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mk: MAME ROM Information.


History:

Mortal Kombat (c) 1992 Midway.


A 1-on-1 fighting game featuring a cast of 7 different fighters. Mortal Kombat took ideas from Capcom's seminal "Street Fighter II - The World Warrior", such as the game's special moves and projectiles. It also introduced a cast of photo-realistic digitized fighters for players to fight either as or against.


Battles are fought over the best of 3 rounds. At the end of a round a voice instructs the winner to 'finish him' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion.


- TECHNICAL -


Midway Y Unit hardware


Main CPU : TMS34010

Sound CPU : M6809

Sound Chips : YM2151, DAC, OKI6295


Screen orientation : Horizontal

Video resolution : 400 x 254 pixels

Screen refresh : 53.20 Hz

Palette colors : 32768


Players : 2

Control : 8-way joystick

Buttons : 6

=> [1] High Punch, [2] Block, [3] High Kick

=> [4] Low Punch, [5] Low Kick, [6] Block


- TRIVIA -


Released in July 1992.


Mortal Kombat was renowned as the first fighting game to use digitized characters and blood (as opposed to the hand-animated, more cartoon-like graphics of competing games). Mortal Kombat was developed as a reaction to the popular Capcom game "Street Fighter II - The World Warrior", with simpler controls and digitized graphics. Some say the game's graphic violence was gratuitous, and was only included in order to generate a public outcry and controversy that would increase publicity for the game.


Although highly controversial, the mix of realism and violence propelled Mortal Kombat to the height of popularity. An example of the game's innovations was the Fatality, a special finishing move executed against a dying opponent to create an even more gruesome death. For example, one character would grasp a defeated, wobbling opponent by the head, then rip the head and spine out of the opponent's body, which then crumpled to the ground in a pool of blood. Another aspect of game-play that became a recurring element in games that followed was the so-called 'juggle', where a series of moves could be executed against an opponent who was kept in mid-air by the force of the attacks, and who hence had no defense against further attacks as long as the 'juggle' could be maintained.


The original concept of Mortal Kombat was modeled after the Jean-Claude Van Damme movie 'Bloodsport', which is a cult classic martial arts film. The character of Johnny Cage is directly modeled after Frank Dux, Van Damme's character in the movie. Johnny Cage's film-star motif is an obvious link to this. Cage also wears the same costume (plus shoes) that Van Damme's character wore in the final battle of the movie. Cage's splits punch was originally seen in Bloodsport during the fight against the Sumo wrestler. Since Midway was unable to get Van Damme for this game, they kept the same kumite/martial arts movie concept and added the Kombat story.


Mortal Kombat was the first video game to have an official release date countdown in U.S./U.K. and Australia. This momentous day was known as 'Mortal Monday'.


The code for this game includes the ASCII string 'NOOBSAIBOT' (originally in "Mortal Kombat II" rev. 3.1), suggesting that the character may have made his first appearance here, instead of Reptile (which took up less memory).


The heads used in the background of the first stage and in the spike pit are actually those of the programmers themselves! The statue of Buddha in the background of the courtyard stage was actually a lawn ornament from a neighbor's yard.


During the fighting scenes that take place on the stone platform above the field of sharp spikes, if you look closely at the glowing moon in the background, you will sometimes see a silhouette fly past it. These shadows will either be Peter Pan and the Darling children, a witch on a broomstick, a kite, a blimp, a rocket, a flying saucer, or Santa Claus in his reindeer-pulled sleigh. The shadows appear about every 6 games.


Liu Kang is Midway's homage to Bruce Lee.


Raiden really is the Japanese God of Thunder. His appearance in myth is quite different though : he has red skin and a demonic face, his feet have two claws on them, and he carries either a wheel or drums on his back. He also is thought to eat human navels so people are advised to lie on their stomachs during storms.


In the Courtyard stage, above the red door on the right side, you can see "Pac-Man", a ghost and a power pellet carved on the stone.


A hacked version also exist, every stage had a black/night sky and every time you got frozen by Sub-Zero, your fighter would rise up and stay there 'till you either got hit or the freezing effect went away. The same thing would happen if you were using Sub-Zero and froze your opponent. The machine would boot up just like a regular MK machine boots up, except another black screen with red letters and asterisks labeling it as "Mortal Kombat Black Ninja Edition" was displayed before the title screen.


A Mortal Kombat unit appears in the 1995 movie 'The Doom Generation'.


Midway released a limited-edition soundtrack album for this game (Mortal Kombat II: Music from the Arcade Game Soundtrack - 123770-C1) on 01/12/1993.


Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.


Official products:

Mortal Kombat (Midway)


Unofficial products:

Mortal Kombat (Yawdim)

Mortal Kombo Kombat [Turbo 3.1]

Mortal Kombo Kombat [Turbo Ninja]


- UPDATES -


PROTO 4.0 (07/14/92):

* Prototype version.

* You cannot play as the same character

* Menu won't allow cursors to pass each other in 2 player selection

* Sub Zero has new corner infinite (ex. uppercut, freeze and repeat)

* Sub Zero has faster recovery after slide and can go straight into sweep for most instances

* Sub Zero can freeze opponent in air for finish him as he's falling from uppercut, and do fatality in air and body will fall to ground frozen

* Liu Kang can do Flying Kick when you do a HK first in air than F, F HK

* Raiden can now do Torpedo after doing a JK for more combo possibilities


PROTO 8.0 (07/21/92):

* Prototype version.


PROTO 9.0 (07/28/92):

* Prototype version.


REV. 1.0 (08/09/92):

* First official release of Mortal Kombat.

* In a 2-player game, both players could not choose the same character.

* Liu Kang had Uppercut - Flying Kick Combo.


REV. 2.0 (08/09/92):

* Both players could choose the same character.

* New Shang Tsung death animation added.

* Merchandise promo added.

* More blood added.


REV. 3.0 (08/31/92):

* Computer intelligence increased.

* Reptile added.

* Comic book offer is a switch setting.


REV. 4.0 (09/28/92):

* Reptile clues added (shadows on moon, see Tips and Tricks section).

* Sonya and Kano could fight Reptile.

* Block allowed during fatality.

* Goro's theme played during all Endurance rounds.


REV. 4.0 [T-Unit] (02/11/93) :

* Runs on the newer Midway T Unit hardware, the same hardware as "Mortal Kombat II"


REV. 5.0 [T-Unit] (03/19/93) :

* Bug fix release.


- SCORING -


* Basic Move

High Punch - 500 points

Low Punch - 500 points

High Kick - 2,000 points

Low Kick - 2,000 points

Backhand - 2,000 points

Throw - 5,000 points

Knee - 5,000 points

Jump Punch - 1,000 points

Jump Kick - 2,000 points

Uppercut - 2,000 points

Crouch Kick - 500 points

Sweep - 1,000 points

Roundhouse - 2,000 points


* Special Moves :


JOHNNY CAGE :

Green Ball - 2,000 points

Shadow Kick - 5,000 points

Split Punch - 5,000 points


KANO :

Headbutt - 2,000 points

Knife Throw - 2,000 points

Kano Ball - 5,000 points


RAIDEN :

Lightening - 2,000 points

Teleport - 0 points

Torpedo - 5,000 points


LIU KANG :

Fireball - 2,000 points

Flying Kick - 2,000 points


SCORPION :

Spear - 2,000 points

Teleport Punch - 2,000 points


SUB-ZERO :

Freeze - 0 points

Slide - 1,000 points


SONYA BLADE :

Sonic Ring - 2,000 points

Teleport Punch - 2,000 points

Leg Scissors - 2,000 points


* Bonus Points :

Breaking Wood - 100,000 points.

Breaking Stone - 200,000 points.

Breaking Steel - 500,000 points.

Breaking Ruby - 1,000,000 points.

Breaking Diamond - 2,000,000 points.

Time - Time left multiplied by 1,000.

Fatality - 100,000 points.

Flawless Victory - 200,000 points.

Double Flawless - 500,000 points.

Defeat Reptile - 10,000,000 points.


- TIPS AND TRICKS -


* Basic Move (% of damage) : How To

High Punch (5.5%) : Basic HP

Low Punch (5.5%) : Basic LP

High Kick (14.8%) : Basic HK

Low Kick (14.8%) : Basic LK

Backhand (11.7%) : HP when close

Throw (24.2%) : LP when close

Knee (14.8%) : HK or LK when close

Jump Punch (11.7%) : HP or LP while in air

Jump Kick (14.8%) : HK or LK while in air

Uppercut (24.2%) : Hold down HP or LP

Crouch Kick (11.7%) : Hold down HK or LK

Sweep (11.7%) : Hold back LK

Roundhouse (19.5%) : Hold back HK


* Special Moves (% of damage) : How to


JOHNNY CAGE :

Green Ball (14.8%) : B, F, LP

Shadow Kick (18%) : B, F, LK

Split Punch (21.1%) : BLK+LP


KANO :

Headbutt (11.7%) : HP when close

Knife Throw (14.8%) : Hold BLK (B, F) or B, F+BLK

Kano Ball (18%) : F-D-B-U (Full circle away from opponent starting forward)


RAIDEN :

Lightening (14.8%) : D, F, LP

Teleport (0%) : D, U

Torpedo (18%) : B, B, F


LIU KANG :

Fireball (14.8%) : F, F, HP

Flying Kick (18%) : F, F, HK


SCORPION :

Spear (4.6%) : B, B, LP

Teleport Punch (18%) : D, B, HP


SUB-ZERO :

Freeze (0%) : D, F, LP

Slide (7%) : LP+BLK+LK


SONYA BLADE :

Sonic Ring (14.8%) : B, B, LP

Teleport Punch (16.4%) : F, B, HP

Leg Scissors (24.2%) : LP+BLK+LK


* Fatalities : To perform a Fatality, you must win the match, then do the proper joystick/button sequence when 'Finish Him!' appears...

JOHNNY CAGE : (close) Forward(x3), HP - Cage decapitates his opponent with an uppercut.

KANO : (close) Back, Down, Forward, LP - Kano rips out his opponent's heart.

SUB-ZERO : (close) Forward, Down, Forward, HP - Sub-Zero grabs his opponent by the neck and pulls their head off, taking their spine along with the head.

SONYA BLADE : (anywhere) Forward(x2), Back(x2), Block - Sonya blows an energy ball in the air. The ball hits her opponent and engulfs them in flames, turning the opponent into a skeleton.

RAIDEN : (close) Forward, Back(x3), HP - Raiden shoots lightning into his opponent's head, causing it to explode.

LIU KANG : (close) hold Block, 270 degrees (Forward, Down, Back, Up) - Liu Kang does a spinning kick and an uppercut.

SCORPION : (jump distance) hold Block, Up(x2), release Block - Scorpion removes his mask to reveal a skull. He then breathes fire on his opponent, turning him into a skeleton.


* Bonus Points : Test your might appears after every 3rd win in a 1P game. In 2P it appears after every 5th Battle.

Breaking Wood : Break the WOOD tapping the punch and kick buttons till the meter fills up then block.

Breaking Stone : Break the STONE after breakin the WOOD.

Breaking Steel : Break the STEEL after breakin the STONE.

Breaking Ruby : Break the RUBY after breakin the STEEL.

Breaking Diamond : Break the DIAMOND after breakin the RUBY.

Fatality : Perform the characters finishing move.

Flawless Victory : Beat your opponent without getting hit.

Double Flawless : Beat your opponent without getting hit 2 rounds in a row.


* Defeat Reptile (Rev 3.0+ only) : The shadows indicate that Reptile is available as an opponent. To fight him, win with a double flawless and fatality, without using block in the entire match.


- SERIES -


1. Mortal Kombat (1992)

2. Mortal Kombat II (1993)

3. Mortal Kombat 3 (1995)

4. Ultimate Mortal Kombat 3 (1995)

5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995)

6. Mortal Kombat Trilogy (1996, Nintendo 64, Sony Playstation, Sega Saturn, PC)

7. Mortal Kombat Mythologies - Sub-Zero (1997, Nintendo 64, Sony PlayStation)

8. Mortal Kombat 4 (1997)

9. Mortal Kombat - Special Forces (2000, Sony PlayStation)

10. Mortal Kombat Advance (2001, Nintendo Game Boy Advance)

11. Mortal Kombat - Deadly Alliance (2002, Nintendo GameCube, Microsoft XBOX, Sony PlayStation 2)

12. Mortal Kombat - Tournament Edition (2003, Nintendo Game Boy Advance)

13. Mortal Kombat - Deception / Mystification (2004, Microsoft XBOX, Sony PlayStation 2)

14. Mortal Kombat - Shaolin Monks (2005, Microsoft XBOX, Sony PlayStation 2)

15. Mortal Kombat - Armageddon (2006, Microsoft XBOX, Sony PlayStation 2)


- STAFF -


Design and software : Ed Boon

Design and graphics : John Tobias

Music and sounds : Dan Forden

Background graphics : John Vogel

Executive producers : Neil Nicastro, Ken Fedesna

Senior hardware technician : Sheridan Oursler

Cabinet designer : Ray Czajka


* CAST :

Johnny Cage, Scorpion, Sub-Zero and Reptile : Daniel Pesina

Kano : Richard Divizio

Raiden : Carlos Pesina

Liu Kang and Shang Tsung : Ho Sung Pak

Sonya : Elizabeth Malecki

Goro character design by : John Tobias

Stop Motion Miniature by : Curt Chiarelli


- PORTS -


* Consoles :

Sega Mega Drive (1992)

Nintendo Super Famicom (1993 - Developed by Sculptured Software)

Nintendo Game Boy (1993) : Cage was taken out (but Kano was left in).

Sega Master System (1993)

Sega Game Gear (1993) : Kano was taken out (but Cage was left).

Sega Mega-CD (1993)

Sony PlayStation 2 (2004, "Mortal Kombat Deception Premium Pack")

Microsoft XBOX (2004, "Mortal Kombat Deception Premium Pack")

Sony PSP (2005, "Midway Arcade Treasures - Extended Play")

Sony PSN (2011, "Mortal Kombat Arcade Kollection")


* Computers :

Commodore Amiga (1993)

PC [MS-DOS, 3.5''] (1993)

PC [MS Windows, CD-ROM] (2006, "Midway Arcade Treasures Deluxe Edition")


* Others :

Mortal Kombat TV Game (2004 - Jakk's Pacific)

Mobile Phones (2004)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.36b16 [?]

0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan]


Artwork available


Bugs:

- mk, mkr4: [possible] Low punch and low kick Diagnostic/Switch Tests for both players result in sound but no graphic indication. wyrdbug (ID 01203)

- [possible] There are some glitches on the test your might bonus screen and on the attract mode. WilliamBR (ID 01202)


WIP:

- 0.146: Fabio Priuli fixed clones Mortal Kombat (Yawdim bootleg, set 1) and (Yawdim bootleg, set 2) crash before OK.

- 0.145u5: MK3Fan added clone Mortal Kombat (Turbo 3.0 08/31/92, hack). Changed description of clones '(Yawdim bootleg)' to '(Yawdim bootleg, set 1)' and '(Yawdim bootleg - Set 2)' to '(Yawdim bootleg, set 2)'.

- 6th March 2012: Smitdogg - MK3Fan sent us an early version of Mortal Kombat Turbo. It crashes in attract mode (on the real hardware) if you don't start a game quickly. Could be a one of a kind kit that was never sold. Or maybe the protection chip has fried on the real hardware and it's just an earlier kit. I am not sure yet. Apparently it has a lot of differences from the 3.1 version.

- 0.145u2: ScheissNussen, Smitdogg and The Dumping Union added clone Mortal Kombat (Yawdim bootleg - Set 2).

- 29th January 2012: Mr. Do - Mortal Kombat I and II have been updated. After seeing this post at BYOAC, and then looking back at the artwork, I realized I did a crap job on both of these. So... I redid the instruction cards for both, and added the improved marquees from Lord Hiryu, along with the control panels (all scans originally from the BYOAC / CAG artwork).

- 0.143u2: Colonel_Klink added clone Mortal Kombat (Nifty Kombo, hack). bulldawg, B2K24, kosmo, vascodiaz, Paratech, S. Arnold, S. Healey, J. Bijl, M. David, R. Balke, D. Leipold, N. Francfort, Smitdogg and The Dumping Union added clone (Nifty Kombo 666, hack).

- 15th July 2011: Smitdogg - We have finally found the fabled Nifty Kombo version of Mortal Kombat. It's the rarest version left to find, made by the same company that made Turbo 3.1 and Turbo Ninja. It was really expensive ($320).

- 0.140u2: xDisciplex added clone Mortal Kombat (prototype, rev 4.0 07/14/92).

- 19th November 2010: Smitdogg - xDisciplex dumped Mortal Kombat Proto 4.0. A few differences he found so far: Earliest known version of Mortal Kombat in existence. You cannot play as the same character. Menu won't allow cursors to pass each other in 2 player selection.

- 0.133u5: Jonathan Hughes and Patrick McCarron added clone Mortal Kombat (Turbo 3.1 09/09/93, hack). Changed description of clone 'Mortal Kombat Turbo Ninja (rev 3.1 T-Unit 03/19/93, hack)' to 'Mortal Kombat (Turbo Ninja T-Unit 03/19/93, hack)'. Renamed (mkturbo) to (mktturbo).

- 31st August 2009: Smitdogg - Thanks to MKFIX100 and Patrick McCarron we got a dump of a super rare Y-Unit Mortal Kombat "Turbo" kit. This is also known as the "Nibble" version and probably some other nicknames.

- 0.133u4: Mike added clone 'Mortal Kombat Turbo Ninja (rev 3.1 T-Unit 03/19/93, hack)'.

- 0.129u3: Brian Troha added clone Mortal Kombat (prototype, rev 8.0 07/21/92).

- 9th July 2008: Mr. Do - Mortal Kombat I and II didn't actually have bezels, just generic bezels with an instruction card and other stickers. Changed the artwork to both to be a marquee and an instruction card. (Anyone notice that on the actual instruction card, the dragon symbols aren't actually aligned; that is correct).

- 0.122u6: Changed TMS34010 CPU1 clock speed to 48MHz and M6809E CPU2 to 8MHz.

- 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz.

- 0.114u2: Aaron Giles fixed Mortal Kombat graphics in demo mode.

- 0.114u1: Changed OKI6295 clock speed to 1MHz, visible area to 399x253 and VSync to 27.407585 Hz.

- 26th August 2006: Mr. Do - Added Mortal Kombat bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.

- 0.101u1: Fixed sound1 rom address ($8000).

- 0.97u4: Changed description of clone '(rev 1.0 08/08/92)' to 'Mortal Kombat (rev 1.0 08/09/92)'.

- 0.94: Aaron Giles added clone Mortal Kombat (Yawdim bootleg).

- 31st January 2004: Aaron Giles fixed the collision detection in Mortal Kombat that had become broken with the memory system changes.

- 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania.

- 0.63: Changed visible area to 400x256.

- 2nd September 2002: Stephane Humbert fixed the speedup in mkr4.

- 0.59: Added 'Skip Post Test' dipswitch.

- 0.58: Added clone Mortal Kombat (prototype, rev 9.0 07/28/92).

- 31st January 2002: Aaron Giles added a prototype of Mortal Kombat to the T-unit driver.

- 0.53: Changed palettesize to 32768 colors.

- 4th December 2000: Guru - Dumped several Mortal Kombat 'rareish' romsets (thanks to Chris Mader for sending).

- 0.37b9: Added clone Mortal Kombat (rev 4.0 T-Unit 02/11/93).

- 2nd November 2000: Guru added a few new Mortal Kombat romsets to the T-Unit and Y-Unit drivers.

- 15th September 2000: Juergen Buchmueller added a German romset of Indiana Jones and a Mortal Kombat bootleg romset, though neither of them works.

- 2nd August 2000: Jim Hernandez fixed the sound balance in Terminator 2 and Mortal Kombat.

- 0.37b5: Fixed rom loading and changed visible area to 395x254.

- 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation.

- 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound.

- 28th June 2000: More progress was made on the Williams 34010 driver by Aaron Giles and Ernesto Corvi, fixing the T-Unit version of Mortal Kombat 1 almost completely.

- 9th June 2000: Aaron Giles fixed the Williams 34010 games and he cleaned up a few drivers.

- 0.36b16: Added Mortal Kombat (rev 5.0 T-Unit 03/19/93) and clone (rev 4.0 09/28/92). Renamed (mk) to (mkla3). Added Custom sound and changed VSync to 53.204948 Hz. Note: The rev 5.0 T-Unit version has another TMS34010 CPU1 clock speed (6.25MHz) and other graphics resolution.

- 0.36b9: Changed TMS34010 CPU1 clock speed to 6MHz, M6809 CPU2 to 6MHz and YM-2151 to 3579580 Hz.

- 0.36b7: Changed TMS34010 CPU1 clock speed to 25MHz and M6809 CPU2 to 4MHz.

- 0.35b4: Added clones Mortal Kombat (rev 1.0 08/08/92) and (rev 2.0 08/18/92). Note: They were already there, just not linked.

- 0.35b2: Replaced the 3x DAC sound with 1x DAC.

- 0.34b8: Changed description to 'Mortal Kombat (rev 3.0 08/31/92)'.

- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added Mortal Kombat (Midway 1992).


LEVELS: 12


Recommended Games (Asian Fighting 3D):

Mortal Kombat

Mortal Kombat II

Mortal Kombat 3

Mortal Kombat 3 (bootleg of Megadrive version)

Ultimate Mortal Kombat 3

Mortal Kombat 4

Virtua Fighter

Virtua Fighter 2

Virtua Fighter 3

Virtua Fighter 4

Virtua Fighter 4 Evolution

Virtua Fighter 4 Final Tuned

Virtua Fighter Kids

Virtua Fighter Remix

Tekken

Tekken 2

Tekken 3

Tekken Tag Tournament

Battle Arena Toshinden 2

Jackie Chan - The Kung-Fu Master

Jackie Chan in Fists of Fire

Psychic Force

Street Fighter: The Movie

Street Fighter EX

Street Fighter EX Plus

Street Fighter EX2

Street Fighter EX2 Plus

Dead or Alive

Dead Or Alive ++

Dead or Alive 2

Heaven's Gate

Ragnagard

Soul Edge Ver. II

Star Gladiator Episode I: Final Crusade

Fighters' Impact A

Fighting Layer

Plasma Sword: Nightmare of Bilstein

Samurai Shodown 64

Samurai Shodown: Warrior's Rage

Soul Calibur

Tenth Degree (prototype)

Power Stone

Power Stone 2

Mazan: Flash of the Blade


Romset: 7936 kb / 17 files / 5.09 zip




MAME XML Output:

       <game name="mk" sourcefile="midtunit.c">
              <description>Mortal Kombat (rev 5.0 T-Unit 03/19/93)</description>
              <year>1992</year>
              <manufacturer>Midway</manufacturer>
              <rom name="mks-u3.rom" size="262144" crc="c615844c" sha1="5732f9053a5f73b0cc3b0166d7dc4430829d5bc7" region="adpcm:cpu" offset="10000"/>
              <rom name="mks-u12.rom" size="262144" crc="258bd7f9" sha1="463890b23f17350fb9b8a85897b0777c45bc2d54" region="adpcm:oki" offset="0"/>
              <rom name="mks-u13.rom" size="262144" crc="7b7ec3b6" sha1="6eec1b90d4a4855f34a7ebfbf93f3358d5627db4" region="adpcm:oki" offset="80000"/>
              <rom name="mkt-uj12.bin" size="524288" crc="f4990bf2" sha1="796ec84d37c8d20ca36d6439c14dee626fb8481e" region="user1" offset="0"/>
              <rom name="mkt-ug12.bin" size="524288" crc="b06aeac1" sha1="f66655eeab67c8cf5e496ae42dbae54d6400586f" region="user1" offset="1"/>
              <rom name="mkt-ug14.bin" size="524288" crc="9e00834e" sha1="2b97b63f52ba1dba6af6ae56c223519a52b2ab9d" region="gfx1" offset="0"/>
              <rom name="mkt-ug16.bin" size="524288" crc="52c9d1e5" sha1="7b1880fca0a11544782b70365c7dd96381ac48e7" region="gfx1" offset="80000"/>
              <rom name="mkt-ug17.bin" size="524288" crc="e34fe253" sha1="6b010bee795c1770297c9557ded1fe83425857f2" region="gfx1" offset="100000"/>
              <rom name="mkt-uj14.bin" size="524288" crc="f4b0aaa7" sha1="4cc6ee34c89e3cde325ad24b29511f70ae6a5a72" region="gfx1" offset="300000"/>
              <rom name="mkt-uj16.bin" size="524288" crc="c94c58cf" sha1="974d75667eee779497325d5be8df937f15417edf" region="gfx1" offset="380000"/>
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              <rom name="mkt-ug19.bin" size="524288" crc="2d8c7ba1" sha1="f891d6eb618dbf3e77f02e0f93da216e20571905" region="gfx1" offset="600000"/>
              <rom name="mkt-ug20.bin" size="524288" crc="2f7e55d3" sha1="bda6892ee6fcb46959e4d0892bbe7d9fc6072dd3" region="gfx1" offset="680000"/>
              <rom name="mkt-ug22.bin" size="524288" crc="b537bb4e" sha1="05a447deee2e89b49bdb3ca2161a021d7ec5f11e" region="gfx1" offset="700000"/>
              <rom name="mkt-uj19.bin" size="524288" crc="33b9b7a4" sha1="e8ceca4c049e1f55d480a03ff793b595bd04d344" region="gfx1" offset="900000"/>
              <rom name="mkt-uj20.bin" size="524288" crc="eae96df0" sha1="b40532312ba61e4065abfd733dd0c93eecad48e9" region="gfx1" offset="980000"/>
              <rom name="mkt-uj22.bin" size="524288" crc="5e12523b" sha1="468f93ef9bb6addb45c1c939d24b6511f255426a" region="gfx1" offset="a00000"/>
              <chip type="cpu" tag="maincpu" name="TMS34010" clock="50000000"/>
              <chip type="cpu" tag="adpcm:cpu" name="M6809E" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="adpcm" name="Williams ADPCM Sound Board"/>
              <chip type="audio" tag="adpcm:ym2151" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="adpcm:dac" name="DAC"/>
              <chip type="audio" tag="adpcm:oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="399" height="253" refresh="54.815170" pixclock="8000000" htotal="505" hbend="0" hbstart="399" vtotal="289" vbend="0" vbstart="253" />
              <sound channels="1"/>
              <input players="2" buttons="6" coins="4" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="IN1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Test Switch" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Counters" tag="DSW" mask="2">
                     <dipvalue name="One" value="2"/>
                     <dipvalue name="Two" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW" mask="124">
                     <dipvalue name="USA-1" value="124" default="yes"/>
                     <dipvalue name="USA-2" value="60"/>
                     <dipvalue name="USA-3" value="92"/>
                     <dipvalue name="USA-4" value="28"/>
                     <dipvalue name="USA-ECA" value="108"/>
                     <dipvalue name="USA-Free Play" value="12"/>
                     <dipvalue name="German-1" value="116"/>
                     <dipvalue name="German-2" value="52"/>
                     <dipvalue name="German-3" value="84"/>
                     <dipvalue name="German-4" value="20"/>
                     <dipvalue name="German-5" value="100"/>
                     <dipvalue name="German-ECA" value="36"/>
                     <dipvalue name="German-Free Play" value="4"/>
                     <dipvalue name="French-1" value="120"/>
                     <dipvalue name="French-2" value="56"/>
                     <dipvalue name="French-3" value="88"/>
                     <dipvalue name="French-4" value="24"/>
                     <dipvalue name="French-ECA" value="104"/>
                     <dipvalue name="French-Free Play" value="8"/>
              </dipswitch>
              <dipswitch name="Coinage Source" tag="DSW" mask="128">
                     <dipvalue name="Dipswitch" value="128"/>
                     <dipvalue name="CMOS" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Skip Post Test" tag="DSW" mask="256">
                     <dipvalue name="Off" value="256"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="512">
                     <dipvalue name="Off" value="512" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="1024">
                     <dipvalue name="Off" value="1024" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Comic Book Offer" tag="DSW" mask="2048">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="2048" default="yes"/>
              </dipswitch>
              <dipswitch name="Attract Sound" tag="DSW" mask="4096">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="4096" default="yes"/>
              </dipswitch>
              <dipswitch name="Low Blows" tag="DSW" mask="8192">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8192" default="yes"/>
              </dipswitch>
              <dipswitch name="Blood" tag="DSW" mask="16384">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16384" default="yes"/>
              </dipswitch>
              <dipswitch name="Violence" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32768" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32768"/>
       </game>
 
 


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