nbamht: MAME ROM Information. History:
NBA Jam Maximum Hangtime (c) 1996 Midway.
- TECHNICAL -
Midway Wolf Unit hardware
Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)
Screen orientation : Horizontal
Video resolution : 400 x 254 pixels
Screen refresh : 53.20 Hz
Palette colors : 32768
Players : 4
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Released in November 1996. Maximum Hangtime was a chipset upgrade for "NBA Hangtime" that Midway sent out as a combination bug fix/game enhancement. "NBA Hangtime" came out in the spring of 1996, so by that fall, the new NBA season was starting up but the game was a bit old.
Differences between 'Hangtime' and 'Maximum Hangtime' :
* New rosters for 1997 season including player trades and college rookies.
* Hot spots : Each player has a hidden spot on the court where they are more accurate. You'll know you're on it when a pulsing circle appears at your feet and you hear a sound effect from one of Turmell's favorite games, "Robotron - 2084". The announcer usually mentions the hot spot as well.
* No trivia contest. :(
* There's no code for the outdoor court - Simply press Left or Right on the joystick during 'Tonights Matchup' to choose Stadium or Outdoor.
- UPDATES -
REVISION 1 :
* Software version : L1.0 11/08/96
REVISION 2 :
* Software version : L1.03 06/09/97
- TIPS AND TRICKS -
* Secret Players (Real Name - Code Name / Pin #) :
Dan Amrich - AMRICH / 2020 (Writer, SLAM magazine)
Steve Bardo - BARDO / 6000 (Player model)
Carlos Pesina - CARLOS / 1010 (Brother to Daniel Pesina 'Johnny Cage' in "Mortal Kombat")
Dan Thompson - DANIEL / 0604 (Programmer)
Dan Roan - DANR / 0000 (Host of WGN's 'Bull's Eye', a Bulls pregame show)
Sal Divita - DIVITA / 0201 (Lead artist)
Eddie Ferrier - EDDIE / 6213 (Midway software tester)
Eugene Geer - EUGENE / 6767 (Artist)
Jamie Rivett - JAMIE / 1000 (Design team. Also worked on the PlayStation conversion.)
Jeff Johnson - JAPPLE / 6660 (Programmer)
John Carlton - JC / 0000 (Artist)
Jennifer Hedrick - JFER / 0503 (Artist)
Jon Hey - JONHEY / 6000 (Lead sound & music programmer)
Ed Boon - KOMBAT / 0004 (Programmer of the Mortal Kombat series)
John Tobias - MORTAL / 0004 (Designer of the Mortal Kombat series)
Marty Martinez - MARTY / 1010 (Design team)
Cary Mednick - MEDNIK / 6000 (Player model referee; also one of the hardware gurus at Midway)
Marcus Minifer - MINIFE / 6000 (Player model)
Willie Morris Jr. - MORRIS / 6000 (Player model)
Larry Munday - MUNDAY / 5432 (Writer, Play Meter Magazine and friend of Mark Turmell)
Mike Vinikour - MXV / 1014 (Midway tester)
Nick Erhlich - NICK / 7000 (Design team)
Neil Funk - NFUNK / 0101 (Announcer)
Pat Fitzgerald - PATF / 2000 (Midway marketing/PR coordinator)
Matthew Perry - PERRY / 3500 (From the hit sitcom Friends)
Kevin Quinn - QUIN / 0330 (Music)
John Root - ROOT / 6000 (Midway artist)
Shawn Liptak - SHAWN / 0123 (Design team)
Sheridan Oursler - SNO / 0103 (Developer of NBA Hangtime)
Mark Turmell - TURMEL / 0322 (Lead programmer)
Dan Jiggets - JIGGET / 1010 (Chicago Sports Host)
Unknown - NOBUD / 1010
Mike North - NORTH / 5050 (Chicago Sports Host)
* NBA all-Star player :
Anfernee 'Penny' Hardaway - AHRDWY / 0000
Cliff Robinson - CLIFFR / 0000
David Robinson - DAVIDR / 0000
Glenn Robinson - GLENNR / 0000
Hakeem Olajuwon - DREAM / 0000
Sean Elliot - ELLIOT / 0000
Patrick Ewing - EWING / 0000
Horace Grant - HGRANT / 0000
Larry Johnson - JOHNSN / 0000
Shawn Kemp - KEMP / 0000
Jason Kidd - KIDD / 0000
Karl Malone - MALONE / 0000
Reggie Miller - MILLER / 0000
Dikembe Motumbo - MOTUMB / 0000
Alonzo Mourning - MOURNG / 0000
Gheorghe Muresan - MURSAN / 0000
Scottie Pippen - PIPPEN / 0000
Dennis Rodman - RODMAN / 0000
Glen Rice - RICE / 0000
Rik Smits - SMITS / 0000
Jerry Stackhouse - STACKH / 0000
John Starks - STARKS / 0000
Chris Webber - WEBBER / 0000
* Powerup Codes : Enter these in at the 'Tonight's Matchup' screen, if you press Down on the joystick, all numerical codes will 'lock in' for that game.
025 - BABY SIZED PLAYERS!
048 - No music during gameplay.
111 - Tournament Mode, disallows all powerups & computer assistance in multiplayer games.
120 - Fast Passing.
273 - Stealth Turbo.
284 - Max player speed.
390 - No pushing.
461 - Unlimited Turbo.
552 - Hyper Speed, overall gameplay is faster.
616 - Max shot blocking.
709 - Quick Hands, Max steal power.
937 - Goaltending not allowed.
* Big Head : At the match up screen, hold Up and press Pass+Turbo
* Court Select : At the match up screen, press Left or Right to play in an indoor or outdoor court.
- SERIES -
1. NBA Jam (1993)
2. NBA Jam Tournament Edition (1994)
3. NBA Hangtime (1996)
4. NBA Maximum Hangtime (1996)
5. NBA Jam Extreme (1996)
6. NBA Jam 99 (1998, N64)
7. NBA Showtime - NBA on NBC (1999)
8. NBA Jam 2000 (1999, N64)
9. NBA Jam 2001 (2000, GBC)
10. NBA Jam 2002 (2002, GBA)
11. NBA Jam (2003, PS2, X-Box)
12. NBA Jam 2004 (2003, unreleased GameCube prototype)
13. NBA Jam (2010, Nintendo Wii)
14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live)
- STAFF -
Design team : Jeff Johnson, Mark Turmell, Sal Divita, Dan Thompson, Eugene Geer, Jennifer Hedrick, John Carlton, Jon Hey
Additional designers : Shawn Liptak, Jamie Rivett, Pat Fitgerald, John Root, Marty Martinez, Carlos Pesina, Nick Erhlich
Sound and music : Jon Hey, Kevin Quinn, Neil Funk
Hardware support : Mark Loffredo, Sheridan Oursler, Pat Cox, Al Lasko, Jeff Peters, Cary Mednick, Ray Gay, Steve Correl, John Lowes
NBA support : Greg Lassen, Joe Amati, United Center, Jonathan Zirin
Game testers : Mike Vinikour, Eddie Ferrier
Additional testers : Kevin Day, Bud Fletcher, Eric C. Ward, Mike Mallard, Sean Jennings, Rob Gorski, Alfred Montegue, Quiana Lahori, Marius Mattescu
Executive producers : Neil Nicastro, Ken Fedesna, Paul Dussault, Roger Sharpe
Cast : Willie Morris Jr., Steve Bardo, Marcus Minifee, Mary Jane Lee, Kim Keller
- SOURCES -
Game's rom.
Machine's picture.
MAME Info:
0.37b12 [Guru]
0.37b5 [Aaron Giles]
WIP:
- 0.122u6: Changed TMS34010 CPU1 clock speed to 50MHz.
- 0.114u1: Changed visible area to 399x253 and VSync to 54.815170 Hz.
- 0.81u5: Asure added clone NBA Maximum Hangtime (rev 1.03 06/09/97). Renamed (nbamaxht) to (nbamht1).
- 0.79u2: Replaced Custom sound with DMA-driven DAC.
- 0.78u4: Changed region cpu2 to sound1.
- 0.74: Changed ADSP2105 clock speed to 10MHz.
- 0.67: Changed description to 'NBA Hangtime (rev L1.1 04/16/96)' and clone '(rev 1.0)' to '(rev 1.0 11/8/96)'.
- 0.63: Changed visible area to 400x254.
- 0.37b12: Guru added NBA Hangtime (rev L1.1).
- 18th January 2001: Guru re-submitted the Wolf Unit driver with NBA Hangtime added.
- 26th December 2000: Guru - I dumped (and added to MAME) another Midway game called NBA Hangtime. This is the parent game of NBA Maximum Hangtime which drops very nicely into the MAME driver with very little effort.
- 24th December 2000: Guru added NBA Hangtime to the Wolf Unit driver.
- 0.37b5: Aaron Giles added NBA Maximum Hangtime (rev 1.0) (Midway 1996).
- 27th July 2000: Aaron Giles and Ernesto Corvi submitted the Williams Wolf Unit driver, which supports the following games perfectly with full sound: Mortal Kombat 3, Ultimate Mortal Kombat 3, NBA Maximum Hangtime, 2 on 2 Open Ice Challenge, Rampage: World Tour and WWF Wrestlemania.
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Virtua NBA
Romset: 25600 kb / 26 files / 15.7 zip
MAME XML Output:
   | <game name="nbamht" sourcefile="midwunit.c" cloneof="nbahangt" romof="nbahangt"> |
   |    | <description>NBA Maximum Hangtime (rev 1.03 06/09/97)</description> |
   |    | <year>1996</year> |
   |    | <manufacturer>Midway</manufacturer> |
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   |    | <chip type="cpu" tag="maincpu" name="TMS34010" clock="50000000"/> |
   |    | <chip type="cpu" tag="dcs" name="ADSP-2105" clock="10000000"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="dac" name="DMA-driven DAC"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="399" height="253" refresh="54.815170" pixclock="8000000" htotal="505" hbend="0" hbstart="399" vtotal="289" vbend="0" vbstart="253" /> |
   |    | <sound channels="1"/> |
   |    | <input players="4" buttons="3" coins="4" service="yes" tilt="yes"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Test Switch" tag="DSW" mask="1"> |
   |    |    | <dipvalue name="Off" value="1" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Powerup Test" tag="DSW" mask="2"> |
   |    |    | <dipvalue name="Off" value="0" default="yes"/> |
   |    |    | <dipvalue name="On" value="2"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Bill Validator" tag="DSW" mask="64"> |
   |    |    | <dipvalue name="Off" value="64" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Cabinet" tag="DSW" mask="128"> |
   |    |    | <dipvalue name="2-player" value="0" default="yes"/> |
   |    |    | <dipvalue name="4-player" value="128"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Counters" tag="DSW" mask="768"> |
   |    |    | <dipvalue name="One, 1/1" value="768" default="yes"/> |
   |    |    | <dipvalue name="One, Totalizing" value="512"/> |
   |    |    | <dipvalue name="Two, 1/1" value="256"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Country" tag="DSW" mask="3072"> |
   |    |    | <dipvalue name="USA" value="3072" default="yes"/> |
   |    |    | <dipvalue name="French" value="2048"/> |
   |    |    | <dipvalue name="German" value="1024"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coinage" tag="DSW" mask="28672"> |
   |    |    | <dipvalue name="1" value="28672" default="yes"/> |
   |    |    | <dipvalue name="2" value="12288"/> |
   |    |    | <dipvalue name="3" value="20480"/> |
   |    |    | <dipvalue name="4" value="4096"/> |
   |    |    | <dipvalue name="ECA" value="24576"/> |
   |    |    | <dipvalue name="Free Play" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coinage Source" tag="DSW" mask="32768"> |
   |    |    | <dipvalue name="Dipswitch" value="32768"/> |
   |    |    | <dipvalue name="CMOS" value="0" default="yes"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32768"/> |
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