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nomnlnd: MAME ROM Information.


History:

No Man's Land (c) 1980 Universal.


- TECHNICAL -


Main CPU : Z80 (@ 1.802666 Mhz)

Sound Chips : DAC (@ 1.802666 Mhz)


Screen orientation : Vertical

Video resolution : 192 x 256 pixels

Screen refresh : 60.00 Hz

Palette Colors : 8


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Also licensed to Gottlieb.


Released in April 1980.


- SCORING -


Moving Tanks : 100 points 1st round, points added each round

Parked Tanks : 200 points 1st round, points always double moving tanks.


- TIPS AND TRICKS -


Wait in a lower corner of the screen for the moving tanks to come towards you, then run around the tanks and shoot the parked tanks behind the river. Points are doubled, plus doing the manouver successfully gives you a few seconds of free shots at the sitting tanks.


- SOURCES -


Game's rom.




MAME Info:

0.35b13 [Mike Coates]


WIP:

- 0.125u7: Fabio Priuli fixed unable to locate input port 'DSW'.

- 0.122u6: Mamesick fixed missing DAC sound (melody) since MAME 0.68.

- 0.68: Changed Z80 CPU clock speed to 1802666 Hz, swapped gfx1 rom ($0, 800), gfx2 roms to user2 and palettesize from 16 to 8 colors (colors now good!).

- 29th November 2002: Zsolt Vasvari cleaned up the tree and water generation code in No Man's Land but it's still a little incorrect.

- 26th November 2002: Zsolt Vasvari fixed tree and water placement in No Man's Land.

- 2nd June 1999: Mike Coates added the moving river to No Man's Land, but the colors aren't correct.

- 0.35b13: Mike Coates added No Man's Land (Universal 1980) and clone (Gottlieb).

- 18th May 1999: Mike Coates added the background to No Man's Land.

- 16th May 1999: Mike Coates sent in a No Man's Land driver.


Recommended Games (Tank):

Lazer Command

Tank 8

M-4

M79 Ambush

Ultra Tank

Armor Attack

No Man's Land

R2D Tank

Sky Chuter

Tank Battalion

Panther

Strategy X

Super Tank

NATO Defense

Commando (Sega)

Minefield

Ozon I

Progress

Sarge

T.N.K. III

Tank Busters

Vs. Battle City

Super Stingray

Blazer

Guts n' Glory (Antiaircraft)

Tank Force

Iron Fortress


Romset: 20 kb / 12 files / 12.0 zip




MAME XML Output:

       <game name="nomnlnd" sourcefile="cosmic.c">
              <description>No Man's Land</description>
              <year>1980</year>
              <manufacturer>Universal</manufacturer>
              <rom name="1.bin" size="2048" crc="ba117ba6" sha1="7399e7ac8a585ed6502ea0d740850b1ed2dc5bcd" region="maincpu" offset="0"/>
              <rom name="2.bin" size="2048" crc="e5ed654f" sha1="c26dc12ade6dc63392945ec0caca229d936f7f89" region="maincpu" offset="800"/>
              <rom name="3.bin" size="2048" crc="7fc42724" sha1="0f8fdfad0a2557b9dd99ae3890c37bbc5c59bc89" region="maincpu" offset="1000"/>
              <rom name="5.bin" size="2048" crc="9cc2f1d9" sha1="453c67b613550c84364f445705019188bb580d64" region="maincpu" offset="1800"/>
              <rom name="4.bin" size="2048" crc="0e8cd46a" sha1="14cf9017e408b862a4ed63bb8acd37064b3919a8" region="maincpu" offset="2000"/>
              <rom name="6.bin" size="2048" crc="ba472ba5" sha1="49be1500b3805a19c7210e53ad5c2c4a5876bf4e" region="maincpu" offset="2800"/>
              <rom name="nml8.n2" size="2048" crc="739009b4" sha1="bbabd6ce7b1ded025f20120adaebdb97fb755ef0" region="gfx1" offset="0"/>
              <rom name="nml7.n1" size="2048" crc="d08ed22f" sha1="33f450b6f63110bf804105280dc679f1591422f6" region="gfx1" offset="800"/>
              <rom name="nml.d9" size="32" crc="65e911f9" sha1="6420a03195f63edeed17cc3a235e46e3f88d2037" region="proms" offset="0"/>
              <rom name="nl9.e2" size="1024" crc="9e05f14e" sha1="76fc0b2b12cc9a0a64b539d2e75edefdb4a2ae61" region="user1" offset="0"/>
              <rom name="nl10.ic4" size="1024" crc="5b13f64e" sha1="b04d2423fb443d46fff69c031b0312d956a5b789" region="user2" offset="0"/>
              <rom name="nl11.ic7" size="1024" crc="e717b241" sha1="6d234a75514e22d484dc027db5bb85cf8b58f4f2" region="user2" offset="400"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="1802666"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="192" refresh="60.000000" pixclock="3932160" htotal="256" hbend="0" hbstart="256" vtotal="256" vbend="32" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Bonus Life" tag="IN2" mask="3">
                     <dipvalue name="2000" value="1"/>
                     <dipvalue name="3000" value="2" default="yes"/>
                     <dipvalue name="5000" value="3"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN2" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="4 Coins/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Lives" tag="IN2" mask="16">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="5" value="16"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN2" mask="32">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="32"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="48"/>
       </game>
 
 


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