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ms5pcb: MAME ROM Information.


History:

Metal Slug 5 (c) 2003 SNK Playmore.


A research installation developing the next-generation of Metal Slugs is attacked by unknown forces and a disk containing Metal Slug secrets is stolen. Ordered to recover the disk, Marco and Tarma follow in hot pursuit. Meanwhile, Eri and Fio, investigating the Ptolemaic Army, a paramilitary syndicate active in archeological excavation, catch up with them at an ancient ruin, 'The Corridor of Fire'. The two try to storm and seize the site but are repulsed by the natives and giant Metal Slugs. This incident proves it was the Ptolemaic Army that stole the Metal Slug secrets. The military subsequently launches a second raid by the elite PF squad and Sparrows on the 'The Corridor of Fire' to recover the secrets and destroy the syndicate!!!


- TECHNICAL -


SNK Neo-Geo MVS hardware

Game ID : 0268


Main CPU : 68000 (@ 12 Mhz), Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)


Players : 2

Control : 8-way Joystick

Buttons : 4

=> Character > [A] Shoot, [B] Jump, [C] Grenade

=> Metal Slug > [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack, [D] Metal Slug Attack


- TRIVIA -


Released in November 2003.


This new episode introduces a new 'slide' move to the legendary series (actioned holding down the B button). Players can also make a sliding shot by pushing the A button while sliding.


Noise Factory released a limited-edition soundtrack album for this game (Metal Slug 5 Original Sound Track) on 12/03/2004.


A hack of this game is known as "Metal Slug 5 Plus".


- SERIES -


1. Metal Slug - Super Vehicle-001 (1996)

2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998)

3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999)

4. Metal Slug 1st Mission (1999, SNK Neo Geo Pocket Color)

5. Metal Slug 2nd Mission (2000, SNK Neo Geo Pocket Color)

6. Metal Slug 3 [Model NGM-256] (2000)

7. Metal Slug 4 [Model NGM-263] (2002)

8. Metal Slug 5 [Model NGM-268] (2003)

9. Metal Slug 6 (2006)

10. Metal Slug 3D (2006, Sony PlayStation 2)

11. Metal Slug 7 (2008, Nintendo DS)


- STAFF -


Producer : Moon

Directors : Moon, Heehaw

Sub directors : Undo, T. Hagihara

Main programmer : Undo

Sub programmers : Ick, Work Ram, Oidon

Character designers : Rinkn, Eglavr, Shio Shio Shio, Akr+Amk, Genies Kubota, Jyagadansyaku, Toad, Yuka

Background designers : Miyuki. O, Miyavi, Reiko Nagasima (as Reiko. N), Sayuri M, Misao Yoshida, Kenta

Sound produced by : Studio Aqua

Title designer : Naohisa Yamaguti


- PORTS -


* Consoles :

SNK Neo-Geo [JP] (Feb. 17, 2004; "Metal Slug 5 [Model NGH-268]")

Sony PS2 [JP] (Apr. 28, 2005; "Metal Slug 5 [Model SLPS-25495]")

Microsoft XBOX [JP] (July 28, 2005; "Metal Slug 5 [Model B3K-00001]")

Sony PS2 [JP] (Mar. 09, 2006; "Metal Slug 5 [SNK Best Collection] [Model SLPS-25634]")

Sony PSP [JP] (Feb. 22, 2007; "Metal Slug Complete [Model ULJS-00090]")

Sony PS2 [JP] (May 31, 2007; "Metal Slug Complete [Model SLPS-25762]")

Nintendo Wii [JP] (Dec. 27, 2007; "Metal Slug Complete [Model RVL-RMLJ-JPN]")

Sony PS2 [JP] (June 18, 2009; "Metal Slug Complete [SNK Best Collection] [Model SLPS-25937]")

Sony PSP [JP] (June 18, 2009; "Metal Slug Complete [SNK Best Collection] [Model ULJS-00206]")


- SOURCES -


Game's rom.




MAME Info:

0.105u4 [Mame32Plus]


Neo-Geo


WIP:

- 0.145u4: Guru added missing program roms to Metal Slug 5 (JAMMA PCB) - Game now playable.

- 0.127u6: Johnboy hooked up BIOS dip. Renamed BIOS to correct chip label. Renamed p1 / p2 to correct chip label, marked NO_DUMP. Added note. Added 'Region' dipswitch.

- 0.127u5: Removed 268-m1_decrypted.bin audio rom.

- 0.105u4: Mame32Plus added Metal Slug 5 (JAMMA PCB) (SNK Playmore 2003). Program roms are the same on the PCB version, GFX roms etc. are different arrangement.


Other Emulators:

* FB Alpha

* Kawaks


Recommended Games (Army Fighter):

Green Beret (Irem)

Green Beret

Rush'n Attack (PlayChoice-10)

Special Forces

Special Forces II

Contra

Contra (PlayChoice-10)

Super Contra

Super C (PlayChoice-10)

Contra 3: The Alien Wars (Nintendo Super System)

Vs. Platoon

Battle Rangers

P.O.W. - Prisoners of War

Bay Route

M.I.A. - Missing in Action

Midnight Resistance

Thunder Fox

Battlecry

Gunforce

Gun Force II

Metal Slug

Metal Slug 2

Metal Slug X

Metal Slug 3

Metal Slug 4

Metal Slug 5

Metal Slug 6

-

Combat School


Romset: 91392 kb / 11 files / 73.0 zip




MAME XML Output:

       <game name="ms5pcb" sourcefile="neodrvr.c">
              <description>Metal Slug 5 (JAMMA PCB)</description>
              <year>2003</year>
              <manufacturer>SNK Playmore</manufacturer>
              <rom name="268-p1r.p1" size="4194304" crc="d0466792" sha1="880819933d997fab398f91061e9dbccb959ae8a1" region="maincpu" offset="0"/>
              <rom name="268-p2r.p2" size="4194304" crc="fbf6b61e" sha1="9ec743d5988b5e3183f37f8edf45c72a8c0c893e" region="maincpu" offset="2"/>
              <rom name="sfix.sfix" size="131072" crc="c2ea0cfd" sha1="fd4a618cdcdbf849374f0a50dd8efe9dbab706c3" region="fixedbios" offset="0"/>
              <rom name="sp-4x.sp1" size="524288" crc="b4590283" sha1="47047ed5b6062babc0a0bebcc30e4b3f021e115a" region="mainbios" offset="0"/>
              <rom name="268-m1.m1" size="524288" crc="4a5a6e0e" sha1="df0f660f2465e1db7be5adfcaf5e88ad61a74a42" region="audiocrypt" offset="0"/>
              <rom name="000-lo.lo" size="131072" crc="5a86cff2" sha1="5992277debadeb64d1c1c64b0a92d9293eaf7e4a" region="zoomy" offset="0"/>
              <rom name="268-v1.v1" size="16777216" crc="8458afe5" sha1="62b4c6e7db763e9ff2697bbcdb43dc5a56b48c68" region="ymsnd" offset="0"/>
              <rom name="268-c1.c1" size="16777216" crc="802042e8" sha1="ff028b65f60f0b51b255a380cc47ec19fdc0c0cf" status="baddump" region="sprites" offset="0"/>
              <rom name="268-c2.c2" size="16777216" crc="3b89fb9f" sha1="cbc0729aae961f683b105ec3e1cda58b3f985abc" status="baddump" region="sprites" offset="2"/>
              <rom name="268-c3.c3" size="16777216" crc="0f3f59e3" sha1="8cc751dc7d4e94864a9ce3346f23b8f011082fcc" status="baddump" region="sprites" offset="2000000"/>
              <rom name="268-c4.c4" size="16777216" crc="3ad8435a" sha1="b333c8993c9b4c4ea59450ad0a3560e0b28056bc" status="baddump" region="sprites" offset="2000002"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2610" clock="8000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="59.185606" pixclock="6000000" htotal="384" hbend="30" hbstart="350" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="4" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Test Switch" tag="IN0" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin Chutes?" tag="IN0" mask="2">
                     <dipvalue name="1?" value="0"/>
                     <dipvalue name="2?" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Autofire (in some games)" tag="IN0" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="COMM Setting (Cabinet No.)" tag="IN0" mask="24">
                     <dipvalue name="1" value="24" default="yes"/>
                     <dipvalue name="2" value="16"/>
                     <dipvalue name="3" value="8"/>
                     <dipvalue name="4" value="0"/>
              </dipswitch>
              <dipswitch name="COMM Setting (Link Enable)" tag="IN0" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="IN0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="IN0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Region" tag="HARDDIP" mask="1">
                     <dipvalue name="Asia" value="0" default="yes"/>
                     <dipvalue name="Japan" value="1"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="0"/>
       </game>
 
 


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