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mnight: MAME ROM Information.


History:

Mutant Night (c) 1987 UPL.


- TECHNICAL -


Main CPU : Z80 (@ 6 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : (2x) YM2203 (@ 1.5 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 192 pixels

Screen refresh : 60.00 Hz

Palette Colors : 768


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in December 1987.


Licensed to Kawakus for distribution.


In Act 9 there is a grey robot dragon which resembles Bub and Bob from Taito's "Bubble Bobble".


- STAFF -


Game designed by : Tsutomu Fuzisawa

Characters designers : Tsutomu Fuzisawa, Takashige Shichijyo, Akemi Tsunoda, Noriko Nihei

Programmer : Takashi Hayashi

BGM & Sound composer : Yukari Shimada

Data make : Tsutomu Fuzisawa, Takashige Shichijyo


- SOURCES -


Game's rom.




MAME Info:

0.35b12 [Leandro Dardini, Mirko Buffoni]


SETUP:

- Press P2 START to skip the dipswitch menu.


WIP:

- 0.131u1: Kanikani fixed sprite trail for Mutant Night.

- 0.124u3: Nicola Salmoria fixed sprite overdraw mode to match Mutant Night movie.

- 0.122u7: Nicola Salmoria added proper computation of sprites to be drawn taking into account double size sprites. This fixes sticking shots in Mutant Night without need for a hack. Fixed sprite overdraw mode, in attract mode, when the big ship is firing the other sprites no longer leave trails and at the end of a level the screen is slowly filled with balls and then slowly cleared to begin the following level. Same effect in the death sequence during attract mode. Fixed gfx1/2/3 rom loading. Added dipswitches 'Flip Screen' and 'Flip Screen'.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 14th April 2001: Leandro Dardini submitted a fix for the Mutant Night lagging sprites problem.

- 0.36b9: Changed clock speed of the 2x YM2203 to 1.5MHz.

- 0.35b12: Leandro Dardini and Mirko Buffoni added Mutant Night (UPL 1987 (Kawakus license)).

- 29th April 1999: Mirko Buffoni sent in a Mutant Night driver.


LEVELS: 31 (must be finished 3 times)


Other Emulators:

* JFF

* Raine


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Metal Clash

Metal Soldier Isaac II

Robo Wres 2001

Mutant Night

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Bakutotsu Kijuutei

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Robocop 2

Robocop 3 (Nintendo Super System)

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Cyberbots: Fullmetal Madness


Romset: 640 kb / 13 files / 152.1 zip




MAME XML Output:

       <game name="mnight" sourcefile="ninjakd2.c">
              <description>Mutant Night</description>
              <year>1987</year>
              <manufacturer>UPL (Kawakus license)</manufacturer>
              <rom name="mn6-j19.bin" size="32768" crc="56678d14" sha1="acf3a97ca29db8ab9cad69599c5567464af3ae44" region="maincpu" offset="0"/>
              <rom name="mn5-j17.bin" size="32768" crc="2a73f88e" sha1="0a7b769174f2b976650453d808cb23668dff0260" region="maincpu" offset="10000"/>
              <rom name="mn4-j16.bin" size="32768" crc="c5e42bb4" sha1="1956e737ae393e987cb7e8eae520518f1e0f597f" region="maincpu" offset="18000"/>
              <rom name="mn3-j14.bin" size="32768" crc="df6a4f7a" sha1="ce3cb84b514220d686b12c03567289fd23da0fe1" region="maincpu" offset="20000"/>
              <rom name="mn2-j12.bin" size="32768" crc="9c391d1b" sha1="06e8c202337e3eba38c479e8b7e29a3f8ffc4ed1" region="maincpu" offset="28000"/>
              <rom name="mn1-j7.bin" size="65536" crc="a0782a31" sha1="8abd2f0b0c2c2eb876f324f7a095a5cdc773c187" region="soundcpu" offset="0"/>
              <rom name="mn10-b10.bin" size="32768" crc="37b8221f" sha1="ac86e0ae8039fd30a028a893d08ce099f7765615" region="gfx1" offset="0"/>
              <rom name="mn7-e11.bin" size="65536" crc="4883059c" sha1="53d4b9b0f0725c25e302ee1549a306778ec74d85" region="gfx2" offset="0"/>
              <rom name="mn8-e12.bin" size="65536" crc="02b91445" sha1="f0cf85f9e17c40248de16bca8df6d745e359b92d" region="gfx2" offset="10000"/>
              <rom name="mn9-e14.bin" size="65536" crc="9f08d160" sha1="1a0041ad138e7e6598d4d03d7cbd52a7244557ac" region="gfx2" offset="20000"/>
              <rom name="mn11-b20.bin" size="65536" crc="4d37e0f4" sha1="a6d9aaccd97769197622cda45474e223c2ee1d98" region="gfx3" offset="0"/>
              <rom name="mn12-b22.bin" size="65536" crc="b22cbbd3" sha1="70984f1051fd236730d97011bc87dacb3ca38594" region="gfx3" offset="10000"/>
              <rom name="mn13-b23.bin" size="65536" crc="65714070" sha1="48f3c130c97d00e8f0535904dc2237277067c475" region="gfx3" offset="20000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="5000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="2203.1" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="2203.2" name="YM2203" clock="1500000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="192" refresh="59.610000" pixclock="3906600" htotal="256" hbend="0" hbstart="256" vtotal="256" vbend="32" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Flip Screen" tag="DIPSW1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DIPSW1" mask="2">
                     <dipvalue name="30k and every 50k" value="2" default="yes"/>
                     <dipvalue name="50k and every 80k" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DIPSW1" mask="4">
                     <dipvalue name="Normal" value="4" default="yes"/>
                     <dipvalue name="Difficult" value="0"/>
              </dipswitch>
              <dipswitch name="Infinite Lives" tag="DIPSW1" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DIPSW1" mask="16">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="16"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DIPSW1" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DIPSW1" mask="192">
                     <dipvalue name="2" value="128"/>
                     <dipvalue name="3" value="192" default="yes"/>
                     <dipvalue name="4" value="64"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DIPSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DIPSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DIPSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DIPSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DIPSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DIPSW2" mask="224">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="64"/>
                     <dipvalue name="2 Coins/1 Credit" value="96"/>
                     <dipvalue name="1 Coin/1 Credit" value="224" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="192"/>
                     <dipvalue name="1 Coin/3 Credits" value="160"/>
                     <dipvalue name="1 Coin/4 Credits" value="128"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="768"/>
       </game>
 
 


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