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mooncrst: MAME ROM Information.


History:

Moon Cresta (c) 1980 Nichibutsu.


MOON CRESTA is a 1 or 2-player game in which players may compete for highest score against the game computer. Each time a player is hit by an alien, the game switches to his opponent's sequence.


The object is to destroy as many of the descending aliens as possible. To accomplish this the player is given a three stage multi-fire Warship. He begins with the first stage, firing a single laser at the enemy. If he is successful in eliminating the first 4 sets of aliens, he is given an opportunity to dock his first stage onto the second within a specific time limit (the sooner he unites the stages, the higher is his awarded score).


Once docked, the stages combine their firing power, so the first (1 laser) adds to the second (2 lasers) giving the player a total of 3 usable lasers as the game continues.


The player then must face 2 more sets of aliens and a shower of meteors, after which he has a chance to dock again, this time uniting with the third stage for a combined fire power of five lasers. If he is able to defeat the last two sets of aliens intact, the entire sequence begins again. The game continues with increasing difficulty until the entire warship is destroyed. When the warship is hit the player continues with whatever stages remain. If his score reaches 30,000 he is awarded a free game and his score continues to accumulate.


- TECHNICAL -


Model MCA-5001 (Upright)


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : Tone generator & discrete circuits


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette colors : 98


Players : 2

Control : 2-way joystick (RIGHT and LEFT)

Buttons : 1 (FIRE/THRUST)


- TRIVIA -


Released in July 1980.


Marcus McHaffie holds the official record for this game with 153,490 points.


Original products:

Moon Cresta [Upright Model MCA-5001] (Nichibitsu)

Moon Cresta [Cocktail Table Model MC-50001] (Nichibitsu)


Licensed products:

Eagle [Upright model] (Centuri)

Eagle [Maxi model] (Centuri)

Moon Cresta (Gremlin)

Super Moon Cresta (Gremlin)

Moon Cresta (Game World)

Moon Cresta (Compu-Games)

Moon Cresta (PETACO)

Moon Cresta [Cocktail Table model] (Karateco)

Moon Cresta [Upright model] (Karateco)

Moon Cresta (Electro game)


Unofficial products:

Fantazia (Subelectro)

Moon War (Unknown manufacturer)

Floritas (Unknown manufacturer)


- SCORING -


Scoring in this game is relatively simple. Each alien (except meteors and arrows) come in two different colors for each screen.

Eyes (Break in half) : 50 points

Eyes (Destroy other half) : 100 points

Flies : 30 points

Birds : 60 points

Fireballs : 200 points

Arrow Ships : 100 points


Docking is a big way to increase your score. You get the time remaining from 30 seconds multiplied by 100 for your docking bonus.


- TIPS AND TRICKS -


* When you start the game, all three stages of your ship will come from the bottom of the screen. After going halfway up, the ship on top separates from the other 2 and it settles onto the bottom of the screen ready for battle.


* Remember, you can only keep one set of shots in the 'air' at one time. This means you need to plan your shots out so you don't end up with a lot of misses when the aliens decided to come after your ship.


* In the later screens, the aliens start moving much quicker and you have to be on your toes to keep up with them and avoid being taken out.


* Although the aliens do not fire, they still can cause a lot of hate and discontent by their wild maneuvering. There is no real safe place on the screen from the aliens since they go into the lower corners of the screen, reappear from the bottom after they have apparently 'left' the screen, or just appear right above your ship.


* In the earlier waves, you have to split apart 2 eyes before the rest automatically split and come after your ship. In the later screens, the eyes automatically split upon entering the screen. That means eight instead of four aliens you have to deal with.


* If you manage to dock all three ships together, you will have a lot of firepower (5 shots at once) to send out. Here are some ways, unfortunately, you can lose ships and what ships are lost :

1) Besides the aliens, docking is the second way people lose a lot of ships. The only ship destroyed is the ship attempting to dock.

2) If an alien hits any part of your ships (if all stages are joined), only the stage hit is lost. This can create an amusing circumstance if you lose stage II and you only have stages I and III to fight with.


* Don't worry if you lose Stage I early in the game. One has to be very skilled to fight four screens with Stage I. Stage II is the best stage to fight with. It is a small target plus it has enough firepower to defend itself. Stage III on the other hand, is just a lumbering junkyard. The lasers are too spread out to do much good plus there is a very wide-open area in the middle for aliens to hit.


* The bird stages present the most challenge of the aliens. They appear and disappear at will. Sometimes they will appear right next to your ship so on these stages, be extra alert. If you see one disappear and don't hear the familiar bird chirp of it reappearing, assume it is on the screen somewhere still.


* The best place to 'hide' during the fireball stage is in the lower right corner. The fireballs will not hit your ship in this corner. You can do hit and runs by moving your ship out, shooting at a fireball, then going back to the corner again.


* During the arrow screen, the aliens will hover around the top, then turn into arrows and attempt to ram your ship. In the later screens, they won't even hover but just try to ram your ship.


* Your goal is to make it to 30,000 points so you can have a fresh ship waiting in case you lose all the stages of your present ship.


* Docking isn't that hard to do. After finishing off a wave just before the docking stage, try to center your ship on the screen. That way, all you have to do is move that ship left or right to successfully dock. You want to avoid using the thrusters unless your ship is in extreme peril. The docking bonus can be the most amount of points you score in the game. If you happen to miss a dock, then you will continue the next set of screens with the ship that failed to dock.


- SERIES -


1. Moon Cresta (1980)

2. Terra Cresta (1985)

3. Dangar - Ufo Robo (1986)

4. Terra Force (1987)

5. Terra Cresta II (1992, NEC PC Engine)


- STAFF -


Designed & programmed by : Shigeki Fujiwara


- PORTS -


* Consoles :

Nintendo Super Famicom (1995, "Nichibutsu Arcade Classics")

Sony PlayStation 2 ("Oretachi Geasen Zoku Sono 5 - Moon Cresta")


* Computers :

Microtan 65 (1985)

Sinclair ZX Spectrum (1985 - Incentive Software) : written by Philip Taglione and Timothy Walter.

Commodore C64 (1985 - Incentive Software) : written by Anthony 'Tag' Taglione, Timothy Walter and Philip Taglione.

BBC B (1985, "Moon Cresta" - Incentive Software)

Amstrad CPC (1986 - Incentive Software) : written by Timothy Walter and Philip Taglione.

Sharp X68000 (Year unknown)

Commodore C64 (1992, "Classic Arcadia 3")

Sinclair ZX Spectrum (1992, "Classic Arcadia 3")


- SOURCES -


Game's rom.

Machine's picture.

F.A.Q. by Kevin Butler A.K.A. War Doc




MAME Info:

0.09 [?]

0.05 [Nicola Salmoria, Robert Anschuetz]


Artwork available


Bugs:

- eagle2: Original PCB videos. Smitdogg (ID 04013)

- Clones mooncrgx, mooncrsb, mooncrs2: The demo sequence is way out in left. Fujix (ID 00447)

- Clone mooncrgx: Sprite cutoff in cocktail mode incorrect. Robbbert (ID 02074)

- Side-byside test. Gary Walton (01666)

- Clone smooncrs: In cocktail mode you cant see player 2's shots and enemies bullets go in other direction then your ship but they seem to hit you anyway. Gmitra (ID 00451)

- Clone smooncrs: From when you start the emulation to when you lose your 1st life, a strange insectoid rumbling noise is heard, does not occur in any of the other clones. Fever (ID 00449)


WIP:

- 0.145u8: Andy Welburn added clone Moon Cresta (Nichibutsu UK, unencrypted).

- 0.142u2: Robbbert fixed corrupt graphics on 3rd and 4th stages in clones Moon War (Moon Cresta bootleg), Space Dragon (Moon Cresta bootleg, set 2) and Moon Cresta (Galaxian hardware).

- 0.141u4: Marcello Mancini, Silvio Finotti, Augusto Garcia and hap added clone Super Star Crest.

- 18th August 2010: Smitdogg - Dave France sent an Eagle board set. All the roms are labeled differently than the sets in MAME but I dumped it and it matches "eagle2".

- 0.136u4: Andrew Welburn added clone Moon Cresta (Nichibutsu UK). Changed description of clone 'Moon Cresta (Nichibutsu, unencrypted)' to 'Moon Cresta (Nichibutsu USA, unencrypted)'.

- 9th February 2010: Smitdogg - Andrew Welburn dumped his Alca Meteor board. It's a bootleg of Moon Cresta/Super Moon Cresta.

- 0.135u1: Siftware added clone Steraranger (Moon Cresta bootleg).

- 0.133u3: Galaxian sound updates [Couriersud]: Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage. This fixed explosion of own ship sounds wrong.

- 0.133u1: Renamed (mooncrsu) to (mooncrstu), (mooncrsa) to (mooncrsto) and (mooncrsg) to (mooncrstg).

- 29th October 2008: Mr. Do - Looks like Ad_Enuff's getting back into gear again (woohoo!). He's cleaned up three more for us this time around: Addy took the existing Moon Cresta artwork, and cleaned it up quite nicely.

- 0.127u2: MikeDX fixed duplicated Cabinet dipsetting in clone Moon Cresta (Galaxian hardware).

- 0.125u7: Couriersud fixed corrupted enemies in 3rd + 4th Wave.

- 0.118u6: David Haywood added clone Moon War (Moon Cresta bootleg).

- 0.118u1: Fixed dipswitches in clone Moon Cresta (bootleg set 3), Super Moon Cresta and Space Dragon. Changed description of clone 'Fantazia' to 'Fantazia (bootleg?)'.

- 0.117u1: David Haywood added clones Space Dragon (Moon Cresta bootleg, set 1) and (Moon Cresta bootleg, set 2). The boards were marked 'Space Dragon' although this doesn't appear in the games.

- 0.105u3: Brian Troha added clone Moon Cresta (bootleg set 3). All Moon Cresta versions use now prom mmi6331.6l (same CRC as l06_prom.bin).

- 20th April 2006: f205v dumped Moon Cresta (bootleg set 3).

- 28th December 2005: f205v, Gnoppi and Corrado Tomaselli dumped Space Dragon (Moon Cresta bootleg, set 2). It's a clone of "Moon Cresta (Galaxian Hardware)" different from the other "Space Dragon" on this same site.

- 28th June 2005: f205v dumped Moon War (Moon Cresta bootleg).

- 27th June 2005: f205v and Gnoppi dumped Space Dragon (Moon Cresta bootleg, set 1).

- 0.87u2: Chaneman added clone Eagle (set 3).

- 22nd January 2004: Pierpaolo Prazzoli added the color PROM to clone Fantazia.

- 0.78u5: Pierpaolo Prazzoli fixed the graphics in the later levels in clone Space Thunderbird.

- 0.78u3: Added clone Space Thunderbird (Fortrek 1981?).

- 11th January 2004: Pierpaolo Prazzoli added Space Thunderbird (an alternate version of Moon Cresta) to the Galaxian driver.

- 0.63: Changed description of clone 'Moon Cresta (bootleg on Galaxian hardware)' to 'Moon Cresta (Galaxian hardware)'.

- 0.61: MASH added clone Moon Cresta (Nichibutsu, unencrypted).

- 0.59: Added clone Moon Cresta (Nichibutsu, old rev).

- 3rd March 2002: Guru added an alternative version of Moon Cresta to the Galaxians driver.

- 22nd January 2000: Zsolt Vasvari fixed the speed of Moon Cresta.

- 24th November 1999: Tatsuyuki Satoh added more accurate noise sound to the Moon Cresta sound emulation.

- 23rd November 1999: Juergen Buchmueller fixed some problems with the new Moon Cresta sound emulation.

- 22nd November 1999: Juergen Buchmueller modified the way in which mooncrst sound is generated.

- 0.35: Added clone Super Moon Cresta.

- 0.35b12: Zsolt Vasvari added clone Moon Cresta (bootleg set 2). Changed description of clone '(bootleg)' to '(bootleg set 1)'.

- 27th April 1999: Zsolt Vasvari added an earlier Moon Cresta romset to the driver.

- 0.35b11: Marco Cassili added clone Eagle (set 2). Changed description of clone 'Eagle' to 'Eagle (set 1)'.

- 9th April 1999: Marco Cassili added an Eagle clone, a Zaxxon clone and a Mr. Do! Run Run clone.

- 0.34b8: Barry Rodewald fixed clone Moon Cresta (bootleg on Galaxian hardware).

- 0.34b1: Added color prom.

- 0.33b7: Nicola Salmoria added clone Moon Cresta (bootleg on Galaxian hardware). Added original gfx ROMs to Moon Cresta, fixing graphics glitches on the title screen. Known issues: The "mooncrst" set has some bad graphics (e.g. missing (c) sign) due to missing original gfx ROMs. Wrong graphics and dip switches in "mooncrgx".

- 0.33b5: Attempt at making the main Galaxian / Moon Cresta sound channel more accurate [Nicola Salmoria].

- 0.31: Al Kossow added clone Eagle (Centuri 1980). Known issues: Dipswitches for the alternate sets might be inaccurate.

- 0.30: Known issues: The graphics ROMs in the Moon Cresta (Nichibutsu) set are wrong.

- 0.29: Valerio Verrando added clone Moon Cresta (Gremlin). Changed description of clone 'Moon Cresta (Gremlin)' to 'Moon Cresta (bootleg)'.

- 0.28: Merged mooncrst, moonqsr and scramble vidhrdw into the new Galaxian driver [Nicola Salmoria].

- 0.27: Exchanged the infamous two sprite banks in Moon Cresta [Nicola Salmoria].

- 0.26: Known issues: In bootleg version, the highscore should show Gremlin logo. But probably available rom images are corrupted.

- 0.25: Robert Anschuetz provided infos about how to enable a shot sample with Moon Quasar, Moon Cresta, Galaxian and clones. Found the meaning of SW1 in Moon Cresta (Thanks to Mikiya Yadohisa).

- 0.24: Changed parent description to 'Moon Cresta (Nichibutsu)' and clone to 'Moon Cresta (Gremlin)'.

- 0.21: Fixed a bug in all games with starbackground: using a frameskip > 0 introduced slowdowns. Now the speed remains unchanged.

- 0.19: Changed noise_length and noise_rate values in Moon Cresta audio driver, so now noise is much more noisier!

- 0.18: Nicola Salmoria added some lousy noise to Moon Cresta.

- 0.16: Added clone Fantazia. The highscore should show Gremlin logo. But probably available rom images are corrupted. Not playable yet!

- 0.15: Nicola Salmoria added high score saving to Moon Cresta.

- 0.12: Gary Walton confirms that the colors in Moon Cresta and Moon Quasar are 100% accurate. Very good!

- 0.10: Thanks to Gary Walton and Simon Walls, we now have 100% accurate colors in Crush Roller and Uniwars/Japirem. Moon Cresta and Moon Quasar might be correct as well, but I'm not sure [Nicola Salmoria].

- 0.09: Added Moon Cresta (Nichibutsu). These ROMs are encrypted, and slightly different from the other version. This is very likely the version Chuck Cochems remembers (with aliens teleporting right in front of your ship). I renamed the other version (which looks like a mix of the code from a bootleg version and the graphics from the Gremlin original version) "mooncrsb" [Nicola Salmoria]. Renamed (mooncrst) to (mooncrsb).

- 0.06: Star background in Galaxians & co [Nicola Salmoria]. The way I calculate it is probably not correct, anyway it looks reasonable.

- 0.05: Nicola Salmoria added Moon Cresta (bootleg 1980). Game is playable with wrong colors and limited sound. Control: Arrows = Move around and CTRL = Fire. Infos from Robert Anschuetz (Arcade emulator). Info on Moon Cresta taken from Arcade Emulator by Robert Anschuetz. Known issues: Only one sound channel is emulated, and I'm not sure it's correct. No star background. What do the dip switches do?


LEVELS: 10 (endless)


Other Emulators:

* FB Alpha

* GalEMU

* HiVE

* Retrocade

* Sparcade

* Tickle

* VAntAGE


Recommended Games (Space Shooter):

Andromeda

Astro Fighter

Super Astro Fighter (DECO Cassette)

Astro Wars

Cosmic Alien

Cosmo

Galaxia

Ozma Wars

Sky Love

Destroyer

Mad Alien

Magical Spot

Magical Spot II

Moon Cresta

Moon Quasar

Quasar

Space Trek

Speak & Rescue

Pisces

UniWar S

Altair

Cosmos

Defend the Terra Attack on the Red UFO

Terranean (DECO Cassette)

Saturn


Romset: 25 kb / 13 files / 16.0 zip




MAME XML Output:

       <game name="mooncrst" sourcefile="galdrvr.c">
              <description>Moon Cresta (Nichibutsu)</description>
              <year>1980</year>
              <manufacturer>Nichibutsu</manufacturer>
              <rom name="mc1" size="2048" crc="7d954a7a" sha1="a93ee403cfd7887538ad12d33f6dd6c71bea2a32" region="maincpu" offset="0"/>
              <rom name="mc2" size="2048" crc="44bb7cfa" sha1="349c2e23a9fce73f95bb8168d369082fa129fe3d" region="maincpu" offset="800"/>
              <rom name="mc3" size="2048" crc="9c412104" sha1="1b40054ebb1ace965a8522119bb23f09797bc5f6" region="maincpu" offset="1000"/>
              <rom name="mc4" size="2048" crc="7e9b1ab5" sha1="435f603c0c3e788a509dd144a7916a34e791ae44" region="maincpu" offset="1800"/>
              <rom name="mc5.7r" size="2048" crc="16c759af" sha1="3b48050411f65f9d3fb41ff22901e22d82bf1cf6" region="maincpu" offset="2000"/>
              <rom name="mc6.8d" size="2048" crc="69bcafdb" sha1="939c8c6ed1cd4660a3d99b8f17ed99cbd7e1352a" region="maincpu" offset="2800"/>
              <rom name="mc7.8e" size="2048" crc="b50dbc46" sha1="4fa084fd1ba5f78e7703e684c57af15ca7a844e4" region="maincpu" offset="3000"/>
              <rom name="mc8" size="2048" crc="18ca312b" sha1="39219059003b949e38305553fea2d33071062c64" region="maincpu" offset="3800"/>
              <rom name="mcs_b" size="2048" crc="fb0f1f81" sha1="38a6679a8b69bc1870a0e67e692131c42f9535c8" region="gfx1" offset="0"/>
              <rom name="mcs_d" size="2048" crc="13932a15" sha1="b8885c555c6ad7021be55c6925a0a0872c1b6abd" region="gfx1" offset="800"/>
              <rom name="mcs_a" size="2048" crc="631ebb5a" sha1="5bc9493afa76c55858b8c8849524cbc77dc838fc" region="gfx1" offset="1000"/>
              <rom name="mcs_c" size="2048" crc="24cfd145" sha1="08c6599db170dd6ee364c44f70a0f5c0f881b6ef" region="gfx1" offset="1800"/>
              <rom name="mmi6331.6l" size="32" crc="6a0c7d87" sha1="140335d85c67c75b65689d4e76d29863c209cf32" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Cabinet" tag="IN0" mask="32">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="32"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="IN1" mask="64">
                     <dipvalue name="30000" value="0" default="yes"/>
                     <dipvalue name="50000" value="64"/>
              </dipswitch>
              <dipswitch name="Language" tag="IN1" mask="128">
                     <dipvalue name="English" value="128" default="yes"/>
                     <dipvalue name="Japanese" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="IN2" mask="3">
                     <dipvalue name="4 Coins/1 Credit" value="3"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="IN2" mask="12">
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="8"/>
                     <dipvalue name="Free Play" value="12"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>
       </game>
 
 


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