B, 11L, 1R, 5L, 1R, 6L, 1R.

If entered successfully Lyman Sheats will say 'Totally' and your next award at the 'venue' scoop will be 'Lyman's Lament'.


- STAFF -


Design by : George Gomez

Art by : Kevin O'Connor

Dots/Animation by : Adam Rhine

Mechanics by : Chris Shipman, Robert C. Friesl

Music & Sounds by : Vince Pontarelli

Software by : Lyman F. Sheats Jr.


- SOURCES -


Game's rom.




MAME Info:

0.141u1 [PinMAME]


WIP:

- 0.141u1: Added Monster Bash (1.0) (Williams 1998) and clones Monster Bash (1.06), Monster Bash (1.06b).


Romset: 6656 kb / 7 files / 5.68 zip




MAME XML Output:

       <game name="mb_10" sourcefile="wpc_95.c" ismechanical="yes">
              <description>Monster Bash (1.0)</description>
              <year>1998</year>
              <manufacturer>Williams</manufacturer>
              <rom name="mb_g11.1_0" size="1048576" crc="6b8db967" sha1="e24d801ed9d326b9d4ddb26100c85cfd8e697d17" region="user2" offset="0"/>
              <rom name="mb_s2.rom" size="524288" crc="9152f559" sha1="68d455d8b875101caedafd21b59c447f326566dd" region="sound1" offset="0"/>
              <rom name="mb_s3.rom" size="1048576" crc="c3cd6e81" sha1="b041979c8955907090b30960780cecb19258bd5e" region="sound1" offset="100000"/>
              <rom name="mb_s4.rom" size="1048576" crc="00b88352" sha1="5da75e0b400eb71583681e06088eb97fc12e7f17" region="sound1" offset="200000"/>
              <rom name="mb_s5.rom" size="1048576" crc="dae16105" sha1="15878ef8685f3e9fc8eb2a2401581d30fe706e89" region="sound1" offset="300000"/>
              <rom name="mb_s6.rom" size="1048576" crc="3975d5da" sha1="6dbb34a827c0956e6aef1401c12cba88ae370e1f" region="sound1" offset="400000"/>
              <rom name="mb_s7.rom" size="1048576" crc="c242fb78" sha1="c5a2a37ff3414d1e946cddb69b5e8f067b50bcc6" region="sound1" offset="500000"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="2000000"/>
              <sound channels="0"/>
              <input players="0">
              </input>
              <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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