nss_actr: MAME ROM Information. History:
ActRaiser (c) 1992 Nintendo.
You play 'The Master', and must save the world from evil.
First you purge the land by sending your spirit into a warrior with a big sword and magic powers. This side scrolling portion puts players in many different locales, from swamps and forests, to pyramids and snowy mountaintops.
- TECHNICAL -
Nintendo Super System hardware
Main CPU : G65C816 (@ 3.58 Mhz)
Sound CPU : SPC700 (@ 1.024 Mhz)
Sound Chips : Custom (@ 1.024 Mhz)
Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768
Players : 4
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Developed by Enix & Quintet.
In the arcade version of the game (through the Nintendo Super System board) you can only play the action portions of the game. For this arcade version the simulation elements and town building has been removed.
Soundtrack album releases :
Actraiser (ALCA-105) (1/25/1991) [Alfa Record]
Actraiser Synphonic Suite (originally mispelled) [Arrange] (ALCA-182) [Alfa Record]
- SERIES -
1. ActRaiser (1992)
2. ActRaiser 2 (1993, Nintendo Super Famicom)
- STAFF -
Scenario : Tomoyoshi Miyazaki
Programmer : Masaya Hashimoto
Graphic designers : Ayano Koshiro, Masahiko Takai, Koji Yokota, Takashi Shichijyo
Music composer : Yuzo Koshiro
Director : Masaya Hashimoto
Producer : Yasuyuki Sone
Publisher : Yasuhiro Fukushima
* Enix Staff : Takao Kawaguchi, Keizo Mochizuki, Takashi Yoneda, Yuchi Kikumoto, Kouji Mitsumori, Kenjiro Kano, Tetsuro Shimoda, Yoshie Fujimori, Jyunji Yagi, Keiko Ito, Hideki Yamamoto, Miwako Matsumoto, Keiko Taga, Yasuko Sekiguchi, Shigeki Maruyama, Eiichi Hirasawa, Mitsuhiko Endo, Shinji Futami
* Enix America Staff : Keiji Honda, Paul Bowler, Cherie Hasson
- PORTS -
* Consoles :
Nintendo Super Famicom (1990)
Nintendo Wii (2007, "Virtual Console")
* Others :
Mobile Phones (2003) : Only in Japan, contains the first three levels of the original game.
- SOURCES -
Game's rom.
MAME Info:
0.71u2 [MESS, Pierpaolo Prazzoli, David Haywood]
WIP:
- 0.137u2: Angelo Salese fixed Act Raiser hangs up after hitting start.
- 0.100u3: R. Belmont fixed some timing issues that prevented Act Raiser from syncing up.
- 0.88u2: Changed description to 'Act Raiser (Nintendo Super System)'.
- 0.72: Added dipswitches 'Difficulty', 'Lives', 'Time limit per level?' and 2x 'Unknown'.
- 7th August 2003: Angelo Salese fixing some timing and score bugs in Act Raiser.
- 0.71u3: Angelo Salese fixed the BCD conversion when using the Decimal Flag in ADC and SBC opcodes in the G65816 CPU core. This fixes at least the Act Raiser timer/score bugs.
- 0.71u2: Added 'Nintendo Super System: Act Raiser' (Nintendo 199?) just to show the current status, has no menu system emulated, still being worked on, no sound, everything else on the system has been left as testdrivers.
- 8th July 2003: David Haywood re-added the Nintendo Super System driver based on the MESS SNES driver, but it's still not working very well.
- 14th February 2003: Pierpaolo Prazzoli ported the SNES driver from MESS and modified it to run some Nintendo Super System games.
LEVELS: 13
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Genpei ToumaDen
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Golden Axe II (Mega Play)
Golden Axe - The Revenge of Death Adder
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Strider
Strider 2
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Act Raiser (Nintendo Super System)
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Romset: 1056 kb / 3 files / 521.6 zip
MAME XML Output:
   | <game name="nss_actr" sourcefile="nss.c" romof="nss"> |
   |    | <description>Act Raiser (Nintendo Super System)</description> |
   |    | <year>1992</year> |
   |    | <manufacturer>Enix</manufacturer> |
   |    | <rom name="spc700.rom" merge="spc700.rom" size="64" crc="44bb3a40" sha1="97e352553e94242ae823547cd853eecda55c20f0" region="user5" offset="0"/> |
   |    | <rom name="dsp1b.bin" merge="dsp1b.bin" size="10240" crc="453557e0" sha1="3a218b0e4572a8eba6d0121b17fdac9529609220" region="addons" offset="0"/> |
   |    | <rom name="nss-c.dat" merge="nss-c.dat" size="32768" crc="a8e202b3" sha1="b7afcfe4f5cf15df53452dc04be81929ced1efb2" region="bios" offset="10000"/> |
   |    | <rom name="nss-ic14.02" merge="nss-ic14.02" size="32768" crc="e06cb58f" sha1="62f507e91a2797919a78d627af53f029c7d81477" region="bios" offset="18000"/> |
   |    | <rom name="m50458_char.bin" merge="m50458_char.bin" size="4608" crc="011cc342" sha1="d5b9f32d6e251b4b25945267d7c68c099bd83e96" status="baddump" region="chargen" offset="0"/> |
   |    | <rom name="m50458_char_mod.bin" merge="m50458_char_mod.bin" size="4096" crc="8c4326ef" sha1="21a63c5245ff7f3f70cb45e217b3045b19d0d799" status="baddump" region="m50458_gfx" offset="0"/> |
   |    | <rom name="act-rais.ic3" size="524288" crc="c9f788c2" sha1="fba2331fd5bcbe51d74115528fd3a9becf072e8d" region="user3" offset="0"/> |
   |    | <rom name="act-rais.ic2" size="524288" crc="4df9cc63" sha1="3e98d9693d60d125a1257ba79701f27bda688261" region="user3" offset="80000"/> |
   |    | <rom name="act-rais.ic8" size="32768" crc="08b38ce6" sha1="4cbb7fd28d98ffef0f17747201625883af954e3a" region="ibios_rom" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="5A22" clock="21480000"/> |
   |    | <chip type="cpu" tag="soundcpu" name="SPC700" clock="1024000"/> |
   |    | <chip type="cpu" tag="bios" name="Z80" clock="4000000"/> |
   |    | <chip type="audio" tag="lspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="rspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="spc700" name="SNES Custom DSP (SPC700)"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.098476" pixclock="5369318" htotal="341" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="224" /> |
   |    | <sound channels="2"/> |
   |    | <input players="2" buttons="6"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <dipswitch name="Difficulty" tag="DSW" mask="3"> |
   |    |    | <dipvalue name="Normal" value="0" default="yes"/> |
   |    |    | <dipvalue name="Hard" value="3"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Lives" tag="DSW" mask="12"> |
   |    |    | <dipvalue name="2" value="12" default="yes"/> |
   |    |    | <dipvalue name="3" value="8"/> |
   |    |    | <dipvalue name="4" value="4"/> |
   |    |    | <dipvalue name="5" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Time limit per level?" tag="DSW" mask="48"> |
   |    |    | <dipvalue name="104 sec." value="16"/> |
   |    |    | <dipvalue name="112 sec." value="32"/> |
   |    |    | <dipvalue name="120 sec." value="0" default="yes"/> |
   |    |    | <dipvalue name="? sec." value="48"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="DSW" mask="64"> |
   |    |    | <dipvalue name="Off" value="0" default="yes"/> |
   |    |    | <dipvalue name="On" value="64"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Unknown" tag="DSW" mask="128"> |
   |    |    | <dipvalue name="Off" value="0" default="yes"/> |
   |    |    | <dipvalue name="On" value="128"/> |
   |    | </dipswitch> |
   |    | <driver status="preliminary" emulation="preliminary" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="2"/> |
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