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nslasher: MAME ROM Information.


History:

Night Slashers (c) 1993 Data East.


A horror-themed brawler where three elite fighters, an American cyborg monster hunter, a European vampire hunter, and an Asian martial arts expert, must save humanity from an army of monsters, mutants, and the undead.


- TECHNICAL -


Game ID : MBH


Main CPU : ARM (@ 7.0805 Mhz), Z80 (@ 3.58 Mhz)

Sound Chips : YM2151 (@ 2.01375 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)


Players : 2 or 3

Control : 8-way Joystick

Buttons : 3

=> [A] Attack, [B] Jump, [C] Special/Block


- TRIVIA -


Released in September 1993.


Soundtrack releases :

Night Slashers, Flower Busters / Data East - Pony Canyon / Scitron - PCCB-00142 - Dec 17, 1993


- UPDATES -


In the Japanese version :

* The gore is uncensored (red blood instead of green).

* At the end of a melee attack, Christopher holds out a cross instead of a crystal ball.

* The Go arrow flips over to read 'To Hell!' in blood.

* Extra pictures and dialogs in the cut-scenes.


- STAFF -


Planner : Tohru Kikuchi

Soft : Souichi Akiyama, Yasuhiro Matsumoto, Akitsu Matsuda

Graphic : Masayuki Inoshita, Hitomi Hashimoto, Makoto Nozu, Jirou Ishii, Asami Kaneko, Tomoyuki Arakawa, Fujimi Oonishi, Yoshinari Kaihou, Hiroshi Tamawashi, Yuuko Nakagawa, Mario Watanabe

Sound : Tatsuya Kiuchi (Mr.K), Tomoyoshi Sato (Tom Sato)

Hard : Shingo Mitsui, Takanori Hasumi

Special Thanks: Steve Miller, Yoshiyuki Urushibara, Makoto Nagao, Hitoshi Kitazume, Data East USA Inc.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.74u2 [Guru]

0.67 [Guru]


Bugs:

- nslasher, nslasherj, nslashers: Alpha blending for message windows is missing. Jerry (ID 03708)


WIP:

- 0.141u4: David Haywood converted Night Slashers to use DECO16IC.

- 0.133u1: Renamed (nslashej) to (nslasherj) and (nslashes) to (nslashers).

- 0.129u3: Mamesick fixed music stops at some points in the game when fighting bosses and some points in level 2.

- 0.111u6: Sonikos fixed YM2151 sound clock frequency to 2013750 Hz in Night Slashers.

- 0.111u2: Aaron Giles properly implemented sound interrupts in Night Slashers and improved cycle timings in the ARM CPU core. Altered the DECO32 CPU clocks to be more realistic. Changed ARM CPU1 clock speed to 7080500 Hz and Z80 CPU2 to 3580000 Hz.

- 0.105u4: Stefan Lindberg added clone Night Slashers (Over Sea Rev 1.2).

- 0.103u3: MAME Italia improved sound balance in Night Slashers. Changed Z80 CPU2 clock speed to 7MHz and YM2151 to 2013750 Hz.

- 12th January 2006: David Haywood - Some sound problems were reported in Night Slashers, I've attempted to improve this but I'm not a very good judge of sound.

- 0.103u2: Tomasz Slanina added sound to Night Slashers. Changed Z80 CPU2 clock speed to 4MHz.

- 0.103u1: Bryan McPhail and Pierpaolo Prazzoli fixed the DECO 32 driver. Night Slashers pretty much perfect apart from lack of sound - Game now playable. Changed parent description to 'Night Slashers (Korea Rev 1.3)' and clone '(Japan)' to 'Night Slashers (Japan Rev 1.2)'. Replaced M6809 CPU2 and BSMT2000 sound with Z80 (7Mhz) CPU2, YM2151 (3580000 Hz), OKI6295 (7627 Hz) and OKI6295 (15255 Hz) sound. Fixed gfx3 rom loading.

- 31st December 2005: Bryan McPhail - Due to pressing deadlines in 'real' work, this took somewhat longer than I thought to finish off. Unfortunately, although all Deco156 games now boot in MAME, only Night Slashers and Heavy Smash are properly playable. All the other games make use of a math co-processor which is not yet understood. Of the broken games Skull Fang works the most - the attract mode is fully correct, and it's playable up to the first boss. The other games mostly have serious gameplay errors (eg, AI players do not respond correctly in Hoops). Sound is also bust in all of the new games.

- 16th September 2005: Bryan McPhail - Very little time to work on MAME recently, but I should finish off Night Slashers soon... Unfortunately all of the remaining unemulated Deco 156 CPU games (Hoops, Backfire, etc) are protected. It can probably be cracked given enough time though.

- 0.98u1: Corrado Tomaselli added clone Night Slashers (Japan).

- 16th July 2005: Corrado Tomaselli dumped Night Slashers (Japan Rev 1.2).

- 29th November 2004: Guru - A few days ago I got hold of and dumped another Night Slashers PCB which turned out to be a different version (Japan version). Not particularly useful, but anyway.

- 0.74u2: Added Night Slashers (Data East 1994).

- 0.67: Added Night Slashers (Testdriver).

- 23rd July 2001: Guru - Arrived and dumped the rare Night Slashers (Data East 1993) PCB. Thanks to Bruce G. for the donation.


LEVELS: 7


Recommended Games (Horror):

Monster Bash

Crossbow

Bogey Manor

Chiller

The Real Ghostbusters

Splatter House

Beast Busters

Beast Busters 2nd Nightmare

Demon's World / Horror Story

Golly! Ghost!

Laser Ghost

Night Slashers

Action Hollywood (Transilvania)

Zombie Raid

Ghost Hunter

House of the Dead

House of the Dead 2

House of the Dead III

CarnEvil

Ghoul Panic

Spawn In the Demon's Hand

Zombie Revenge

Nightmare in the Dark

The Typing of the Dead

Gun Survivor 2 Biohazard Code: Veronica

Pokasuka Ghost


Romset: 13632 kb / 15 files / 8.00 zip




MAME XML Output:

       <game name="nslasher" sourcefile="deco32.c">
              <description>Night Slashers (Korea Rev 1.3)</description>
              <year>1994</year>
              <manufacturer>Data East Corporation</manufacturer>
              <rom name="mainprg.1f" size="524288" crc="507acbae" sha1="329a2bb244f2f3adb8d75cab5aa2dcb129d70712" region="maincpu" offset="0"/>
              <rom name="mainprg.2f" size="524288" crc="931fc7ee" sha1="54eb12abfa3f332ce9b43a45ec424aaee88641a6" region="maincpu" offset="2"/>
              <rom name="sndprg.17l" size="65536" crc="18939e92" sha1="50b37a78d9d2259d4b140dd17393c4e5ca92bca5" region="audiocpu" offset="0"/>
              <rom name="mbh-00.8c" size="2097152" crc="a877f8a3" sha1="79253525f360a73161894f31e211e4d6b38d307a" region="gfx1" offset="0"/>
              <rom name="mbh-01.9c" size="2097152" crc="1853dafc" sha1="b1183c0db301cbed9f079c782202dbfc553b198e" region="gfx2" offset="0"/>
              <rom name="mbh-02.14c" size="2097152" crc="b2f158a1" sha1="4f8c0b324813db198fe1dad7fff4185b828b94de" region="gfx3" offset="1"/>
              <rom name="mbh-04.16c" size="2097152" crc="eecfe06d" sha1="2df817fe5e2ea31207b217bb03dc58979c05d0d2" region="gfx3" offset="0"/>
              <rom name="mbh-03.15c" size="524288" crc="787787e3" sha1="531444e3f28aa9a7539a5a76ca94a9d6b97274c5" region="gfx3" offset="400001"/>
              <rom name="mbh-05.17c" size="524288" crc="1d2b7c17" sha1="ae0b8e0448a1a8180fb424fb0bc8a4302f8ff602" region="gfx3" offset="400000"/>
              <rom name="mbh-06.18c" size="1048576" crc="038c2127" sha1="5bdb215305f1a419fde27a83b623a38b9328e560" region="gfx3" offset="500000"/>
              <rom name="mbh-07.19c" size="262144" crc="bbd22323" sha1="6ab665b2e6d04cdadc48c52e15098e978b61fe10" region="gfx3" offset="900000"/>
              <rom name="mbh-08.16e" size="524288" crc="cdd7f8cb" sha1="910bbe8783c0ba722e9d6399b332d658fa059fdb" region="gfx4" offset="1"/>
              <rom name="mbh-09.18e" size="524288" crc="33fa2121" sha1="eb0e99d29b1ad9995df28e5b7cfc89d53efb53c3" region="gfx4" offset="0"/>
              <rom name="mbh-10.14l" size="524288" crc="c4d6b116" sha1="c5685bce6a6c6a74ca600ebf766ba1007f0dc666" region="oki1" offset="0"/>
              <rom name="mbh-11.16l" size="524288" crc="0ec40b6b" sha1="9fef44149608ae2a00f6a75a6f77f2efcab6e78e" region="oki2" offset="0"/>
              <chip type="cpu" tag="maincpu" name="ARM" clock="7080500"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3580000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3580000"/>
              <chip type="audio" tag="oki1" name="OKI6295" clock="1006875"/>
              <chip type="audio" tag="oki2" name="OKI6295" clock="2013750"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" pixclock="5160960" htotal="336" hbend="0" hbstart="320" vtotal="256" vbend="8" vbstart="248" />
              <sound channels="2"/>
              <input players="3" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="2048"/>
       </game>
 
 


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