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ojankoy: MAME ROM Information.


History:

Ojanko Yakata - Shobatsuki Mahjong sen (c) 1986 V-System.


Mahjong with a high school theme.


- TECHNICAL -


Main CPU : Z80 (@ 6 Mhz)

Sound Chips : AY8910 (@ 1.5 Mhz), MSM5205 (@ 384 Khz)


Screen orientation : Horizontal

Video resolution : 288 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 1

Control : mahjong keyboard


- TRIVIA -


The title of this game translates from Japanese as 'Mahjong Girl Mansion - Triumph In the Mahjong Match'.


- SERIES -


1. Ojanko Yakata - Shobatsuki Mahjong sen (1986)

2. Ojanko Yakata 2bankan - Shobatsuki Mahjong sen (1987)

3. Ojanko High School (1988)


- SOURCES -


Game's rom.




MAME Info:

0.57 [Takahiro Nogi]


< Japan >


WIP:

- 0.57: Takahiro Nogi added Ojanko Yakata (Japan) (Video System 1986).

- 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4.

- 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems.


LEVELS: 6


Romset: 738 kb / 16 files / 404.7 zip




MAME XML Output:

       <game name="ojankoy" sourcefile="ojankohs.c">
              <description>Ojanko Yakata (Japan)</description>
              <year>1986</year>
              <manufacturer>V-System Co.</manufacturer>
              <rom name="p-ic17.bin" size="32768" crc="9f149c30" sha1="e3a8407844c0bb2d2fda83b01a187c87b3b7767a" region="maincpu" offset="0"/>
              <rom name="ic30.bin" size="131072" crc="37be3f7c" sha1="9ef19ef1e118d75ae719623b90188d68e6faa8f2" region="maincpu" offset="10000"/>
              <rom name="ic29.bin" size="131072" crc="dab7c4d8" sha1="812f56a15545e98eb67ac46ca1c006201d432b5d" region="maincpu" offset="30000"/>
              <rom name="a-ic34.bin" size="32768" crc="93c20ea3" sha1="f9b74813132fd9cef7803568daad5ea8e8e02a04" region="maincpu" offset="50000"/>
              <rom name="b-ic33.bin" size="32768" crc="ef86d711" sha1="922f4c29e8b5f7cf034e1ed623793aec57e799b6" region="maincpu" offset="58000"/>
              <rom name="c-ic32.bin" size="32768" crc="d20de9b0" sha1="bfec453a5e16bb3e1ffa454d6dad44e113a54968" region="maincpu" offset="60000"/>
              <rom name="d-ic31.bin" size="32768" crc="b78e6913" sha1="a0ebe0b29025beabe5609a5d1adecfd2565da623" region="maincpu" offset="68000"/>
              <rom name="ic55.bin" size="131072" crc="586fb385" sha1="cdf18f52ba8d25c740fc85a68505f102fe6ba208" region="gfx1" offset="0"/>
              <rom name="0-ic53.bin" size="32768" crc="db38c288" sha1="8b98091eae9c22ade123a6f58c108f8e653d99c8" region="gfx1" offset="40000"/>
              <rom name="1-ic52.bin" size="32768" crc="a8b4a10b" sha1="fa44c52efd42a99e2d34c4785a09947523a8385a" region="gfx1" offset="48000"/>
              <rom name="2-ic51.bin" size="32768" crc="5e2bb752" sha1="39054cbb8f9cd99f815e2bce83bb82ec4a93b550" region="gfx1" offset="50000"/>
              <rom name="3-ic50.bin" size="32768" crc="10c73a44" sha1="e4ecfd0e1067eaec9e8f78f1cedac78599814556" region="gfx1" offset="58000"/>
              <rom name="4-ic49.bin" size="32768" crc="31807d24" sha1="9a2458386c1e970a47dd7bad85bbc2e28113759a" region="gfx1" offset="60000"/>
              <rom name="5-ic48.bin" size="32768" crc="e116721d" sha1="85e5b70fcdfc6ca92ce5aee8a17f1476b4f077d5" region="gfx1" offset="68000"/>
              <rom name="0-ic65.bin" size="1024" crc="28fde5ef" sha1="81c645b5601ff33c6a5091e7debe99a8d6b6bd70" region="proms" offset="0"/>
              <rom name="1-ic64.bin" size="1024" crc="36c305c5" sha1="43be6346e421f03a55bddb58a1570905321cf914" region="proms" offset="400"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="msm" name="MSM5205" clock="384000"/>
              <display tag="screen" type="raster" rotate="0" width="288" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="1" coins="1" service="yes">
                     <control type="mahjong"/>
              </input>
              <dipswitch name="Difficulty" tag="DSW1" mask="7">
                     <dipvalue name="1 (Easy)" value="7" default="yes"/>
                     <dipvalue name="2" value="3"/>
                     <dipvalue name="3" value="5"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="6"/>
                     <dipvalue name="6" value="2"/>
                     <dipvalue name="7" value="4"/>
                     <dipvalue name="8 (Hard)" value="0"/>
              </dipswitch>
              <dipswitch name="Player's initial score" tag="DSW1" mask="24">
                     <dipvalue name="1000" value="24" default="yes"/>
                     <dipvalue name="2000" value="8"/>
                     <dipvalue name="3000" value="16"/>
                     <dipvalue name="5000" value="0"/>
              </dipswitch>
              <dipswitch name="Noten penalty after ryukyoku" tag="DSW1" mask="96">
                     <dipvalue name="1000" value="96" default="yes"/>
                     <dipvalue name="2000" value="32"/>
                     <dipvalue name="3000" value="64"/>
                     <dipvalue name="5000" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Number of ending chance" tag="DSW2" mask="3">
                     <dipvalue name="0" value="3"/>
                     <dipvalue name="3" value="1"/>
                     <dipvalue name="5" value="2" default="yes"/>
                     <dipvalue name="10" value="0"/>
              </dipswitch>
              <dipswitch name="Ending chance requires fee" tag="DSW2" mask="4">
                     <dipvalue name="No" value="4" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW2" mask="24">
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="24" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="16"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Opponent's initial score" tag="DSW2" mask="96">
                     <dipvalue name="3000 - 8000" value="96" default="yes"/>
                     <dipvalue name="5000 - 10000" value="32"/>
                     <dipvalue name="8000" value="64"/>
                     <dipvalue name="10000" value="0"/>
              </dipswitch>
              <dipswitch name="Gal select / Continue" tag="DSW2" mask="128">
                     <dipvalue name="Yes / No" value="128"/>
                     <dipvalue name="No / Yes" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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