nemo: MAME ROM Information. History:
Nemo (c) 1990 Capcom.
One night, as Nemo sleeps, he is visited in a dream by the King of Slumberland, who invites Nemo to come and play with the King's daughter, the Princess. Nemo finds himself unable to find the Princess however, so he and 'Flip', a strange companion who also turns up in the dream, decide to explore Slumberland and find the king.
Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Slumberland, a surreal world in which childrens' toys are running amok and must be destroyed. Nemo is armed with a magical staff that emits a burst of magic to destroy the many enemies, some of which require multiple hits. A number of power-ups also appear at regular intervals to aid Nemo in his quest through seven tough stages.
- TECHNICAL -
Capcom Play System hardware (CPS)
Game ID : CP-S No. 13
Main CPU : 68000 (@ 10 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Released in November 1990.
Little Nemo in Slumberland was the original comicstrip from Winsor Mc Kay published in the New York Herald in 1904. He also made the first movie animation around 1910's. Tokyo Movie Shinsha (TMS) in 1990 got the rights to make an animated movie based in the comicstrip, later they gave the rights to Capcom to make the Arcade games.
The second player in Nemo, Flip, appears in the music video of Tom Petty's 'Running down a Dream'.
- TIPS AND TRICKS -
* New Final Scenes : if you beat the game in one credit, you get special bonus scenes at the end. These parody two other Capcom classics, "Ghouls'n Ghosts" and "Final Fight".
- STAFF -
Planners : Noritaka Funamizu (Poo), Popo P, Chin
Chief object designer : Nemotani
Object designers : Hiramacho, Mizuho, Popo P, Chin
Chief scroll designer : Tanupooh
Scroll designers : Oyuu, Konomi (Powerful Konomi), Taiyaki
Chief programmer : CBX
Programmers : Cherry, Wakio
Sound composer : Shimopii
Character supporters : Popo P, Noritaka Funamizu (Poo), CBX
Character coordinator : Nemotani
Character effecter : Chin
Editors : Noritaka Funamizu (Poo), Popo P, Chin, CBX
Director : Yoshiki Okamoto
- SOURCES -
Game's rom.
MAME Info:
0.33b5 [Darren Olafson]
WIP:
- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1) and B-board PLDs (iob1.11e and nm24b.1a).
- 0.63: Changed description to 'Nemo (World 901130)' and clone to 'Nemo (Japan 901120)'. Added 'Game Mode' dipswitch. Changed 'Unknown' to 'Unused' dipswitches. Removed 3rd button.
- 0.34b1: Paul Leaman fixed sticking sprites in Nemo.
- 0.33b6: Sawat Pontree added clone Nemo (Japan). Changed parent description to 'Nemo (World)'.
- 0.33b5: Darren Olafson added Nemo (Capcom 1990).
- 17th November 1997: CaBBe dumped Nemo (World 901130).
STORY:
- A little boy had just settled down to sleep... His name is Nemo. However, this night is different... An envoy from Slumberland sneaks into Nemo's bedroom to invite him to their land. "Hello, Nemo. Our king is waiting for you". "An airship is here to take you to Slumberland. Let's go".
LEVELS: 7
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Romset: 3394 kb / 19 files / 1.24 zip
MAME XML Output:
   | <game name="nemo" sourcefile="cps1.c"> |
   |    | <description>Nemo (World 901130)</description> |
   |    | <year>1990</year> |
   |    | <manufacturer>Capcom</manufacturer> |
   |    | <rom name="nme_30a.11f" size="131072" crc="d2c03e56" sha1="df468e3b5deba01a6825b742f1cc87bfb26c1981" region="maincpu" offset="0"/> |
   |    | <rom name="nme_35a.11h" size="131072" crc="5fd31661" sha1="12f92a7255e8cae6975452db956670cf72d51768" region="maincpu" offset="1"/> |
   |    | <rom name="nme_31a.12f" size="131072" crc="b2bd4f6f" sha1="82a59b5f36cb4c23dca05297e2a643842fc12609" region="maincpu" offset="40000"/> |
   |    | <rom name="nme_36a.12h" size="131072" crc="ee9450e3" sha1="a5454268ef58533e71fe07167b4c3fd263363f77" region="maincpu" offset="40001"/> |
   |    | <rom name="nm-32m.8h" size="524288" crc="d6d1add3" sha1="61c3013d322dbb7622cca032adcd020ba318e885" region="maincpu" offset="80000"/> |
   |    | <rom name="nm-5m.7a" size="524288" crc="487b8747" sha1="f14339b02b8f7ec2002632349e88fed4afc30050" region="gfx" offset="0"/> |
   |    | <rom name="nm-7m.9a" size="524288" crc="203dc8c6" sha1="d52577500e822b89904d1510d559f8575c2aaa78" region="gfx" offset="2"/> |
   |    | <rom name="nm-1m.3a" size="524288" crc="9e878024" sha1="9a5ce3a6a7952a8954d0709b9473db9253793d70" region="gfx" offset="4"/> |
   |    | <rom name="nm-3m.5a" size="524288" crc="bb01e6b6" sha1="3883e28f721d0278b2f4f877a804e95ee14f53e4" region="gfx" offset="6"/> |
   |    | <rom name="nme_09.12b" size="65536" crc="0f4b0581" sha1="2e5a2885149c632abfaf4292a1bf032c13c8da6c" region="audiocpu" offset="0"/> |
   |    | <rom name="nme_18.11c" size="131072" crc="bab333d4" sha1="c1d0fb61ec46f17eb7edf69e1ad5ac91b5d51daa" region="oki" offset="0"/> |
   |    | <rom name="nme_19.12c" size="131072" crc="2650a0a8" sha1="e9e8cc1b27a2cb3e87124061fabcf42982f0611f" region="oki" offset="20000"/> |
   |    | <rom name="buf1" size="279" crc="eb122de7" sha1="b26b5bfe258e3e184f069719f9fd008d6b8f6b9b" region="aboardplds" offset="0"/> |
   |    | <rom name="ioa1" size="279" crc="59c7ee3b" sha1="fbb887c5b4f5cb8df77cec710eaac2985bc482a6" region="aboardplds" offset="0"/> |
   |    | <rom name="prg1" size="279" crc="f1129744" sha1="a5300f301c1a08a7da768f0773fa0fe3f683b237" region="aboardplds" offset="0"/> |
   |    | <rom name="rom1" size="279" crc="41dc73b9" sha1="7d4c9f1693c821fbf84e32dd6ef62ddf14967845" region="aboardplds" offset="0"/> |
   |    | <rom name="sou1" size="279" crc="84f4b2fe" sha1="dcc9e86cc36316fe42eace02d6df75d08bc8bb6d" region="aboardplds" offset="0"/> |
   |    | <rom name="nm24b.1a" size="279" crc="7b25bac6" sha1="fa0083c59c8d6da07798cb3a4fc25d388065b7cd" region="bboardplds" offset="0"/> |
   |    | <rom name="iob1.11e" size="279" crc="3abc0700" sha1="973043aa46ec6d5d1db20dc9d5937005a0f9f6ae" region="bboardplds" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="2151" name="YM2151" clock="3579545"/> |
   |    | <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.610000" /> |
   |    | <sound channels="1"/> |
   |    | <input players="2" buttons="3" coins="2" service="yes"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Coin A" tag="DSWA" mask="7"> |
   |    |    | <dipvalue name="4 Coins/1 Credit" value="0"/> |
   |    |    | <dipvalue name="3 Coins/1 Credit" value="1"/> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="2"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="6"/> |
   |    |    | <dipvalue name="1 Coin/3 Credits" value="5"/> |
   |    |    | <dipvalue name="1 Coin/4 Credits" value="4"/> |
   |    |    | <dipvalue name="1 Coin/6 Credits" value="3"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coin B" tag="DSWA" mask="56"> |
   |    |    | <dipvalue name="4 Coins/1 Credit" value="0"/> |
   |    |    | <dipvalue name="3 Coins/1 Credit" value="8"/> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="16"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="48"/> |
   |    |    | <dipvalue name="1 Coin/3 Credits" value="40"/> |
   |    |    | <dipvalue name="1 Coin/4 Credits" value="32"/> |
   |    |    | <dipvalue name="1 Coin/6 Credits" value="24"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="2 Coins to Start, 1 to Continue" tag="DSWA" mask="64"> |
   |    |    | <dipvalue name="Off" value="64" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSWA" mask="128"> |
   |    |    | <dipvalue name="Off" value="128" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Difficulty" tag="DSWB" mask="7"> |
   |    |    | <dipvalue name="1 (Easiest)" value="7"/> |
   |    |    | <dipvalue name="2" value="6"/> |
   |    |    | <dipvalue name="3" value="5"/> |
   |    |    | <dipvalue name="4 (Normal)" value="4" default="yes"/> |
   |    |    | <dipvalue name="5" value="3"/> |
   |    |    | <dipvalue name="6" value="2"/> |
   |    |    | <dipvalue name="7" value="1"/> |
   |    |    | <dipvalue name="8 (Hardest)" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Life Bar" tag="DSWB" mask="24"> |
   |    |    | <dipvalue name="Minimun" value="0"/> |
   |    |    | <dipvalue name="Medium" value="24" default="yes"/> |
   |    |    | <dipvalue name="Maximum" value="8"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSWB" mask="32"> |
   |    |    | <dipvalue name="Off" value="32" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSWB" mask="64"> |
   |    |    | <dipvalue name="Off" value="64" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unused" tag="DSWB" mask="128"> |
   |    |    | <dipvalue name="Off" value="128" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Lives" tag="DSWC" mask="3"> |
   |    |    | <dipvalue name="1" value="2"/> |
   |    |    | <dipvalue name="2" value="3" default="yes"/> |
   |    |    | <dipvalue name="3" value="1"/> |
   |    |    | <dipvalue name="4" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Free Play" tag="DSWC" mask="4"> |
   |    |    | <dipvalue name="Off" value="4" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Freeze" tag="DSWC" mask="8"> |
   |    |    | <dipvalue name="Off" value="8" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Flip Screen" tag="DSWC" mask="16"> |
   |    |    | <dipvalue name="Off" value="16" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Demo Sounds" tag="DSWC" mask="32"> |
   |    |    | <dipvalue name="Off" value="32"/> |
   |    |    | <dipvalue name="On" value="0" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Allow Continue" tag="DSWC" mask="64"> |
   |    |    | <dipvalue name="No" value="64"/> |
   |    |    | <dipvalue name="Yes" value="0" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Game Mode" tag="DSWC" mask="128"> |
   |    |    | <dipvalue name="Game" value="128" default="yes"/> |
   |    |    | <dipvalue name="Test" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/> |
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